// Radios use a large variety of predefined frequencies. //say based modes like binary are in living/say.dm #define RADIO_CHANNEL_COMMON "Common" #define RADIO_KEY_COMMON ";" #define RADIO_COLOR_COMMON "#1ecc43" #define RADIO_CHANNEL_SECURITY "Security" #define RADIO_KEY_SECURITY "s" #define RADIO_TOKEN_SECURITY ":s" #define RADIO_COLOR_SECURITY "#dd3535" #define RADIO_CHANNEL_ENGINEERING "Engineering" #define RADIO_KEY_ENGINEERING "e" #define RADIO_TOKEN_ENGINEERING ":e" #define RADIO_COLOR_ENGINEERING "#f37746" #define RADIO_CHANNEL_COMMAND "Command" #define RADIO_KEY_COMMAND "c" #define RADIO_TOKEN_COMMAND ":c" #define RADIO_COLOR_COMMAND "#fcdf03" #define RADIO_CHANNEL_SCIENCE "Science" #define RADIO_KEY_SCIENCE "n" #define RADIO_TOKEN_SCIENCE ":n" #define RADIO_COLOR_SCIENCE "#c68cfa" #define RADIO_CHANNEL_MEDICAL "Medical" #define RADIO_KEY_MEDICAL "m" #define RADIO_TOKEN_MEDICAL ":m" #define RADIO_COLOR_MEDICAL "#57b8f0" #define RADIO_CHANNEL_SUPPLY "Supply" #define RADIO_KEY_SUPPLY "u" #define RADIO_TOKEN_SUPPLY ":u" #define RADIO_COLOR_SUPPLY "#b88646" #define RADIO_CHANNEL_SERVICE "Service" #define RADIO_KEY_SERVICE "v" #define RADIO_TOKEN_SERVICE ":v" #define RADIO_COLOR_SERVICE "#6ca729" #define RADIO_CHANNEL_AI_PRIVATE "AI Private" #define RADIO_KEY_AI_PRIVATE "o" #define RADIO_TOKEN_AI_PRIVATE ":o" #define RADIO_COLOR_AI_PRIVATE "#d65d95" #define RADIO_CHANNEL_ENTERTAINMENT "Entertainment" #define RADIO_KEY_ENTERTAINMENT "p" #define RADIO_TOKEN_ENTERTAINMENT ":p" #define RADIO_COLOR_ENTERTAIMENT "#79c5a8" #define STATUS_DISPLAY_RELAY "Captain-Cast" #define RADIO_CHANNEL_SYNDICATE "Syndicate" #define RADIO_KEY_SYNDICATE "t" #define RADIO_TOKEN_SYNDICATE ":t" #define RADIO_COLOR_SYNDICATE "#8f4a4b" #define RADIO_CHANNEL_CENTCOM "CentCom" #define RADIO_KEY_CENTCOM "y" #define RADIO_TOKEN_CENTCOM ":y" #define RADIO_COLOR_CENTCOM "#2681a5" #define RADIO_CHANNEL_UPLINK "Uplink" #define RADIO_KEY_UPLINK "z" #define RADIO_TOKEN_UPLINK ":z" #define RADIO_COLOR_UPLINK "#8f4a4b" #define RADIO_CHANNEL_CTF_RED "Red Team" #define RADIO_COLOR_CTF_RED "#ff0000" #define RADIO_CHANNEL_CTF_BLUE "Blue Team" #define RADIO_COLOR_CTF_BLUE "#0000ff" #define RADIO_CHANNEL_CTF_GREEN "Green Team" #define RADIO_COLOR_GREEN "#00ff00" #define RADIO_CHANNEL_CTF_YELLOW "Yellow Team" #define RADIO_COLOR_YELLOW "#d1ba22" #define MIN_FREE_FREQ 1201 // ------------------------------------------------- // Frequencies are always odd numbers and range from 1201 to 1599. #define FREQ_UPLINK 1211 // Dummy loopback frequency, used for radio uplink. Not seen in game. #define FREQ_SYNDICATE 1213 // Nuke op comms frequency, dark brown #define FREQ_CTF_RED 1215 // CTF red team comms frequency, red #define FREQ_CTF_BLUE 1217 // CTF blue team comms frequency, blue #define FREQ_CTF_GREEN 1219 // CTF green team comms frequency, green #define FREQ_CTF_YELLOW 1221 // CTF yellow team comms frequency, yellow #define FREQ_CENTCOM 1337 // CentCom comms frequency, gray #define FREQ_SUPPLY 1347 // Supply comms frequency, light brown #define FREQ_SERVICE 1349 // Service comms frequency, green #define FREQ_SCIENCE 1351 // Science comms frequency, plum #define FREQ_COMMAND 1353 // Command comms frequency, gold #define FREQ_MEDICAL 1355 // Medical comms frequency, soft blue #define FREQ_ENGINEERING 1357 // Engineering comms frequency, orange #define FREQ_SECURITY 1359 // Security comms frequency, red #define FREQ_ENTERTAINMENT 1415 // Used by entertainment monitors, cyan #define FREQ_HOLOGRID_SOLUTION 1433 #define FREQ_STATUS_DISPLAYS 1435 #define MIN_FREQ 1441 // ------------------------------------------------------ // Only the 1441 to 1489 range is freely available for general conversation. // This represents 1/8th of the available spectrum. #define FREQ_AI_PRIVATE 1447 // AI private comms frequency, magenta #define FREQ_PRESSURE_PLATE 1447 #define FREQ_ELECTROPACK 1449 #define FREQ_MAGNETS 1449 #define FREQ_LOCATOR_IMPLANT 1451 #define FREQ_RADIO_NAV_BEACON 1455 #define FREQ_SIGNALER 1457 // the default for new signalers #define FREQ_COMMON 1459 // Common comms frequency, dark green #define MIN_UNUSED_FREQ 1461 // Prevents rolling AI Private or Common #define MAX_FREQ 1489 // ------------------------------------------------------ #define MAX_FREE_FREQ 1599 // ------------------------------------------------- // Transmission types. #define TRANSMISSION_WIRE 0 // some sort of wired connection, not used #define TRANSMISSION_RADIO 1 // electromagnetic radiation (default) #define TRANSMISSION_SUBSPACE 2 // subspace transmission (headsets only) #define TRANSMISSION_SUPERSPACE 3 // reaches independent (CentCom) radios only // Filter types, used as an optimization to avoid unnecessary proc calls. #define RADIO_SIGNALER "signaler" #define RADIO_AIRLOCK "airlock" #define RADIO_MAGNETS "magnets" #define DEFAULT_SIGNALER_CODE 30 //Requests Console #define REQ_NO_NEW_MESSAGE 0 #define REQ_NORMAL_MESSAGE_PRIORITY 1 #define REQ_HIGH_MESSAGE_PRIORITY 2 #define REQ_EXTREME_MESSAGE_PRIORITY 3 #define ASSISTANCE_REQUEST "Assistance Request" #define SUPPLY_REQUEST "Supplies Request" #define INFORMATION_REQUEST "Relay Information" #define ORE_UPDATE_REQUEST "Ore Update" #define REPLY_REQUEST "Reply" ///give this to can_receive to specify that there is no restriction on what z level this signal is sent to #define RADIO_NO_Z_LEVEL_RESTRICTION 0 /// Radio frequency is unlocked and can be ajusted by anyone #define RADIO_FREQENCY_UNLOCKED 0 /// Radio frequency is locked, unchangeable by players #define RADIO_FREQENCY_LOCKED 1 /// Radio frequency is locked and unchangeable, but can be unlocked by an emag #define RADIO_FREQENCY_EMAGGABLE_LOCK 2 ///Bitflag for if a headset can use the syndicate radio channel #define RADIO_SPECIAL_SYNDIE (1<<0) ///Bitflag for if a headset can use the centcom radio channel #define RADIO_SPECIAL_CENTCOM (1<<1) ///Bitflag for if a headset can use the binary radio channel #define RADIO_SPECIAL_BINARY (1<<2)