// Affects the probability of a dice roll /// Dice has a normal chance to land on any value #define DICE_NOT_RIGGED 1 /// Dice has a higher chance to land on a rigged value #define DICE_BASICALLY_RIGGED 2 /// Dice has a 100% chance to land on a rigged value #define DICE_TOTALLY_RIGGED 3 /// card is considered face down #define CARD_FACEDOWN 0 /// card is considered face up #define CARD_FACEUP 1