// These are used in uplink_devices.dm to determine whether or not an item is purchasable. /// This item is purchasable to traitors #define UPLINK_TRAITORS (1 << 0) /// This item is purchasable to nuke ops #define UPLINK_NUKE_OPS (1 << 1) /// This item is purchasable to clown ops #define UPLINK_CLOWN_OPS (1 << 2) /// Can be randomly given to spies for their bounties #define UPLINK_SPY (1 << 3) #define UPLINK_LONE_OP (1 << 4) /// A blanket define for an item being purchasable by all types of nukie #define UPLINK_ALL_SYNDIE_OPS (UPLINK_NUKE_OPS | UPLINK_LONE_OP | UPLINK_CLOWN_OPS) /// A blanket define for an item being purchasable by all operatives that spawn at the nukie firebase #define UPLINK_FIREBASE_OPS (UPLINK_NUKE_OPS | UPLINK_CLOWN_OPS) /// A define that excludes clown ops from the regular nukeop gear lineup #define UPLINK_SERIOUS_OPS (UPLINK_NUKE_OPS | UPLINK_LONE_OP) /// Progression gets turned into a user-friendly form. This is just an abstract equation that makes progression not too large. #define DISPLAY_PROGRESSION(time) round(time/60, 0.01) /// Traitor discount size categories #define TRAITOR_DISCOUNT_BIG "big_discount" #define TRAITOR_DISCOUNT_AVERAGE "average_discount" #define TRAITOR_DISCOUNT_SMALL "small_discount" /// Typepath used for uplink items which don't actually produce an item (essentially just a placeholder) /// Future todo: Make this not necessary / make uplink items support item-less items natively #define ABSTRACT_UPLINK_ITEM /obj/item/loot_table_maker /// Lower threshold for which an uplink items's TC cost is considered "low" for spy bounties picking rewards #define SPY_LOWER_COST_THRESHOLD 5 /// Upper threshold for which an uplink items's TC cost is considered "high" for spy bounties picking rewards #define SPY_UPPER_COST_THRESHOLD 12 /// Minimal cost for an item to be eligible for a discount #define TRAITOR_DISCOUNT_MIN_PRICE 4 /// The standard minimum player count for "don't spawn this item on low population rounds" #define TRAITOR_POPULATION_LOWPOP 20