//Few global vars to track the blob GLOBAL_LIST_EMPTY(blobs) //complete list of all blobs made. GLOBAL_LIST_EMPTY(blob_cores) GLOBAL_LIST_EMPTY(overminds) GLOBAL_LIST_EMPTY(blob_nodes) /mob/camera/blob name = "Blob Overmind" real_name = "Blob Overmind" desc = "The overmind. It controls the blob." icon = 'icons/mob/blob.dmi' icon_state = "marker" mouse_opacity = MOUSE_OPACITY_ICON move_on_shuttle = 1 see_in_dark = 8 invisibility = INVISIBILITY_OBSERVER layer = FLY_LAYER pass_flags = PASSBLOB faction = list("blob") lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE var/obj/structure/blob/core/blob_core = null // The blob overmind's core var/blob_points = 0 var/max_blob_points = 100 var/last_attack = 0 var/datum/reagent/blob/blob_reagent_datum = new/datum/reagent/blob() var/list/blob_mobs = list() var/list/resource_blobs = list() var/free_chem_rerolls = 1 //one free chemical reroll var/nodes_required = 1 //if the blob needs nodes to place resource and factory blobs var/placed = 0 var/base_point_rate = 2 //for blob core placement var/manualplace_min_time = 600 //in deciseconds //a minute, to get bearings var/autoplace_max_time = 3600 //six minutes, as long as should be needed var/list/blobs_legit = list() var/blobwincount = 400 var/victory_in_progress = FALSE /mob/camera/blob/Initialize(mapload, starting_points = 60) blob_points = starting_points manualplace_min_time += world.time autoplace_max_time += world.time GLOB.overminds += src var/new_name = "[initial(name)] ([rand(1, 999)])" name = new_name real_name = new_name last_attack = world.time var/datum/reagent/blob/BC = pick((subtypesof(/datum/reagent/blob))) blob_reagent_datum = new BC color = blob_reagent_datum.complementary_color if(blob_core) blob_core.update_icon() SSshuttle.registerHostileEnvironment(src) .= ..() /mob/camera/blob/Life() if(!blob_core) if(!placed) if(manualplace_min_time && world.time >= manualplace_min_time) to_chat(src, "You may now place your blob core.") to_chat(src, "You will automatically place your blob core in [DisplayTimeText(autoplace_max_time - world.time)].") manualplace_min_time = 0 if(autoplace_max_time && world.time >= autoplace_max_time) place_blob_core(base_point_rate, 1) else qdel(src) else if(!victory_in_progress && (blobs_legit.len >= blobwincount)) victory_in_progress = TRUE priority_announce("Biohazard has reached critical mass. Station loss is imminent.", "Biohazard Alert") set_security_level("delta") max_blob_points = INFINITY blob_points = INFINITY addtimer(CALLBACK(src, .proc/victory), 450) ..() /mob/camera/blob/proc/victory() sound_to_playing_players('sound/machines/alarm.ogg') sleep(100) for(var/mob/living/L in GLOB.mob_list) var/turf/T = get_turf(L) if(!T || !(T.z in GLOB.station_z_levels)) continue if(L in GLOB.overminds || L.checkpass(PASSBLOB)) continue var/area/Ablob = get_area(T) if(!Ablob.blob_allowed) continue if(!("blob" in L.faction)) playsound(L, 'sound/effects/splat.ogg', 50, 1) L.death() new/mob/living/simple_animal/hostile/blob/blobspore(T) else L.fully_heal() for(var/V in GLOB.sortedAreas) var/area/A = V if(!A.blob_allowed) continue A.color = blob_reagent_datum.color A.name = "blob" A.icon = 'icons/mob/blob.dmi' A.icon_state = "blob_shield" A.layer = BELOW_MOB_LAYER A.invisibility = 0 A.blend_mode = 0 to_chat(world, "[real_name] consumed the station in an unstoppable tide!") SSticker.news_report = BLOB_WIN SSticker.force_ending = 1 /mob/camera/blob/Destroy() for(var/BL in GLOB.blobs) var/obj/structure/blob/B = BL if(B && B.overmind == src) B.overmind = null B.update_icon() //reset anything that was ours for(var/BLO in blob_mobs) var/mob/living/simple_animal/hostile/blob/BM = BLO if(BM) BM.overmind = null BM.update_icons() GLOB.overminds -= src SSshuttle.clearHostileEnvironment(src) return ..() /mob/camera/blob/Login() ..() sync_mind() to_chat(src, "You are the overmind!") blob_help() update_health_hud() add_points(0) /mob/camera/blob/examine(mob/user) ..() if(blob_reagent_datum) to_chat(user, "Its chemical is [blob_reagent_datum.name].") /mob/camera/blob/update_health_hud() if(blob_core) hud_used.healths.maptext = "
[round(blob_core.obj_integrity)]
" for(var/mob/living/simple_animal/hostile/blob/blobbernaut/B in blob_mobs) if(B.hud_used && B.hud_used.blobpwrdisplay) B.hud_used.blobpwrdisplay.maptext = "
[round(blob_core.obj_integrity)]
" /mob/camera/blob/proc/add_points(points) blob_points = Clamp(blob_points + points, 0, max_blob_points) hud_used.blobpwrdisplay.maptext = "
[round(blob_points)]
" /mob/camera/blob/say(message) if (!message) return if (src.client) if(client.prefs.muted & MUTE_IC) to_chat(src, "You cannot send IC messages (muted).") return if (src.client.handle_spam_prevention(message,MUTE_IC)) return if (stat) return blob_talk(message) /mob/camera/blob/proc/blob_talk(message) message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)) if (!message) return log_talk(src,"[key_name(src)] : [message]",LOGSAY) var/message_a = say_quote(message, get_spans()) var/rendered = "\[Blob Telepathy\] [name]([blob_reagent_datum.name]) [message_a]" for(var/mob/M in GLOB.mob_list) if(isovermind(M) || istype(M, /mob/living/simple_animal/hostile/blob)) to_chat(M, rendered) if(isobserver(M)) var/link = FOLLOW_LINK(M, src) to_chat(M, "[link] [rendered]") /mob/camera/blob/emote(act,m_type=1,message = null) return /mob/camera/blob/blob_act(obj/structure/blob/B) return /mob/camera/blob/Stat() ..() if(statpanel("Status")) if(blob_core) stat(null, "Core Health: [blob_core.obj_integrity]") stat(null, "Power Stored: [blob_points]/[max_blob_points]") stat(null, "Blobs to Win: [blobs_legit.len]/[blobwincount]") if(free_chem_rerolls) stat(null, "You have [free_chem_rerolls] Free Chemical Reroll\s Remaining") if(!placed) if(manualplace_min_time) stat(null, "Time Before Manual Placement: [max(round((manualplace_min_time - world.time)*0.1, 0.1), 0)]") stat(null, "Time Before Automatic Placement: [max(round((autoplace_max_time - world.time)*0.1, 0.1), 0)]") /mob/camera/blob/Move(NewLoc, Dir = 0) if(placed) var/obj/structure/blob/B = locate() in range("3x3", NewLoc) if(B) loc = NewLoc else return 0 else var/area/A = get_area(NewLoc) if(isspaceturf(NewLoc) || istype(A, /area/shuttle)) //if unplaced, can't go on shuttles or space tiles return 0 loc = NewLoc return 1