/world mob = /mob/new_player turf = /turf/open/space area = /area/space view = "15x15" cache_lifespan = 7 hub = "Exadv1.spacestation13" hub_password = "kMZy3U5jJHSiBQjr" name = "/tg/ Station 13" fps = 20 visibility = 0 #ifdef GC_FAILURE_HARD_LOOKUP loop_checks = FALSE #endif var/list/map_transition_config = MAP_TRANSITION_CONFIG /world/New() log_world("World loaded at [world.timeofday]") map_ready = 1 #if (PRELOAD_RSC == 0) external_rsc_urls = file2list("config/external_rsc_urls.txt","\n") var/i=1 while(i<=external_rsc_urls.len) if(external_rsc_urls[i]) i++ else external_rsc_urls.Cut(i,i+1) #endif //logs var/date_string = time2text(world.realtime, "YYYY/MM-Month/DD-Day") href_logfile = file("data/logs/[date_string] hrefs.htm") diary = file("data/logs/[date_string].log") diaryofmeanpeople = file("data/logs/[date_string] Attack.log") diary << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------" diaryofmeanpeople << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------" changelog_hash = md5('html/changelog.html') //used for telling if the changelog has changed recently make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once) load_configuration() revdata.DownloadPRDetails() load_mode() load_motd() load_admins() if(config.usewhitelist) load_whitelist() LoadBans() investigate_reset() timezoneOffset = text2num(time2text(0,"hh")) * 36000 if(config.sql_enabled) if(!dbcon.Connect()) log_world("Your server failed to establish a connection with the database.") else log_world("Database connection established.") data_core = new /datum/datacore() SortAreas() //Build the list of all existing areas and sort it alphabetically process_teleport_locs() //Sets up the wizard teleport locations #ifdef MAP_NAME map_name = "[MAP_NAME]" #else map_name = "Unknown" #endif Master.Setup(10, FALSE) #define IRC_STATUS_THROTTLE 50 /world/Topic(T, addr, master, key) if(config && config.log_world_topic) diary << "TOPIC: \"[T]\", from:[addr], master:[master], key:[key]" var/list/input = params2list(T) var/key_valid = (global.comms_allowed && input["key"] == global.comms_key) var/static/last_irc_status = 0 if("ping" in input) var/x = 1 for (var/client/C in clients) x++ return x else if("players" in input) var/n = 0 for(var/mob/M in player_list) if(M.client) n++ return n else if("ircstatus" in input) if(world.time - last_irc_status < IRC_STATUS_THROTTLE) return var/list/adm = get_admin_counts() var/list/allmins = adm["total"] var/status = "Admins: [allmins.len] (Active: [english_list(adm["present"])] AFK: [english_list(adm["afk"])] Stealth: [english_list(adm["stealth"])] Skipped: [english_list(adm["noflags"])]). " status += "Players: [clients.len] (Active: [get_active_player_count(0,1,0)]). Mode: [ticker.mode.name]." send2irc("Status", status) last_irc_status = world.time else if("status" in input) var/list/s = list() s["version"] = game_version s["mode"] = master_mode s["respawn"] = config ? abandon_allowed : 0 s["enter"] = enter_allowed s["vote"] = config.allow_vote_mode s["ai"] = config.allow_ai s["host"] = host ? host : null s["active_players"] = get_active_player_count() s["players"] = clients.len s["revision"] = revdata.commit s["revision_date"] = revdata.date var/list/adm = get_admin_counts() var/list/presentmins = adm["present"] var/list/afkmins = adm["afk"] s["admins"] = presentmins.len + afkmins.len //equivalent to the info gotten from adminwho s["gamestate"] = 1 if(ticker) s["gamestate"] = ticker.current_state s["map_name"] = map_name ? map_name : "Unknown" if(key_valid && ticker && ticker.mode) s["real_mode"] = ticker.mode.name // Key-authed callers may know the truth behind the "secret" s["security_level"] = get_security_level() s["round_duration"] = round((world.time-round_start_time)/10) // Amount of world's ticks in seconds, useful for calculating round duration if(SSshuttle && SSshuttle.emergency) s["shuttle_mode"] = SSshuttle.emergency.mode // Shuttle status, see /__DEFINES/stat.dm s["shuttle_timer"] = SSshuttle.emergency.timeLeft() // Shuttle timer, in seconds return list2params(s) else if("announce" in input) if(!key_valid) return "Bad Key" else #define CHAT_PULLR 64 //defined in preferences.dm, but not available here at compilation time for(var/client/C in clients) if(C.prefs && (C.prefs.chat_toggles & CHAT_PULLR)) C << "PR: [input["announce"]]" #undef CHAT_PULLR else if("crossmessage" in input) if(!key_valid) return else if(input["crossmessage"] == "Ahelp") relay_msg_admins("HELP: [input["source"]] [input["message_sender"]]: [input["message"]]") if(input["crossmessage"] == "Comms_Console") minor_announce(input["message"], "Incoming message from [input["message_sender"]]") for(var/obj/machinery/computer/communications/CM in machines) CM.overrideCooldown() if(input["crossmessage"] == "News_Report") minor_announce(input["message"], "Breaking Update From [input["message_sender"]]") else if("adminmsg" in input) if(!key_valid) return "Bad Key" else return IrcPm(input["adminmsg"],input["msg"],input["sender"]) else if("namecheck" in input) if(!key_valid) return "Bad Key" else log_admin("IRC Name Check: [input["sender"]] on [input["namecheck"]]") message_admins("IRC name checking on [input["namecheck"]] from [input["sender"]]") return keywords_lookup(input["namecheck"],1) else if("adminwho" in input) if(!key_valid) return "Bad Key" else return ircadminwho() #define WORLD_REBOOT(X) log_world("World rebooted at [world.timeofday]"); ..(X); return; /world/Reboot(var/reason, var/feedback_c, var/feedback_r, var/time) if (reason == 1) //special reboot, do none of the normal stuff if (usr) log_admin("[key_name(usr)] Has requested an immediate world restart via client side debugging tools") message_admins("[key_name_admin(usr)] Has requested an immediate world restart via client side debugging tools") world << "Rebooting World immediately due to host request" WORLD_REBOOT(1) var/delay if(time) delay = time else delay = config.round_end_countdown * 10 if(ticker.delay_end) world << "An admin has delayed the round end." return world << "Rebooting World in [delay/10] [(delay >= 10 && delay < 20) ? "second" : "seconds"]. [reason]" var/round_end_sound_sent = FALSE if(ticker.round_end_sound) round_end_sound_sent = TRUE for(var/thing in clients) var/client/C = thing if (!C) continue C.Export("##action=load_rsc", ticker.round_end_sound) sleep(delay) if(ticker.delay_end) world << "Reboot was cancelled by an admin." return if(mapchanging) world << "Map change operation detected, delaying reboot." rebootingpendingmapchange = 1 spawn(1200) if(mapchanging) mapchanging = 0 //map rotation can in some cases be finished but never exit, this is a failsafe Reboot("Map change timed out", time = 10) return OnReboot(reason, feedback_c, feedback_r, round_end_sound_sent) WORLD_REBOOT(0) #undef WORLD_REBOOT /world/proc/OnReboot(reason, feedback_c, feedback_r, round_end_sound_sent) feedback_set_details("[feedback_c]","[feedback_r]") log_game("Rebooting World. [reason]") #ifdef dellogging var/log = file("data/logs/del.log") log << time2text(world.realtime) for(var/index in del_counter) var/count = del_counter[index] if(count > 10) log << "#[count]\t[index]" #endif if(blackbox) blackbox.save_all_data_to_sql() Master.Shutdown() //run SS shutdowns RoundEndAnimation(round_end_sound_sent) kick_clients_in_lobby("The round came to an end with you in the lobby.", 1) //second parameter ensures only afk clients are kicked world << "Rebooting world. Loading next map..." for(var/thing in clients) var/client/C = thing if(C && config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite C << link("byond://[config.server]") /world/proc/RoundEndAnimation(round_end_sound_sent) set waitfor = FALSE var/round_end_sound if(!ticker && ticker.round_end_sound) round_end_sound = ticker.round_end_sound if (!round_end_sound_sent) for(var/thing in clients) var/client/C = thing if (!C) continue C.Export("##action=load_rsc", round_end_sound) else round_end_sound = pick(\ 'sound/roundend/newroundsexy.ogg', 'sound/roundend/apcdestroyed.ogg', 'sound/roundend/bangindonk.ogg', 'sound/roundend/leavingtg.ogg', 'sound/roundend/its_only_game.ogg', 'sound/roundend/yeehaw.ogg', 'sound/roundend/disappointed.ogg'\ ) for(var/thing in clients) new /obj/screen/splash(thing, FALSE, FALSE) world << sound(round_end_sound) /world/proc/load_mode() var/list/Lines = file2list("data/mode.txt") if(Lines.len) if(Lines[1]) master_mode = Lines[1] diary << "Saved mode is '[master_mode]'" /world/proc/save_mode(the_mode) var/F = file("data/mode.txt") fdel(F) F << the_mode /world/proc/load_motd() join_motd = file2text("config/motd.txt") + "
" + revdata.GetTestMergeInfo() /world/proc/load_configuration() protected_config = new /datum/protected_configuration() config = new /datum/configuration() config.load("config/config.txt") config.load("config/game_options.txt","game_options") config.loadsql("config/dbconfig.txt") if (config.maprotation && SERVERTOOLS) config.loadmaplist("config/maps.txt") // apply some settings from config.. abandon_allowed = config.respawn /world/proc/update_status() var/s = "" if (config && config.server_name) s += "[config.server_name] — " s += "[station_name()]"; s += " (" s += "" //Change this to wherever you want the hub to link to. // s += "[game_version]" s += "Default" //Replace this with something else. Or ever better, delete it and uncomment the game version. s += "" s += ")" var/list/features = list() if(ticker) if(master_mode) features += master_mode else features += "STARTING" if (!enter_allowed) features += "closed" features += abandon_allowed ? "respawn" : "no respawn" if (config && config.allow_vote_mode) features += "vote" if (config && config.allow_ai) features += "AI allowed" var/n = 0 for (var/mob/M in player_list) if (M.client) n++ if (n > 1) features += "~[n] players" else if (n > 0) features += "~[n] player" if (!host && config && config.hostedby) features += "hosted by [config.hostedby]" if (features) s += ": [jointext(features, ", ")]" status = s /proc/maprotate() if (!SERVERTOOLS) return var/players = clients.len var/list/mapvotes = list() //count votes for (var/client/c in clients) var/vote = c.prefs.preferred_map if (!vote) if (config.defaultmap) mapvotes[config.defaultmap.name] += 1 continue mapvotes[vote] += 1 //filter votes for (var/map in mapvotes) if (!map) mapvotes.Remove(map) if (!(map in config.maplist)) mapvotes.Remove(map) continue var/datum/votablemap/VM = config.maplist[map] if (!VM) mapvotes.Remove(map) continue if (VM.voteweight <= 0) mapvotes.Remove(map) continue if (VM.minusers > 0 && players < VM.minusers) mapvotes.Remove(map) continue if (VM.maxusers > 0 && players > VM.maxusers) mapvotes.Remove(map) continue mapvotes[map] = mapvotes[map]*VM.voteweight var/pickedmap = pickweight(mapvotes) if (!pickedmap) return var/datum/votablemap/VM = config.maplist[pickedmap] message_admins("Randomly rotating map to [VM.name]([VM.friendlyname])") . = changemap(VM) if (. == 0) world << "Map rotation has chosen [VM.friendlyname] for next round!" var/datum/votablemap/nextmap var/mapchanging = 0 var/rebootingpendingmapchange = 0 /proc/changemap(var/datum/votablemap/VM) if (!SERVERTOOLS) return if (!istype(VM)) return mapchanging = 1 log_game("Changing map to [VM.name]([VM.friendlyname])") var/file = file("setnewmap.bat") file << "\nset MAPROTATE=[VM.name]\n" . = shell("..\\bin\\maprotate.bat") mapchanging = 0 switch (.) if (null) message_admins("Failed to change map: Could not run map rotator") log_game("Failed to change map: Could not run map rotator") if (0) log_game("Changed to map [VM.friendlyname]") nextmap = VM //1x: file errors if (11) message_admins("Failed to change map: File error: Map rotator script couldn't find file listing new map") log_game("Failed to change map: File error: Map rotator script couldn't find file listing new map") if (12) message_admins("Failed to change map: File error: Map rotator script couldn't find tgstation-server framework") log_game("Failed to change map: File error: Map rotator script couldn't find tgstation-server framework") //2x: conflicting operation errors if (21) message_admins("Failed to change map: Conflicting operation error: Current server update operation detected") log_game("Failed to change map: Conflicting operation error: Current server update operation detected") if (22) message_admins("Failed to change map: Conflicting operation error: Current map rotation operation detected") log_game("Failed to change map: Conflicting operation error: Current map rotation operation detected") //3x: external errors if (31) message_admins("Failed to change map: External error: Could not compile new map:[VM.name]") log_game("Failed to change map: External error: Could not compile new map:[VM.name]") else message_admins("Failed to change map: Unknown error: Error code #[.]") log_game("Failed to change map: Unknown error: Error code #[.]") if(rebootingpendingmapchange) world.Reboot("Map change finished", time = 10)