#define DEBUG //Enables byond profiling and full runtime logs - note, this may also be defined in your .dme file //#define dellogging //Enables logging of forced del() calls (used for debugging) //#define TESTING //Enables in-depth debug messages to runtime log (used for debugging) //By using the testing("message") proc you can create debug-feedback for people with this //uncommented, but not visible in the release version) #define PRELOAD_RSC 1 /*set to: 0 to allow using external resources or on-demand behaviour; 1 to use the default behaviour; 2 for preloading absolutely everything; */ #define BACKGROUND_ENABLED 0 // The default value for all uses of set background. Set background can cause gradual lag and is recommended you only turn this on if necessary. // 1 will enable set background. 0 will disable set background. #define INACTIVITY_KICK 6000 //10 minutes in ticks (approx.) //ADMIN STUFF #define ROUNDSTART_LOGOUT_REPORT_TIME 6000 //Amount of time (in deciseconds) after the rounds starts, that the player disconnect report is issued. #define SPAM_TRIGGER_WARNING 5 //Number of identical messages required before the spam-prevention will warn you to stfu #define SPAM_TRIGGER_AUTOMUTE 10 //Number of identical messages required before the spam-prevention will automute you //Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam #define MAX_MESSAGE_LEN 1024 #define MAX_NAME_LEN 26 #define MAX_BROADCAST_LEN 512 //MINOR TWEAKS/MISC #define AGE_MIN 17 //youngest a character can be #define AGE_MAX 85 //oldest a character can be #define SHOES_SLOWDOWN 0 //How much shoes slow you down by default. Negative values speed you up #define POCKET_STRIP_DELAY 40 //time taken (in deciseconds) to search somebody's pockets #define DOOR_CRUSH_DAMAGE 15 //the amount of damage that airlocks deal when they crush you #define HUNGER_FACTOR 0.1 //factor at which mob nutrition decreases #define REAGENTS_METABOLISM 0.4 //How many units of reagent are consumed per tick, by default. #define REAGENTS_EFFECT_MULTIPLIER (REAGENTS_METABOLISM / 0.4) // By defining the effect multiplier this way, it'll exactly adjust all effects according to how they originally were with the 0.4 metabolism #define MAX_STACK_AMOUNT_METAL 50 #define MAX_STACK_AMOUNT_GLASS 50 #define MAX_STACK_AMOUNT_RODS 60 // AI Toggles #define AI_CAMERA_LUMINOSITY 5 #define AI_VOX 1 // Comment out if you don't want VOX to be enabled and have players download the voice sounds. //Additional code for the above flags. #ifdef dellogging #warn compiling del logging. This will have additional overheads. //will warn you if compiling with dellogging var/list/del_counter = list() /proc/log_del(datum/X) if(istype(X)){del_counter[X.type]++;} del(X) #define del(X) log_del(X) //overrides all del() calls with log_del() #endif #ifdef TESTING #warn compiling in TESTING mode. testing() debug messages will be visible. #endif //SYSTEM TOGGLES - these allow you to compile the game without some of the laggier systems if your server cannot cope with demand /* Not yet coded #define USE_DYNAMIC_GRAVITY //Enables the dynamic gravity system #define USE_DYNAMIC_LIGHTING //Enables the dynamic lighting system #define USE_DYNAMIC_ATMOS //Enables the dynamic atmos system */ #define USE_BYGEX