/obj/item/assembly/shock_kit name = "electrohelmet assembly" desc = "This appears to be made from both an electropack and a helmet." icon = 'icons/obj/assemblies.dmi' icon_state = "shock_kit" var/obj/item/clothing/head/helmet/part1 = null var/obj/item/device/electropack/part2 = null w_class = WEIGHT_CLASS_HUGE flags = CONDUCT /obj/item/assembly/shock_kit/Destroy() qdel(part1) qdel(part2) return ..() /obj/item/assembly/shock_kit/attackby(obj/item/weapon/W, mob/user, params) if(istype(W, /obj/item/weapon/wrench)) var/turf/T = loc if(ismob(T)) T = T.loc part1.loc = T part2.loc = T part1.master = null part2.master = null part1 = null part2 = null qdel(src) return add_fingerprint(user) return /obj/item/assembly/shock_kit/attack_self(mob/user) part1.attack_self(user) part2.attack_self(user) add_fingerprint(user) return /obj/item/assembly/shock_kit/receive_signal() if(istype(loc, /obj/structure/chair/e_chair)) var/obj/structure/chair/e_chair/C = loc C.shock() return