//Landmarks and other helpers which speed up the mapping process and reduce the number of unique instances/subtypes of items/turf/ect /obj/effect/baseturf_helper //Set the baseturfs of every turf in the /area/ it is placed. name = "baseturf editor" icon = 'icons/effects/mapping_helpers.dmi' icon_state = "" var/list/baseturf_to_replace var/baseturf layer = POINT_LAYER /obj/effect/baseturf_helper/Initialize() . = ..() return INITIALIZE_HINT_LATELOAD /obj/effect/baseturf_helper/LateInitialize() if(!baseturf_to_replace) baseturf_to_replace = typecacheof(list(/turf/open/space,/turf/baseturf_bottom)) else if(!length(baseturf_to_replace)) baseturf_to_replace = list(baseturf_to_replace = TRUE) else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative var/list/formatted = list() for(var/i in baseturf_to_replace) formatted[i] = TRUE baseturf_to_replace = formatted var/area/our_area = get_area(src) for(var/i in get_area_turfs(our_area, z)) replace_baseturf(i) qdel(src) /obj/effect/baseturf_helper/proc/replace_baseturf(turf/thing) var/list/baseturf_cache = thing.baseturfs if(length(baseturf_cache)) for(var/i in baseturf_cache) if(baseturf_to_replace[i]) baseturf_cache -= i if(!baseturf_cache.len) thing.assemble_baseturfs(baseturf) else thing.PlaceOnBottom(null, baseturf) else if(baseturf_to_replace[thing.baseturfs]) thing.assemble_baseturfs(baseturf) else thing.PlaceOnBottom(null, baseturf) /obj/effect/baseturf_helper/space name = "space baseturf editor" baseturf = /turf/open/space /obj/effect/baseturf_helper/asteroid name = "asteroid baseturf editor" baseturf = /turf/open/floor/plating/asteroid /obj/effect/baseturf_helper/asteroid/airless name = "asteroid airless baseturf editor" baseturf = /turf/open/floor/plating/asteroid/airless /obj/effect/baseturf_helper/asteroid/basalt name = "asteroid basalt baseturf editor" baseturf = /turf/open/floor/plating/asteroid/basalt /obj/effect/baseturf_helper/asteroid/snow name = "asteroid snow baseturf editor" baseturf = /turf/open/floor/plating/asteroid/snow /obj/effect/baseturf_helper/beach/sand name = "beach sand baseturf editor" baseturf = /turf/open/floor/plating/beach/sand /obj/effect/baseturf_helper/beach/water name = "water baseturf editor" baseturf = /turf/open/floor/plating/beach/water /obj/effect/baseturf_helper/lava name = "lava baseturf editor" baseturf = /turf/open/lava/smooth /obj/effect/baseturf_helper/lava_land/surface name = "lavaland baseturf editor" baseturf = /turf/open/lava/smooth/lava_land_surface /obj/effect/mapping_helpers icon = 'icons/effects/mapping_helpers.dmi' icon_state = "" var/late = FALSE /obj/effect/mapping_helpers/Initialize() ..() return late ? INITIALIZE_HINT_LATELOAD : INITIALIZE_HINT_QDEL //airlock helpers /obj/effect/mapping_helpers/airlock layer = DOOR_HELPER_LAYER /obj/effect/mapping_helpers/airlock/Initialize(mapload) . = ..() if(!mapload) log_mapping("[src] spawned outside of mapload!") return var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc if(!airlock) log_mapping("[src] failed to find an airlock at [AREACOORD(src)]") else payload(airlock) /obj/effect/mapping_helpers/airlock/proc/payload(obj/machinery/door/airlock/payload) return /obj/effect/mapping_helpers/airlock/cyclelink_helper name = "airlock cyclelink helper" icon_state = "airlock_cyclelink_helper" /obj/effect/mapping_helpers/airlock/cyclelink_helper/payload(obj/machinery/door/airlock/airlock) if(airlock.cyclelinkeddir) log_mapping("[src] at [AREACOORD(src)] tried to set [airlock] cyclelinkeddir, but it's already set!") else airlock.cyclelinkeddir = dir /obj/effect/mapping_helpers/airlock/locked name = "airlock lock helper" icon_state = "airlock_locked_helper" /obj/effect/mapping_helpers/airlock/locked/payload(obj/machinery/door/airlock/airlock) if(airlock.locked) log_mapping("[src] at [AREACOORD(src)] tried to bolt [airlock] but it's already locked!") else airlock.locked = TRUE /obj/effect/mapping_helpers/airlock/unres name = "airlock unresctricted side helper" icon_state = "airlock_unres_helper" /obj/effect/mapping_helpers/airlock/unres/payload(obj/machinery/door/airlock/airlock) airlock.unres_sides ^= dir /obj/effect/mapping_helpers/airlock/abandoned name = "airlock abandoned helper" icon_state = "airlock_abandoned" /obj/effect/mapping_helpers/airlock/abandoned/payload(obj/machinery/door/airlock/airlock) if(airlock.abandoned) log_mapping("[src] at [AREACOORD(src)] tried to make [airlock] abandoned but it's already abandoned!") else airlock.abandoned = TRUE //needs to do its thing before spawn_rivers() is called INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava) /obj/effect/mapping_helpers/no_lava icon_state = "no_lava" /obj/effect/mapping_helpers/no_lava/Initialize() . = ..() var/turf/T = get_turf(src) T.flags_1 |= NO_LAVA_GEN_1 //This helper applies components to things on the map directly. /obj/effect/mapping_helpers/component_injector name = "Component Injector" late = TRUE var/target_type var/target_name var/component_type //Late init so everything is likely ready and loaded (no warranty) /obj/effect/mapping_helpers/component_injector/LateInitialize() if(!ispath(component_type,/datum/component)) CRASH("Wrong component type in [type] - [component_type] is not a component") var/turf/T = get_turf(src) for(var/atom/A in T.GetAllContents()) if(A == src) continue if(target_name && A.name != target_name) continue if(target_type && !istype(A,target_type)) continue var/cargs = build_args() A.AddComponent(arglist(cargs)) qdel(src) return /obj/effect/mapping_helpers/component_injector/proc/build_args() return list(component_type) /obj/effect/mapping_helpers/component_injector/infective name = "Infective Injector" icon_state = "component_infective" component_type = /datum/component/infective var/disease_type /obj/effect/mapping_helpers/component_injector/infective/build_args() if(!ispath(disease_type,/datum/disease)) CRASH("Wrong disease type passed in.") var/datum/disease/D = new disease_type() return list(component_type,D) /obj/effect/mapping_helpers/dead_body_placer name = "Dead Body placer" late = TRUE icon_state = "deadbodyplacer" var/bodycount = 2 //number of bodies to spawn /obj/effect/mapping_helpers/dead_body_placer/LateInitialize() var/area/a = get_area(src) var/list/trays = list() for (var/i in a.contents) if (istype(i, /obj/structure/bodycontainer/morgue)) trays += i if(!trays.len) log_mapping("[src] at [x],[y] could not find any morgues.") return for (var/i = 1 to bodycount) var/obj/structure/bodycontainer/morgue/j = pick(trays) var/mob/living/carbon/human/h = new /mob/living/carbon/human(j, 1) h.death() for (var/part in h.internal_organs) //randomly remove organs from each body, set those we keep to be in stasis if (prob(40)) qdel(part) else var/obj/item/organ/O = part O.organ_flags |= ORGAN_FROZEN j.update_icon() qdel(src) //On Ian's birthday, the hop's office is decorated. /obj/effect/mapping_helpers/ianbirthday name = "Ian's Bday Helper" late = TRUE icon_state = "iansbdayhelper" var/balloon_clusters = 2 /obj/effect/mapping_helpers/ianbirthday/LateInitialize() if(locate(/datum/holiday/ianbirthday) in SSevents.holidays) birthday() qdel(src) /obj/effect/mapping_helpers/ianbirthday/proc/birthday() var/area/a = get_area(src) var/list/table = list()//should only be one aka the front desk, but just in case... var/list/openturfs = list() //confetti and a corgi balloon! (and some list stuff for more decorations) for(var/thing in a.contents) if(istype(thing, /obj/structure/table/reinforced)) table += thing if(isopenturf(thing)) new /obj/effect/decal/cleanable/confetti(thing) if(locate(/obj/structure/bed/dogbed/ian) in thing) new /obj/item/toy/balloon/corgi(thing) else openturfs += thing //cake + knife to cut it! var/turf/food_turf = get_turf(pick(table)) new /obj/item/kitchen/knife(food_turf) var/obj/item/reagent_containers/food/snacks/store/cake/birthday/iancake = new(food_turf) iancake.desc = "Happy birthday, Ian!" //some balloons! this picks an open turf and pops a few balloons in and around that turf, yay. for(var/i in 1 to balloon_clusters) var/turf/clusterspot = pick_n_take(openturfs) new /obj/item/toy/balloon(clusterspot) var/balloons_left_to_give = 3 //the amount of balloons around the cluster var/list/dirs_to_balloon = GLOB.cardinals.Copy() while(balloons_left_to_give > 0) balloons_left_to_give-- var/chosen_dir = pick_n_take(dirs_to_balloon) var/turf/balloonstep = get_step(clusterspot, chosen_dir) var/placed = FALSE if(isopenturf(balloonstep)) var/obj/item/toy/balloon/B = new(balloonstep)//this clumps the cluster together placed = TRUE if(chosen_dir == NORTH) B.pixel_y -= 10 if(chosen_dir == SOUTH) B.pixel_y += 10 if(chosen_dir == EAST) B.pixel_x -= 10 if(chosen_dir == WEST) B.pixel_x += 10 if(!placed) new /obj/item/toy/balloon(clusterspot) //remind me to add wall decor! /obj/effect/mapping_helpers/ianbirthday/admin//so admins may birthday any room name = "generic birthday setup" icon_state = "bdayhelper" /obj/effect/mapping_helpers/ianbirthday/admin/LateInitialize() birthday() qdel(src) //Ian, like most dogs, loves a good new years eve party. /obj/effect/mapping_helpers/iannewyear name = "Ian's New Years Helper" late = TRUE icon_state = "iansnewyrshelper" /obj/effect/mapping_helpers/iannewyear/LateInitialize() if(SSevents.holidays && SSevents.holidays[NEW_YEAR]) fireworks() qdel(src) /obj/effect/mapping_helpers/iannewyear/proc/fireworks() var/area/a = get_area(src) var/list/table = list()//should only be one aka the front desk, but just in case... var/list/openturfs = list() for(var/thing in a.contents) if(istype(thing, /obj/structure/table/reinforced)) table += thing else if(isopenturf(thing)) if(locate(/obj/structure/bed/dogbed/ian) in thing) new /obj/item/clothing/head/festive(thing) var/obj/item/reagent_containers/food/drinks/bottle/champagne/iandrink = new(thing) iandrink.name = "dog champagne" iandrink.pixel_y += 8 iandrink.pixel_x += 8 else openturfs += thing var/turf/fireworks_turf = get_turf(pick(table)) var/obj/item/storage/box/matches/matchbox = new(fireworks_turf) matchbox.pixel_y += 8 matchbox.pixel_x -= 3 new /obj/item/storage/box/fireworks/dangerous(fireworks_turf) //dangerous version for extra holiday memes. //lets mappers place notes on airlocks with custom info or a pre-made note from a path /obj/effect/mapping_helpers/airlock_note_placer name = "Airlock Note Placer" late = TRUE icon_state = "airlocknoteplacer" var/note_info //for writing out custom notes without creating an extra paper subtype var/note_name //custom note name var/note_path //if you already have something wrote up in a paper subtype, put the path here /obj/effect/mapping_helpers/airlock_note_placer/LateInitialize() var/turf/turf = get_turf(src) if(note_path && !istype(note_path, /obj/item/paper)) //don't put non-paper in the paper slot thank you log_mapping("[src] at [x],[y] had an improper note_path path, could not place paper note.") qdel(src) if(locate(/obj/machinery/door/airlock) in turf) var/obj/machinery/door/airlock/found_airlock = locate(/obj/machinery/door/airlock) in turf if(note_path) found_airlock.note = note_path found_airlock.update_icon() qdel(src) if(note_info) var/obj/item/paper/paper = new /obj/item/paper(src) if(note_name) paper.name = note_name paper.info = "[note_info]" found_airlock.note = paper paper.forceMove(found_airlock) found_airlock.update_icon() qdel(src) log_mapping("[src] at [x],[y] had no note_path or note_info, cannot place paper note.") qdel(src) log_mapping("[src] at [x],[y] could not find an airlock on current turf, cannot place paper note.") qdel(src)