//Contains the target item datums for Steal objectives. /datum/objective_item var/name = "A silly bike horn! Honk!" var/targetitem = /obj/item/weapon/bikehorn //typepath of the objective item var/difficulty = 9001 //vaguely how hard it is to do this objective var/list/excludefromjob = list() //If you don't want a job to get a certain objective (no captain stealing his own medal, etcetc) var/list/altitems = list() //Items which can serve as an alternative to the objective (darn you blueprints) /datum/proc/check_special_completion() //for objectives with special checks (is that slime extract unused? does that intellicard have an ai in it? etcetc) return 1 /datum/objective_item/steal/caplaser name = "the captain's antique laser gun" targetitem = /obj/item/weapon/gun/energy/laser/captain difficulty = 5 excludefromjob = list("Captain") /datum/objective_item/steal/hoslaser name = "the head of security's personal laser gun" targetitem = /obj/item/weapon/gun/energy/gun/hos difficulty = 10 excludefromjob = list("Head Of Security") /datum/objective_item/steal/handtele name = "a hand teleporter" targetitem = /obj/item/weapon/hand_tele difficulty = 5 excludefromjob = list("Captain") /datum/objective_item/steal/rcd name = "a rapid-construction-device" targetitem = /obj/item/weapon/rcd difficulty = 3 excludefromjob = list("Chief Engineer", "Quartermaster", "Cargo Technician") /datum/objective_item/steal/jetpack name = "a jetpack" targetitem = /obj/item/weapon/tank/jetpack difficulty = 3 excludefromjob = list("Chief Engineer") /datum/objective_item/steal/magboots name = "the chief engineer's advanced magnetic boots" targetitem = /obj/item/clothing/shoes/magboots/advance difficulty = 5 excludefromjob = list("Chief Engineer") /datum/objective_item/steal/corgimeat name = "a piece of corgi meat" targetitem = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/corgi difficulty = 5 excludefromjob = list("Head of Personnel", "Quartermaster", "Cargo Technician") //>hurting your little buddy ever /datum/objective_item/steal/capmedal name = "the medal of captaincy" targetitem = /obj/item/clothing/tie/medal/gold/captain difficulty = 5 excludefromjob = list("Captain") /datum/objective_item/steal/hypo name = "the hypospray" targetitem = /obj/item/weapon/reagent_containers/hypospray/CMO difficulty = 5 excludefromjob = list("Chief Medical Officer") /datum/objective_item/steal/nukedisc name = "the nuclear authentication disk" targetitem = /obj/item/weapon/disk/nuclear difficulty = 5 excludefromjob = list("Captain") /datum/objective_item/steal/ablative name = "an ablative armor vest" targetitem = /obj/item/clothing/suit/armor/laserproof difficulty = 3 excludefromjob = list("Head of Security", "Warden") /datum/objective_item/steal/reactive name = "the reactive teleport armor" targetitem = /obj/item/clothing/suit/armor/reactive difficulty = 5 excludefromjob = list("Research Director") /datum/objective_item/steal/documents name = "any set of secret documents of any organization" targetitem = /obj/item/documents //Any set of secret documents. Doesn't have to be NT's difficulty = 5 //Items with special checks! /datum/objective_item/steal/plasma name = "28 moles of plasma (full tank)" targetitem = /obj/item/weapon/tank difficulty = 3 excludefromjob = list("Chief Engineer","Research Director","Station Engineer","Scientist","Atmospheric Technician") /datum/objective_item/plasma/check_special_completion(var/obj/item/weapon/tank/T) var/target_amount = text2num(name) var/found_amount = 0 found_amount += T.air_contents.toxins return found_amount>=target_amount /datum/objective_item/steal/functionalai name = "a functional AI" targetitem = /obj/item/device/aicard difficulty = 20 //beyond the impossible /datum/objective_item/functionalai/check_special_completion(var/obj/item/device/aicard/C) for(var/mob/living/silicon/ai/A in C) if(istype(A, /mob/living/silicon/ai) && A.stat != 2) //See if any AI's are alive inside that card. return 1 return 0 /datum/objective_item/steal/blueprints name = "the station blueprints" targetitem = /obj/item/areaeditor/blueprints difficulty = 10 excludefromjob = list("Chief Engineer") altitems = list(/obj/item/weapon/photo) /datum/objective_item/blueprints/check_special_completion(var/obj/item/I) if(istype(I, /obj/item/areaeditor/blueprints)) return 1 if(istype(I, /obj/item/weapon/photo)) var/obj/item/weapon/photo/P = I if(P.blueprints) //if the blueprints are in frame return 1 return 0 /datum/objective_item/steal/slime name = "an unused sample of slime extract" targetitem = /obj/item/slime_extract difficulty = 3 excludefromjob = list("Research Director","Scientist") /datum/objective_item/slime/check_special_completion(var/obj/item/slime_extract/E) if(E.Uses > 0) return 1 return 0 //Unique Objectives /datum/objective_item/unique/docs_red name = "the \"Red\" secret documents" targetitem = /obj/item/documents/syndicate/red difficulty = 10 /datum/objective_item/unique/docs_blue name = "the \"Blue\" secret documents" targetitem = /obj/item/documents/syndicate/blue difficulty = 10 //Old ninja objectives. /datum/objective_item/special/pinpointer name = "the captain's pinpointer" targetitem = /obj/item/weapon/pinpointer difficulty = 10 /datum/objective_item/special/aegun name = "an advanced energy gun" targetitem = /obj/item/weapon/gun/energy/gun/nuclear difficulty = 10 /datum/objective_item/special/ddrill name = "a diamond drill" targetitem = /obj/item/weapon/pickaxe/drill/diamonddrill difficulty = 10 /datum/objective_item/special/boh name = "a bag of holding" targetitem = /obj/item/weapon/storage/backpack/holding difficulty = 10 /datum/objective_item/special/hypercell name = "a hyper-capacity cell" targetitem = /obj/item/weapon/stock_parts/cell/hyper difficulty = 5 /datum/objective_item/special/laserpointer name = "a laser pointer" targetitem = /obj/item/device/laser_pointer difficulty = 5 //Stack objectives get their own subtype /datum/objective_item/stack name = "5 cardboards" targetitem = /obj/item/stack/sheet/cardboard difficulty = 9001 /datum/objective_item/stack/check_special_completion(var/obj/item/stack/S) var/target_amount = text2num(name) var/found_amount = 0 if(istype(S, targetitem)) found_amount = S.amount return found_amount>=target_amount /datum/objective_item/stack/diamond name = "10 diamonds" targetitem = /obj/item/stack/sheet/mineral/diamond difficulty = 10 /datum/objective_item/stack/gold name = "50 gold bars" targetitem = /obj/item/stack/sheet/mineral/gold difficulty = 15 /datum/objective_item/stack/uranium name = "25 refined uranium bars" targetitem = /obj/item/stack/sheet/mineral/uranium difficulty = 10