/** * tgui state: default_state * * Checks a number of things -- mostly physical distance for humans and view for robots. **/ /var/global/datum/ui_state/default/default_state = new() /datum/ui_state/default/can_use_topic(atom/movable/src_object, mob/user) return user.default_can_use_topic(src_object) // Call the individual mob-overriden procs. /mob/proc/default_can_use_topic(atom/movable/src_object) return UI_CLOSE // Don't allow interaction by default. /mob/living/default_can_use_topic(atom/movable/src_object) . = shared_ui_interaction(src_object) if(. > UI_CLOSE) . = min(., shared_living_ui_distance(src_object)) // Check the distance... if(. == UI_INTERACTIVE) // Non-human living mobs can only look, not touch. return UI_UPDATE /mob/living/carbon/human/default_can_use_topic(atom/movable/src_object) . = shared_ui_interaction(src_object) if(. > UI_CLOSE) . = min(., shared_living_ui_distance(src_object)) // Check the distance... // Derp a bit if we have brain loss. if(prob(getBrainLoss())) return UI_UPDATE /mob/living/silicon/robot/default_can_use_topic(atom/movable/src_object) . = shared_ui_interaction(src_object) if(. <= UI_DISABLED) return // Robots can interact with anything they can see. if(get_dist(src, src_object) <= src.client.view) return UI_INTERACTIVE return UI_DISABLED // Otherwise they can keep the UI open. /mob/living/silicon/ai/default_can_use_topic(atom/movable/src_object) . = shared_ui_interaction(src_object) if(. < UI_INTERACTIVE) return // The AI can interact with anything it can see nearby, or with cameras. if((get_dist(src, src_object) <= src.client.view) || cameranet.checkTurfVis(get_turf_pixel(src_object))) return UI_INTERACTIVE return UI_CLOSE /mob/living/simple_animal/drone/default_can_use_topic(atom/movable/src_object) . = shared_ui_interaction(src_object) if(. > UI_CLOSE) . = min(., shared_living_ui_distance(src_object)) // Drones can only use things they're near. /mob/living/silicon/pai/default_can_use_topic(atom/movable/src_object) // pAIs can only use themselves and the owner's radio. if((src_object == src || src_object == radio) && !stat) return UI_INTERACTIVE else return ..()