/* Morgue stuff
* Contains:
* Morgue
* Morgue tray
* Crematorium
* Creamatorium
* Crematorium tray
* Crematorium button
*/
/*
* Bodycontainer
* Parent class for morgue and crematorium
* For overriding only
*/
GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants and other ghosties.
/obj/structure/bodycontainer
icon = 'icons/obj/stationobjs.dmi'
icon_state = "morgue1"
density = TRUE
anchored = TRUE
max_integrity = 400
var/obj/structure/tray/connected = null
var/locked = FALSE
dir = SOUTH
var/message_cooldown
var/breakout_time = 600
/obj/structure/bodycontainer/Initialize()
. = ..()
GLOB.bodycontainers += src
recursive_organ_check(src)
/obj/structure/bodycontainer/Destroy()
GLOB.bodycontainers -= src
open()
if(connected)
qdel(connected)
connected = null
return ..()
/obj/structure/bodycontainer/on_log(login)
..()
update_icon()
/obj/structure/bodycontainer/update_icon()
return
/obj/structure/bodycontainer/relaymove(mob/user)
if(user.stat || !isturf(loc))
return
if(locked)
if(message_cooldown <= world.time)
message_cooldown = world.time + 50
to_chat(user, "[src]'s door won't budge!")
return
open()
/obj/structure/bodycontainer/attack_paw(mob/user)
return attack_hand(user)
/obj/structure/bodycontainer/attack_hand(mob/user)
. = ..()
if(.)
return
if(locked)
to_chat(user, "It's locked.")
return
if(!connected)
to_chat(user, "That doesn't appear to have a tray.")
return
if(connected.loc == src)
open()
else
close()
add_fingerprint(user)
/obj/structure/bodycontainer/attack_robot(mob/user)
if(!user.Adjacent(src))
return
return attack_hand(user)
/obj/structure/bodycontainer/attackby(obj/P, mob/user, params)
add_fingerprint(user)
if(istype(P, /obj/item/pen))
if(!user.is_literate())
to_chat(user, "You scribble illegibly on the side of [src]!")
return
var/t = stripped_input(user, "What would you like the label to be?", text("[]", name), null)
if (user.get_active_held_item() != P)
return
if(!user.canUseTopic(src, BE_CLOSE))
return
if (t)
name = text("[]- '[]'", initial(name), t)
else
name = initial(name)
else
return ..()
/obj/structure/bodycontainer/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/metal (loc, 5)
recursive_organ_check(src)
qdel(src)
/obj/structure/bodycontainer/container_resist(mob/living/user)
if(!locked)
open()
return
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
user.visible_message(null, \
"You lean on the back of [src] and start pushing the tray open... (this will take about [DisplayTimeText(breakout_time)].)", \
"You hear a metallic creaking from [src].")
if(do_after(user,(breakout_time), target = src))
if(!user || user.stat != CONSCIOUS || user.loc != src )
return
user.visible_message("[user] successfully broke out of [src]!", \
"You successfully break out of [src]!")
open()
/obj/structure/bodycontainer/proc/open()
recursive_organ_check(src)
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, TRUE)
playsound(src, 'sound/effects/roll.ogg', 5, TRUE)
var/turf/T = get_step(src, dir)
connected.setDir(dir)
for(var/atom/movable/AM in src)
AM.forceMove(T)
update_icon()
/obj/structure/bodycontainer/proc/close()
playsound(src, 'sound/effects/roll.ogg', 5, TRUE)
playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
for(var/atom/movable/AM in connected.loc)
if(!AM.anchored || AM == connected)
if(ismob(AM) && !isliving(AM))
continue
AM.forceMove(src)
recursive_organ_check(src)
update_icon()
/obj/structure/bodycontainer/get_remote_view_fullscreens(mob/user)
if(user.stat == DEAD || !(user.sight & (SEEOBJS|SEEMOBS)))
user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 2)
/*
* Morgue
*/
/obj/structure/bodycontainer/morgue
name = "morgue"
desc = "Used to keep bodies in until someone fetches them. Now includes a high-tech alert system."
icon_state = "morgue1"
dir = EAST
var/beeper = TRUE
var/beep_cooldown = 50
var/next_beep = 0
/obj/structure/bodycontainer/morgue/Initialize()
. = ..()
connected = new/obj/structure/tray/m_tray(src)
connected.connected = src
/obj/structure/bodycontainer/morgue/examine(mob/user)
. = ..()
. += "The speaker is [beeper ? "enabled" : "disabled"]. Alt-click to toggle it."
/obj/structure/bodycontainer/morgue/AltClick(mob/user)
..()
if(!user.canUseTopic(src, !issilicon(user)))
return
beeper = !beeper
to_chat(user, "You turn the speaker function [beeper ? "on" : "off"].")
/obj/structure/bodycontainer/morgue/update_icon()
if (!connected || connected.loc != src) // Open or tray is gone.
icon_state = "morgue0"
else
if(contents.len == 1) // Empty
icon_state = "morgue1"
else
icon_state = "morgue2" // Dead, brainded mob.
var/list/compiled = recursive_mob_check(src, 0, 0) // Search for mobs in all contents.
if(!length(compiled)) // No mobs?
icon_state = "morgue3"
return
for(var/mob/living/M in compiled)
var/mob/living/mob_occupant = get_mob_or_brainmob(M)
if(mob_occupant.client && !mob_occupant.suiciding && !(HAS_TRAIT(mob_occupant, TRAIT_BADDNA)) && !mob_occupant.hellbound)
icon_state = "morgue4" // Cloneable
if(mob_occupant.stat == DEAD && beeper)
if(world.time > next_beep)
playsound(src, 'sound/weapons/gun/general/empty_alarm.ogg', 50, FALSE) //Clone them you blind fucks
next_beep = world.time + beep_cooldown
break
/obj/item/paper/guides/jobs/medical/morgue
name = "morgue memo"
info = "Since this station's medbay never seems to fail to be staffed by the mindless monkeys meant for genetics experiments, I'm leaving a reminder here for anyone handling the pile of cadavers the quacks are sure to leave.
Red lights mean there's a plain ol' dead body inside.
Yellow lights mean there's non-body objects inside.
Probably stuff pried off a corpse someone grabbed, or if you're lucky it's stashed booze.
Green lights mean the morgue system detects the body may be able to be cloned.
I don't know how that works, but keep it away from the kitchen and go yell at the geneticists.
- CentCom medical inspector"
/*
* Crematorium
*/
GLOBAL_LIST_EMPTY(crematoriums)
/obj/structure/bodycontainer/crematorium
name = "crematorium"
desc = "A human incinerator. Works well on barbecue nights."
icon_state = "crema1"
dir = SOUTH
var/id = 1
/obj/structure/bodycontainer/crematorium/attack_robot(mob/user) //Borgs can't use crematoriums without help
to_chat(user, "[src] is locked against you.")
return
/obj/structure/bodycontainer/crematorium/Destroy()
GLOB.crematoriums.Remove(src)
return ..()
/obj/structure/bodycontainer/crematorium/New()
GLOB.crematoriums.Add(src)
..()
/obj/structure/bodycontainer/crematorium/Initialize()
. = ..()
connected = new /obj/structure/tray/c_tray(src)
connected.connected = src
/obj/structure/bodycontainer/crematorium/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override=FALSE)
id = "[idnum][id]"
/obj/structure/bodycontainer/crematorium/update_icon()
if(!connected || connected.loc != src)
icon_state = "crema0"
else
if(src.contents.len > 1)
src.icon_state = "crema2"
else
src.icon_state = "crema1"
if(locked)
src.icon_state = "crema_active"
return
/obj/structure/bodycontainer/crematorium/proc/cremate(mob/user)
if(locked)
return //don't let you cremate something twice or w/e
// Make sure we don't delete the actual morgue and its tray
var/list/conts = GetAllContents() - src - connected
if(!conts.len)
audible_message("You hear a hollow crackle.")
return
else
audible_message("You hear a roar as the crematorium activates.")
locked = TRUE
update_icon()
for(var/mob/living/M in conts)
if (M.stat != DEAD)
M.emote("scream")
if(user)
log_combat(user, M, "cremated")
else
M.log_message("was cremated", LOG_ATTACK)
M.death(1)
if(M) //some animals get automatically deleted on death.
M.ghostize()
qdel(M)
for(var/obj/O in conts) //conts defined above, ignores crematorium and tray
qdel(O)
if(!locate(/obj/effect/decal/cleanable/ash) in get_step(src, dir))//prevent pile-up
new/obj/effect/decal/cleanable/ash/crematorium(src)
sleep(30)
if(!QDELETED(src))
locked = FALSE
update_icon()
playsound(src.loc, 'sound/machines/ding.ogg', 50, TRUE) //you horrible people
/obj/structure/bodycontainer/crematorium/creamatorium
name = "creamatorium"
desc = "A human incinerator. Works well during ice cream socials."
/obj/structure/bodycontainer/crematorium/creamatorium/cremate(mob/user)
var/list/icecreams = new()
for(var/i_scream in GetAllContents(/mob/living))
var/obj/item/reagent_containers/food/snacks/icecream/IC = new()
IC.set_cone_type("waffle")
IC.add_mob_flavor(i_scream)
icecreams += IC
. = ..()
for(var/obj/IC in icecreams)
IC.forceMove(src)
/*
* Generic Tray
* Parent class for morguetray and crematoriumtray
* For overriding only
*/
/obj/structure/tray
icon = 'icons/obj/stationobjs.dmi'
density = TRUE
var/obj/structure/bodycontainer/connected = null
anchored = TRUE
pass_flags = LETPASSTHROW
max_integrity = 350
/obj/structure/tray/Destroy()
if(connected)
connected.connected = null
connected.update_icon()
connected = null
return ..()
/obj/structure/tray/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/metal (loc, 2)
qdel(src)
/obj/structure/tray/attack_paw(mob/user)
return attack_hand(user)
/obj/structure/tray/attack_hand(mob/user)
. = ..()
if(.)
return
if (src.connected)
connected.close()
add_fingerprint(user)
else
to_chat(user, "That's not connected to anything!")
/obj/structure/tray/MouseDrop_T(atom/movable/O as mob|obj, mob/user)
if(!ismovableatom(O) || O.anchored || !Adjacent(user) || !user.Adjacent(O) || O.loc == user)
return
if(!ismob(O))
if(!istype(O, /obj/structure/closet/body_bag))
return
else
var/mob/M = O
if(M.buckled)
return
if(!ismob(user) || user.incapacitated())
return
if(isliving(user))
var/mob/living/L = user
if(!(L.mobility_flags & MOBILITY_STAND))
return
O.forceMove(src.loc)
if (user != O)
visible_message("[user] stuffs [O] into [src].")
return
/*
* Crematorium tray
*/
/obj/structure/tray/c_tray
name = "crematorium tray"
desc = "Apply body before burning."
icon_state = "cremat"
/*
* Morgue tray
*/
/obj/structure/tray/m_tray
name = "morgue tray"
desc = "Apply corpse before closing."
icon_state = "morguet"
/obj/structure/tray/m_tray/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && (mover.pass_flags & PASSTABLE))
return 1
if(locate(/obj/structure/table) in get_turf(mover))
return 1
else
return 0
/obj/structure/tray/m_tray/CanAStarPass(ID, dir, caller)
. = !density
if(ismovableatom(caller))
var/atom/movable/mover = caller
. = . || (mover.pass_flags & PASSTABLE)