// for secHUDs and medHUDs and variants. The number is the location of the image on the list hud_list // note: if you add more HUDs, even for non-human atoms, make sure to use unique numbers for the defines! // /datum/atom_hud expects these to be unique // these need to be strings in order to make them associative lists /// dead, alive, sick, health status #define HEALTH_HUD "1" /// a simple line rounding the mob's number health #define STATUS_HUD "2" /// the job asigned to your ID #define ID_HUD "3" /// wanted, released, parroled, security status #define WANTED_HUD "4" /// loyality implant #define IMPLOYAL_HUD "5" /// chemical implant #define IMPCHEM_HUD "6" /// tracking implant #define IMPTRACK_HUD "7" /// Silicon/Mech/Circuit Status #define DIAG_STAT_HUD "8" /// Silicon health bar #define DIAG_HUD "9" /// Borg/Mech/Circutry power meter #define DIAG_BATT_HUD "10" /// Mech health bar #define DIAG_MECH_HUD "11" /// Bot HUDs #define DIAG_BOT_HUD "12" /// Circuit assembly health bar #define DIAG_CIRCUIT_HUD "13" /// Mech/Silicon tracking beacon, Circutry long range icon #define DIAG_TRACK_HUD "14" /// Airlock shock overlay #define DIAG_AIRLOCK_HUD "15" /// Bot path indicators #define DIAG_PATH_HUD "16" /// Gland indicators for abductors #define GLAND_HUD "17" #define SENTIENT_DISEASE_HUD "18" #define AI_DETECT_HUD "19" #define NANITE_HUD "20" #define DIAG_NANITE_FULL_HUD "21" /// Displays launchpads' targeting reticle #define DIAG_LAUNCHPAD_HUD "22" //for antag huds. these are used at the /mob level #define ANTAG_HUD "23" //by default everything in the hud_list of an atom is an image //a value in hud_list with one of these will change that behavior #define HUD_LIST_LIST 1 //data HUD (medhud, sechud) defines //Don't forget to update human/New() if you change these! #define DATA_HUD_SECURITY_BASIC 1 #define DATA_HUD_SECURITY_ADVANCED 2 #define DATA_HUD_MEDICAL_BASIC 3 #define DATA_HUD_MEDICAL_ADVANCED 4 #define DATA_HUD_DIAGNOSTIC_BASIC 5 #define DATA_HUD_DIAGNOSTIC_ADVANCED 6 #define DATA_HUD_ABDUCTOR 7 #define DATA_HUD_SENTIENT_DISEASE 8 #define DATA_HUD_AI_DETECT 9 //antag HUD defines #define ANTAG_HUD_CULT 10 #define ANTAG_HUD_REV 11 #define ANTAG_HUD_OPS 12 #define ANTAG_HUD_WIZ 13 #define ANTAG_HUD_SHADOW 14 #define ANTAG_HUD_TRAITOR 15 #define ANTAG_HUD_NINJA 16 #define ANTAG_HUD_CHANGELING 17 #define ANTAG_HUD_ABDUCTOR 18 #define ANTAG_HUD_DEVIL 19 #define ANTAG_HUD_SINTOUCHED 20 #define ANTAG_HUD_SOULLESS 21 #define ANTAG_HUD_BROTHER 22 #define ANTAG_HUD_OBSESSED 23 #define ANTAG_HUD_FUGITIVE 24 // Notification action types #define NOTIFY_JUMP "jump" #define NOTIFY_ATTACK "attack" #define NOTIFY_ORBIT "orbit" /// cooldown for being shown the images for any particular data hud #define ADD_HUD_TO_COOLDOWN 20