//The code execution of the emote datum is located at code/datums/emotes.dm /mob/proc/emote(act, m_type = null, message = null, intentional = FALSE) act = lowertext(act) var/param = message var/custom_param = findchar(act, " ") if(custom_param) param = copytext(act, custom_param + length(act[custom_param])) act = copytext(act, 1, custom_param) var/list/key_emotes = GLOB.emote_list[act] if(!length(key_emotes)) if(intentional) to_chat(src, "'[act]' emote does not exist. Say *help for a list.") return FALSE var/silenced = FALSE for(var/datum/emote/P in key_emotes) if(!P.check_cooldown(src, intentional)) silenced = TRUE continue if(P.run_emote(src, param, m_type, intentional)) SEND_SIGNAL(src, COMSIG_MOB_EMOTE, P, act, m_type, message, intentional) return TRUE if(intentional && !silenced) to_chat(src, "Unusable emote '[act]'. Say *help for a list.") return FALSE /datum/emote/flip key = "flip" key_third_person = "flips" restraint_check = TRUE mob_type_allowed_typecache = list(/mob/living, /mob/dead/observer) mob_type_ignore_stat_typecache = list(/mob/dead/observer) /datum/emote/flip/run_emote(mob/user, params , type_override, intentional) . = ..() if(.) user.SpinAnimation(7,1) /datum/emote/flip/check_cooldown(mob/user, intentional) . = ..() if(.) return if(!can_run_emote(user, intentional=intentional)) return if(isliving(user)) var/mob/living/flippy_mcgee = user if(prob(20)) flippy_mcgee.Knockdown(1 SECONDS) flippy_mcgee.visible_message( "[flippy_mcgee] attempts to do a flip and falls over, what a doofus!", "You attempt to do a flip while still off balance from the last flip and fall down!" ) if(prob(50)) flippy_mcgee.adjustBruteLoss(1) else flippy_mcgee.visible_message( "[flippy_mcgee] stumbles a bit after their flip.", "You stumble a bit from still being off balance from your last flip." ) /datum/emote/spin key = "spin" key_third_person = "spins" restraint_check = TRUE mob_type_allowed_typecache = list(/mob/living, /mob/dead/observer) mob_type_ignore_stat_typecache = list(/mob/dead/observer) /datum/emote/spin/run_emote(mob/user, params , type_override, intentional) . = ..() if(.) user.spin(20, 1) if((iscyborg(user) || isanimal(user)) && user.has_buckled_mobs()) var/mob/living/L = user var/datum/component/riding/riding_datum = L.GetComponent(/datum/component/riding) if(riding_datum) for(var/mob/M in L.buckled_mobs) riding_datum.force_dismount(M) else L.unbuckle_all_mobs()