/datum/nanite_program var/name = "Generic Nanite Program" var/desc = "Warn a coder if you can read this." var/datum/component/nanites/nanites var/mob/living/host_mob var/use_rate = 0 //Amount of nanites used while active var/unique = TRUE //If there can be more than one copy in the same nanites var/can_trigger = FALSE //If the nanites have a trigger function (used for the programming UI) var/trigger_cost = 0 //Amount of nanites required to trigger var/trigger_cooldown = 50 //Deciseconds required between each trigger activation var/next_trigger = 0 //World time required for the next trigger activation var/program_flags = NONE var/passive_enabled = FALSE //If the nanites have an on/off-style effect, it's tracked by this var var/list/rogue_types = list(/datum/nanite_program/glitch) //What this can turn into if it glitches. //As a rule of thumb, these should be: //A: simpler //B: negative //C: affecting the same parts of the body, roughly //B is mostly a consequence of A: it's always going to be simpler to cause damage than to repair it, so a software bug will not randomly make the flesh eating //nanites learn how to repair cells. //Given enough glitch-swapping you'll end up with stuff like necrotic or toxic nanites, which are very simple as they just try to eat what's in front of them //or just lie around polluting the blood //The following vars are customizable var/activated = TRUE //If FALSE, the program won't process, disables passive effects, can't trigger and doesn't consume nanites var/timer_restart = 0 //When deactivated, the program will wait X deciseconds before self-reactivating. Also works if the program begins deactivated. var/timer_shutdown = 0 //When activated, the program will wait X deciseconds before self-deactivating. Also works if the program begins activated. var/timer_trigger = 0 //[Trigger only] While active, the program will attempt to trigger once every x deciseconds. var/timer_trigger_delay = 0 //[Trigger only] While active, the program will delay trigger signals by X deciseconds. //Indicates the next world.time tick where these timers will act var/timer_restart_next = 0 var/timer_shutdown_next = 0 var/timer_trigger_next = 0 var/timer_trigger_delay_next = 0 //Signal codes, these handle remote input to the nanites. If set to 0 they'll ignore signals. var/activation_code = 0 //Code that activates the program [1-9999] var/deactivation_code = 0 //Code that deactivates the program [1-9999] var/kill_code = 0 //Code that permanently removes the program [1-9999] var/trigger_code = 0 //Code that triggers the program (if available) [1-9999] //Extra settings ///Don't ever override this or I will come to your house and stand menacingly behind a bush VAR_FINAL/list/extra_settings = list() //Rules //Rules that automatically manage if the program's active without requiring separate sensor programs var/list/datum/nanite_rule/rules = list() /datum/nanite_program/New() . = ..() register_extra_settings() /datum/nanite_program/Destroy() extra_settings = null if(host_mob) if(activated) deactivate() if(passive_enabled) disable_passive_effect() on_mob_remove() if(nanites) nanites.programs -= src return ..() /datum/nanite_program/proc/copy() var/datum/nanite_program/new_program = new type() copy_programming(new_program, TRUE) return new_program /datum/nanite_program/proc/copy_programming(datum/nanite_program/target, copy_activated = TRUE) if(copy_activated) target.activated = activated target.timer_restart = timer_restart target.timer_shutdown = timer_shutdown target.timer_trigger = timer_trigger target.timer_trigger_delay = timer_trigger_delay target.activation_code = activation_code target.deactivation_code = deactivation_code target.kill_code = kill_code target.trigger_code = trigger_code target.rules = list() for(var/R in rules) var/datum/nanite_rule/rule = R rule.copy_to(target) if(istype(target,src)) copy_extra_settings_to(target) /// Register extra settings by overriding this. /// /// `extra_settings[name] = new typepath()` for each extra setting. /datum/nanite_program/proc/register_extra_settings() return ///You can override this if you need to have special behavior after setting certain settings. /datum/nanite_program/proc/set_extra_setting(setting, value) var/datum/nanite_extra_setting/ES = extra_settings[setting] return ES.set_value(value) ///You probably shouldn't be overriding this one, but I'm not a cop. /datum/nanite_program/proc/get_extra_setting_value(setting) var/datum/nanite_extra_setting/ES = extra_settings[setting] return ES.get_value() ///Used for getting information about the extra settings to the frontend /datum/nanite_program/proc/get_extra_settings_frontend() var/list/out = list() for(var/name in extra_settings) var/datum/nanite_extra_setting/ES = extra_settings[name] out += ES.get_frontend_list(name) return out ///Copy of the list instead of direct reference for obvious reasons /datum/nanite_program/proc/copy_extra_settings_to(datum/nanite_program/target) var/list/copy_list = list() for(var/ns_name in extra_settings) var/datum/nanite_extra_setting/extra_setting = extra_settings[ns_name] copy_list[ns_name] = extra_setting.get_copy() target.extra_settings = copy_list /datum/nanite_program/proc/on_add(datum/component/nanites/_nanites) nanites = _nanites if(nanites.host_mob) on_mob_add() /datum/nanite_program/proc/on_mob_add() host_mob = nanites.host_mob if(activated) //apply activation effects depending on initial status; starts the restart and shutdown timers activate() else deactivate() /datum/nanite_program/proc/on_mob_remove() return /datum/nanite_program/proc/toggle() if(!activated) activate() else deactivate() /datum/nanite_program/proc/activate() activated = TRUE if(timer_shutdown) timer_shutdown_next = world.time + timer_shutdown /datum/nanite_program/proc/deactivate() if(passive_enabled) disable_passive_effect() activated = FALSE if(timer_restart) timer_restart_next = world.time + timer_restart /datum/nanite_program/proc/on_process() if(!activated) if(timer_restart_next && world.time > timer_restart_next) activate() timer_restart_next = 0 return if(timer_shutdown_next && world.time > timer_shutdown_next) deactivate() timer_shutdown_next = 0 return if(timer_trigger && world.time > timer_trigger_next) trigger() timer_trigger_next = world.time + timer_trigger return if(timer_trigger_delay_next && world.time > timer_trigger_delay_next) trigger(delayed = TRUE) timer_trigger_delay_next = 0 return if(check_conditions() && consume_nanites(use_rate)) if(!passive_enabled) enable_passive_effect() active_effect() else if(passive_enabled) disable_passive_effect() //If false, disables active and passive effects, but doesn't consume nanites //Can be used to avoid consuming nanites for nothing /datum/nanite_program/proc/check_conditions() for(var/R in rules) var/datum/nanite_rule/rule = R if(!rule.check_rule()) return FALSE return TRUE //Constantly procs as long as the program is active /datum/nanite_program/proc/active_effect() return //Procs once when the program activates /datum/nanite_program/proc/enable_passive_effect() passive_enabled = TRUE //Procs once when the program deactivates /datum/nanite_program/proc/disable_passive_effect() passive_enabled = FALSE //Checks conditions then fires the nanite trigger effect /datum/nanite_program/proc/trigger(delayed = FALSE, comm_message) if(!can_trigger) return if(!activated) return if(timer_trigger_delay && !delayed) timer_trigger_delay_next = world.time + timer_trigger_delay return if(world.time < next_trigger) return if(!consume_nanites(trigger_cost)) return next_trigger = world.time + trigger_cooldown on_trigger(comm_message) //Nanite trigger effect, requires can_trigger to be used /datum/nanite_program/proc/on_trigger(comm_message) return /datum/nanite_program/proc/consume_nanites(amount, force = FALSE) return nanites.consume_nanites(amount, force) /datum/nanite_program/proc/on_emp(severity) if(program_flags & NANITE_EMP_IMMUNE) return if(prob(80 / severity)) software_error() /datum/nanite_program/proc/on_shock(shock_damage) if(!program_flags & NANITE_SHOCK_IMMUNE) if(prob(10)) software_error() else if(prob(33)) qdel(src) /datum/nanite_program/proc/on_minor_shock() if(!program_flags & NANITE_SHOCK_IMMUNE) if(prob(10)) software_error() /datum/nanite_program/proc/on_death() return /datum/nanite_program/proc/software_error(type) if(!type) type = rand(1,5) switch(type) if(1) qdel(src) //kill switch return if(2) //deprogram codes activation_code = 0 deactivation_code = 0 kill_code = 0 trigger_code = 0 if(3) toggle() //enable/disable if(4) if(can_trigger) trigger() if(5) //Program is scrambled and does something different var/rogue_type = pick(rogue_types) var/datum/nanite_program/rogue = new rogue_type nanites.add_program(null, rogue, src) qdel(src) /datum/nanite_program/proc/receive_signal(code, source) if(activation_code && code == activation_code && !activated) activate() host_mob.investigate_log("'s [name] nanite program was activated by [source] with code [code].", INVESTIGATE_NANITES) else if(deactivation_code && code == deactivation_code && activated) deactivate() host_mob.investigate_log("'s [name] nanite program was deactivated by [source] with code [code].", INVESTIGATE_NANITES) if(can_trigger && trigger_code && code == trigger_code) trigger() host_mob.investigate_log("'s [name] nanite program was triggered by [source] with code [code].", INVESTIGATE_NANITES) if(kill_code && code == kill_code) host_mob.investigate_log("'s [name] nanite program was deleted by [source] with code [code].", INVESTIGATE_NANITES) qdel(src) ///A nanite program containing a behaviour protocol. Only one protocol of each class can be active at once. /datum/nanite_program/protocol name = "Nanite Protocol" var/protocol_class = NONE /datum/nanite_program/protocol/check_conditions() . = ..() for(var/protocol in nanites.protocols) var/datum/nanite_program/protocol/P = protocol if(P != src && P.activated && P.protocol_class == protocol_class) return FALSE /datum/nanite_program/protocol/on_add(datum/component/nanites/_nanites) ..() nanites.protocols += src /datum/nanite_program/protocol/Destroy() if(nanites) nanites.protocols -= src return ..()