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Several months worth of updates. --------- Co-authored-by: A miscellaneous Fern <80640114+FernandoJ8@users.noreply.github.com> Co-authored-by: Pepsilawn <reisenrui@gmail.com> Co-authored-by: Ray <64306407+OneAsianTortoise@users.noreply.github.com> Co-authored-by: Cure221 <106662180+Cure221@users.noreply.github.com>
27 lines
894 B
Plaintext
27 lines
894 B
Plaintext
//Bloody shoes/footprints
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/// Minimum alpha of footprints
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#define BLOODY_FOOTPRINT_BASE_ALPHA 20
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/// How much blood a regular blood splatter contains
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#define BLOOD_AMOUNT_PER_DECAL 50
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/// How much blood an item can have stuck on it
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#define BLOOD_ITEM_MAX 200
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/// How much blood a blood decal can contain
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#define BLOOD_POOL_MAX 300
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/// How much blood a footprint need to at least contain
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#define BLOOD_FOOTPRINTS_MIN 5
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/// Bloodiness -> reagent units multiplier
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#define BLOOD_TO_UNITS_MULTIPLIER 0.1
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// Bitflags for mob dismemberment and gibbing
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/// Mobs will drop a brain
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#define DROP_BRAIN (1<<0)
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/// Mobs will drop organs
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#define DROP_ORGANS (1<<1)
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/// Mobs will drop bodyparts (arms, legs, etc.)
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#define DROP_BODYPARTS (1<<2)
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/// Mobs will drop items
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#define DROP_ITEMS (1<<3)
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/// Mobs will drop everything
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#define DROP_ALL_REMAINS (DROP_BRAIN | DROP_ORGANS | DROP_BODYPARTS | DROP_ITEMS)
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