mirror of
https://github.com/fulpstation/fulpstation.git
synced 2025-12-09 07:54:14 +00:00
Several months worth of updates. --------- Co-authored-by: A miscellaneous Fern <80640114+FernandoJ8@users.noreply.github.com> Co-authored-by: Pepsilawn <reisenrui@gmail.com> Co-authored-by: Ray <64306407+OneAsianTortoise@users.noreply.github.com> Co-authored-by: Cure221 <106662180+Cure221@users.noreply.github.com>
69 lines
3.1 KiB
Plaintext
69 lines
3.1 KiB
Plaintext
///The standard amount of bodyparts a carbon has. Currently 6, HEAD/L_ARM/R_ARM/CHEST/L_LEG/R_LEG
|
|
#define BODYPARTS_DEFAULT_MAXIMUM 6
|
|
|
|
/// Limb Health
|
|
|
|
/// The max damage a limb can take before it stops taking damage.
|
|
/// Used by the max_damage var.
|
|
#define LIMB_MAX_HP_PROSTHESIS 20 //Used by surplus prosthesis limbs.
|
|
#define LIMB_MAX_HP_DEFAULT 50 //Used by most all limbs by default.
|
|
#define LIMB_MAX_HP_ADVANCED 75 //Used by advanced robotic limbs.
|
|
#define LIMB_MAX_HP_CORE 200 //Only use this for heads and torsos.
|
|
|
|
/// Xenomorph Limbs
|
|
#define LIMB_MAX_HP_ALIEN_LARVA 50 //Used by the weird larva chest and head. Did you know they have those?
|
|
#define LIMB_MAX_HP_ALIEN_LIMBS 100 //Used by xenomorph limbs.
|
|
#define LIMB_MAX_HP_ALIEN_CORE 500 //Used by xenomorph chests and heads
|
|
#define LIMB_ALIEN_BURN_DAMAGE_MULTIPLIER 2 //Used by xenomorphs and their larvae
|
|
|
|
/// Limb Body Damage Coefficient
|
|
/// A multiplication of the burn and brute damage that the limb's stored damage contributes to its attached mob's overall wellbeing.
|
|
/// For instance, if a limb has 50 damage, and has a coefficient of 50%, the human is considered to have suffered 25 damage to their total health.
|
|
|
|
#define LIMB_BODY_DAMAGE_COEFFICIENT_ADVANCED 0.5 //Used by advanced robotic limbs.
|
|
#define LIMB_BODY_DAMAGE_COEFFICIENT_DEFAULT 0.75 //Used by all limbs by default.
|
|
#define LIMB_BODY_DAMAGE_COEFFICIENT_TOTAL 1 //Used by heads and torsos
|
|
#define LIMB_BODY_DAMAGE_COEFFICIENT_PROSTHESIS 2.5 //Used by surplus prosthesis limbs
|
|
|
|
// EMP
|
|
// Note most of these values are doubled on heavy EMP
|
|
|
|
/// The brute damage an augged limb takes from an EMP.
|
|
#define AUGGED_LIMB_EMP_BRUTE_DAMAGE 2
|
|
/// The brute damage an augged limb takes from an EMP.
|
|
#define AUGGED_LIMB_EMP_BURN_DAMAGE 1.5
|
|
|
|
/// When hit by an EMP, the time an augged limb will be paralyzed for if its above the damage threshold.
|
|
#define AUGGED_LIMB_EMP_PARALYZE_TIME 3 SECONDS
|
|
|
|
/// When hit by an EMP, the time an augged leg will be knocked down for.
|
|
#define AUGGED_LEG_EMP_KNOCKDOWN_TIME 3 SECONDS
|
|
/// When hit by an EMP, the time a augged chest will cause a hardstun for if its above the damage threshold.
|
|
#define AUGGED_CHEST_EMP_STUN_TIME 3 SECONDS
|
|
/// When hit by an EMP, the time an augged chest will cause the mob to shake() for.
|
|
#define AUGGED_CHEST_EMP_SHAKE_TIME 5 SECONDS
|
|
/// When hit by an EMP, the time an augged head will make vision fucky for.
|
|
#define AUGGED_HEAD_EMP_GLITCH_DURATION 6 SECONDS
|
|
|
|
// Color priorities for bodyparts
|
|
/// Abductor team recoloring priority
|
|
#define LIMB_COLOR_AYYLMAO 5
|
|
/// Hulk effect color priority
|
|
#define LIMB_COLOR_HULK 10
|
|
/// Fish infusion color priority
|
|
#define LIMB_COLOR_FISH_INFUSION 15
|
|
/// Carp infusion color priority
|
|
#define LIMB_COLOR_CARP_INFUSION 20
|
|
/// Untextured fish suicide color priority
|
|
#define LIMB_COLOR_CS_SOURCE_SUICIDE 30
|
|
/// Base priority for atom colors, gets atom priorities added to it
|
|
#define LIMB_COLOR_ATOM_COLOR 40
|
|
/// Voidwalker effect color priority
|
|
#define LIMB_COLOR_VOIDWALKER_CURSE 50
|
|
|
|
// Overlay priorities
|
|
#define BODYPART_OVERLAY_FISH_INFUSION 1
|
|
#define BODYPART_OVERLAY_CARP_INFUSION 2
|
|
#define BODYPART_OVERLAY_CSS_SUICIDE 3
|
|
#define BODYPART_OVERLAY_VOIDWALKER_CURSE 4
|