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Several months worth of updates. --------- Co-authored-by: A miscellaneous Fern <80640114+FernandoJ8@users.noreply.github.com> Co-authored-by: Pepsilawn <reisenrui@gmail.com> Co-authored-by: Ray <64306407+OneAsianTortoise@users.noreply.github.com> Co-authored-by: Cure221 <106662180+Cure221@users.noreply.github.com>
147 lines
5.9 KiB
Plaintext
147 lines
5.9 KiB
Plaintext
//// COOLDOWN SYSTEMS
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/*
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* We have 2 cooldown systems: timer cooldowns (divided between stoppable and regular) and world.time cooldowns.
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*
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* When to use each?
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*
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* * Adding a commonly-checked cooldown, like on a subsystem to check for processing
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* * * Use the world.time ones, as they are cheaper.
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*
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* * Adding a rarely-used one for special situations, such as giving an uncommon item a cooldown on a target.
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* * * Timer cooldown, as adding a new variable on each mob to track the cooldown of said uncommon item is going too far.
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*
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* * Triggering events at the end of a cooldown.
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* * * Timer cooldown, registering to its signal.
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*
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* * Being able to check how long left for the cooldown to end.
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* * * Either world.time or stoppable timer cooldowns, depending on the other factors. Regular timer cooldowns do not support this.
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*
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* * Being able to stop the timer before it ends.
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* * * Either world.time or stoppable timer cooldowns, depending on the other factors. Regular timer cooldowns do not support this.
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*/
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/*
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* Cooldown system based on an datum-level associative lazylist using timers.
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*/
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//INDEXES
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#define COOLDOWN_BORG_SELF_REPAIR "borg_self_repair"
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#define COOLDOWN_EXPRESSPOD_CONSOLE "expresspod_console"
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//Mecha cooldowns
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#define COOLDOWN_MECHA_MESSAGE "mecha_message"
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#define COOLDOWN_MECHA_EQUIPMENT(type) ("mecha_equip_[type]")
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#define COOLDOWN_MECHA_MELEE_ATTACK "mecha_melee"
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#define COOLDOWN_MECHA_SMOKE "mecha_smoke"
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#define COOLDOWN_MECHA_SKYFALL "mecha_skyfall"
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#define COOLDOWN_MECHA_MISSILE_STRIKE "mecha_missile_strike"
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#define COOLDOWN_MECHA_CABIN_SEAL "mecha_cabin_seal"
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//skybulge cooldown
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#define COOLDOWN_SKYBULGE_JUMP "skybulge_jump"
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//car cooldowns
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#define COOLDOWN_CAR_HONK "car_honk"
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//clown car cooldowns
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#define COOLDOWN_CLOWNCAR_RANDOMNESS "clown_car_randomness"
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// item cooldowns
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#define COOLDOWN_SIGNALLER_SEND "cooldown_signaller_send"
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#define COOLDOWN_TOOL_SOUND "cooldown_tool_sound"
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//circuit cooldowns
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#define COOLDOWN_CIRCUIT_SOUNDEMITTER "circuit_soundemitter"
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#define COOLDOWN_CIRCUIT_SPEECH "circuit_speech"
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#define COOLDOWN_CIRCUIT_PATHFIND_SAME "circuit_pathfind_same"
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#define COOLDOWN_CIRCUIT_PATHFIND_DIF "circuit_pathfind_different"
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#define COOLDOWN_CIRCUIT_TARGET_INTERCEPT "circuit_target_intercept"
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#define COOLDOWN_CIRCUIT_VIEW_SENSOR "circuit_view_sensor"
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// mob cooldowns
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#define COOLDOWN_YAWN_PROPAGATION "yawn_propagation_cooldown"
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//Shared cooldowns for actions
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#define MOB_SHARED_COOLDOWN_1 (1<<0)
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#define MOB_SHARED_COOLDOWN_2 (1<<1)
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#define MOB_SHARED_COOLDOWN_3 (1<<2)
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#define MOB_SHARED_COOLDOWN_BOT_ANNOUNCMENT (1<<3)
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//TIMER COOLDOWN MACROS
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#define COMSIG_CD_STOP(cd_index) "cooldown_[cd_index]"
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#define COMSIG_CD_RESET(cd_index) "cd_reset_[cd_index]"
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#define TIMER_COOLDOWN_START(cd_source, cd_index, cd_time) LAZYSET(cd_source.cooldowns, cd_index, addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(end_cooldown), cd_source, cd_index), cd_time))
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/// Checks if a timer based cooldown is NOT finished.
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#define TIMER_COOLDOWN_RUNNING(cd_source, cd_index) LAZYACCESS(cd_source.cooldowns, cd_index)
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/// Checks if a timer based cooldown is finished.
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#define TIMER_COOLDOWN_FINISHED(cd_source, cd_index) (!TIMER_COOLDOWN_RUNNING(cd_source, cd_index))
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#define TIMER_COOLDOWN_END(cd_source, cd_index) LAZYREMOVE(cd_source.cooldowns, cd_index)
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/*
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* Stoppable timer cooldowns.
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* Use indexes the same as the regular tiemr cooldowns.
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* They make use of the TIMER_COOLDOWN_RUNNING() and TIMER_COOLDOWN_END() macros the same, just not the TIMER_COOLDOWN_START() one.
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* A bit more expensive than the regular timers, but can be reset before they end and the time left can be checked.
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*/
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#define S_TIMER_COOLDOWN_START(cd_source, cd_index, cd_time) LAZYSET(cd_source.cooldowns, cd_index, addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(end_cooldown), cd_source, cd_index), cd_time, TIMER_STOPPABLE))
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#define S_TIMER_COOLDOWN_RESET(cd_source, cd_index) reset_cooldown(cd_source, cd_index)
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#define S_TIMER_COOLDOWN_TIMELEFT(cd_source, cd_index) (timeleft(TIMER_COOLDOWN_RUNNING(cd_source, cd_index)))
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/*
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* Cooldown system based on storing world.time on a variable, plus the cooldown time.
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* Better performance over timer cooldowns, lower control. Same functionality.
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*/
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#define COOLDOWN_DECLARE(cd_index) var/##cd_index = 0
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#define STATIC_COOLDOWN_DECLARE(cd_index) var/static/##cd_index = 0
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#define COOLDOWN_START(cd_source, cd_index, cd_time) (cd_source.cd_index = world.time + (cd_time))
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//Returns true if the cooldown has run its course, false otherwise
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#define COOLDOWN_FINISHED(cd_source, cd_index) (cd_source.cd_index <= world.time)
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#define COOLDOWN_RESET(cd_source, cd_index) cd_source.cd_index = 0
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#define COOLDOWN_STARTED(cd_source, cd_index) (cd_source.cd_index != 0)
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#define COOLDOWN_TIMELEFT(cd_source, cd_index) (max(0, cd_source.cd_index - world.time))
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///adds to existing cooldown timer if its started, otherwise starts anew
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#define COOLDOWN_INCREMENT(cd_source, cd_index, cd_increment) \
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if(COOLDOWN_FINISHED(cd_source, cd_index)) { \
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COOLDOWN_START(cd_source, cd_index, cd_increment); \
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return; \
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} \
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cd_source.cd_index += (cd_increment); \
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/*
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* Same as the above cooldown system, but uses REALTIMEOFDAY
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* Primarily only used for times that need to be tracked with the client, such as sound or animations
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*/
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#define CLIENT_COOLDOWN_DECLARE(cd_index) var/##cd_index = 0
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#define CLIENT_STATIC_COOLDOWN_DECLARE(cd_index) var/static/##cd_index = 0
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#define CLIENT_COOLDOWN_START(cd_source, cd_index, cd_time) (cd_source.cd_index = REALTIMEOFDAY + (cd_time))
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//Returns true if the cooldown has run its course, false otherwise
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#define CLIENT_COOLDOWN_FINISHED(cd_source, cd_index) (cd_source.cd_index <= REALTIMEOFDAY)
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#define CLIENT_COOLDOWN_RESET(cd_source, cd_index) cd_source.cd_index = 0
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#define CLIENT_COOLDOWN_STARTED(cd_source, cd_index) (cd_source.cd_index != 0)
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#define CLIENT_COOLDOWN_TIMELEFT(cd_source, cd_index) (max(0, cd_source.cd_index - REALTIMEOFDAY))
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