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* Initial Commit
* Not quite all was staged, apparently.
* Multiline no longer necessary
* For my convenience...
* Forgot an important little tidbit in routes.tsx
* This updated, apparently.
* And now hell breaks loose
* First batch
* Second Batch
* Third batch (Unit Tests)
* Improvised shotgun ammo is gone; Vibebots are refactored
* UpdatePath sweeps in our fulp_modules/_maps folder
* I can't bring myself to do it.
* Map stuff
* Didn't mean to leave this uncommented
* I carpet-bombed them with Find-Replace. Let's see what linters think
* I sure do hope this is comprehensive and doesn't break other things
* This may take a while
* Next Round
* Hopefully the last batch before getting on with actual fixes
* Telescreens
* :/
* Stragglers
* Helio Emergency Shuttle; NearStation adjustments.
* Only one more commit for greenchecks... Shuttle code be dammed.
* Pff, the file was missing
* Same treatment as the other map files.
* Missed a comma :P
* BZ chambers for Xenobiology
* Odd. Most of these got done earlier. Not sure why this one wasn't.
* Mapping sweep. I didn't adjust C_tags in Theia. Another time.
* The balloon alerts overlap
* I hate TGU I hate TGU
* I meant to say "I hate TG" on the last one. Freudian slip.
* Fix Fix
* Nanite research cost rebalance
* TGU-Update: Step 0
* Yeah I figured it'd do this.
* I accidentally undid this
* Failed to catch this one
* I don't trust hundredths not to break or be broken somewhere.
* Little air alarm tweaks
* Ports #1228
* Stuff I missed
* Silly
* TGU so nice we're going to make it thrice
* Yarn
* Should be all? Fixes cult stun too.
* Thermomachine layers
* Free square spellcheck to rerun tests and see if it's consistent
* All credit goes to QLA for reminding me to actually do this
* Update to e40becd742
* github folder
26 lines
1.1 KiB
Plaintext
26 lines
1.1 KiB
Plaintext
// Used to stringify message targets before sending the signal datum.
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#define STRINGIFY_PDA_TARGET(name, job) "[name] ([job])"
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//N-spect scanner defines
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#define INSPECTOR_PRINT_SOUND_MODE_NORMAL 1
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#define INSPECTOR_PRINT_SOUND_MODE_CLASSIC 2
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#define INSPECTOR_PRINT_SOUND_MODE_HONK 3
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#define INSPECTOR_PRINT_SOUND_MODE_FAFAFOGGY 4
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#define BANANIUM_CLOWN_INSPECTOR_PRINT_SOUND_MODE_LAST 4
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#define CLOWN_INSPECTOR_PRINT_SOUND_MODE_LAST 4
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#define INSPECTOR_ENERGY_USAGE_HONK (0.015 * STANDARD_CELL_CHARGE)
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#define INSPECTOR_ENERGY_USAGE_NORMAL (0.005 * STANDARD_CELL_CHARGE)
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#define INSPECTOR_ENERGY_USAGE_LOW (0.001 * STANDARD_CELL_CHARGE)
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#define INSPECTOR_TIME_MODE_SLOW 1
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#define INSPECTOR_TIME_MODE_FAST 2
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#define INSPECTOR_TIME_MODE_HONK 3
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// Health scan modes
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/// Healthscan prints health of the target
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#define SCANNER_CONDENSED 0
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/// Healthscan prints health of each bodypart of the target in addition to broad health
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#define SCANNER_VERBOSE 1
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/// Used to prevent health analyzers from switching modes when they shouldn't.
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/// Functions the same as [SCANNER_CONDENSED]
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#define SCANNER_NO_MODE -1
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