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fulpstation/code/__DEFINES/fov.dm
2025-03-23 15:36:10 -04:00

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/// Field of vision defines.
#define FOV_90_DEGREES 90
#define FOV_180_DEGREES 180
#define FOV_270_DEGREES 270
#define FOV_REVERSE_90_DEGRESS -90
#define FOV_REVERSE_180_DEGRESS -180
#define FOV_REVERSE_270_DEGRESS -270
/// Base mask dimensions. They're like a client's view, only change them if you modify the mask to different dimensions.
#define BASE_FOV_MASK_X_DIMENSION 15
#define BASE_FOV_MASK_Y_DIMENSION 15
/// Range at which FOV effects treat nearsightness as blind and play
#define NEARSIGHTNESS_FOV_BLINDNESS 2
//Fullscreen overlay resolution in tiles for the clients view.
/// The fullscreen overlay in tiles for x axis
#define FULLSCREEN_OVERLAY_RESOLUTION_X 15
/// The fullscreen overlay in tiles for y axis
#define FULLSCREEN_OVERLAY_RESOLUTION_Y 15