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Several months worth of updates. --------- Co-authored-by: A miscellaneous Fern <80640114+FernandoJ8@users.noreply.github.com> Co-authored-by: Pepsilawn <reisenrui@gmail.com> Co-authored-by: Ray <64306407+OneAsianTortoise@users.noreply.github.com> Co-authored-by: Cure221 <106662180+Cure221@users.noreply.github.com>
153 lines
5.4 KiB
Plaintext
153 lines
5.4 KiB
Plaintext
///Uncomment this to enable testing of Bloodsucker features (such as vassalizing people with a mind instead of a client).
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//#define BLOODSUCKER_TESTING
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/// You have special interactions with Bloodsuckers
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#define TRAIT_BLOODSUCKER_HUNTER "bloodsucker_hunter"
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/**
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* Blood-related defines
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*/
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/// Name for the bloodsucker blood type, used to empower vassals.
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#define BLOOD_TYPE_BLOODSUCKER "BS"
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/// Determines Bloodsucker regeneration rate
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#define BS_BLOOD_VOLUME_MAX_REGEN 700
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/// Cost to torture someone halfway, in blood. Called twice for full cost
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#define TORTURE_BLOOD_HALF_COST 8
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/// Cost to convert someone after successful torture, in blood
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#define TORTURE_CONVERSION_COST 50
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/// Once blood is this low, will enter Frenzy
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#define FRENZY_MINIMUM_THRESHOLD_ENTER 25
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///Amount of blood on TOP of your frenzy limit you need to EXIT frenzy.
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#define FRENZY_EXTRA_BLOOD_NEEDED 50
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/**
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* Vassal defines
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*/
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///If someone passes all checks and can be vassalized
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#define VASSALIZATION_ALLOWED 0
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///If someone has to accept vassalization
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#define VASSALIZATION_DISLOYAL 1
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///If someone is not allowed under any circimstances to become a Vassal
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#define VASSALIZATION_BANNED 2
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/**
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* Cooldown defines
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* Used in Cooldowns Bloodsuckers use to prevent spamming
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*/
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///Spam prevention for healing messages.
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#define BLOODSUCKER_SPAM_HEALING (15 SECONDS)
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///Span prevention for Sol Masquerade messages.
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#define BLOODSUCKER_SPAM_MASQUERADE (60 SECONDS)
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///Span prevention for Sol messages.
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#define BLOODSUCKER_SPAM_SOL (30 SECONDS)
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/**
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* Clan defines
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*/
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#define CLAN_NONE "Caitiff"
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#define CLAN_BRUJAH "Brujah Clan"
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#define CLAN_TOREADOR "Toreador Clan"
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#define CLAN_NOSFERATU "Nosferatu Clan"
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#define CLAN_TREMERE "Tremere Clan"
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#define CLAN_GANGREL "Gangrel Clan"
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#define CLAN_VENTRUE "Ventrue Clan"
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#define CLAN_MALKAVIAN "Malkavian Clan"
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#define CLAN_TZIMISCE "Tzimisce Clan"
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#define CLAN_HECATA "Hecata Clan"
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#define CLAN_VASSAL "your Master"
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#define TREMERE_VASSAL "tremere_vassal"
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#define FAVORITE_VASSAL "favorite_vassal"
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#define REVENGE_VASSAL "revenge_vassal"
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#define DISCORDANT_VASSAL "discordant_vassal"
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/**
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* Power defines
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*/
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/// This Power can't be used in Torpor
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#define BP_CANT_USE_IN_TORPOR (1<<0)
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/// This Power can't be used in Frenzy.
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#define BP_CANT_USE_IN_FRENZY (1<<1)
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/// This Power can't be used with a stake in you
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#define BP_CANT_USE_WHILE_STAKED (1<<2)
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/// This Power can't be used while incapacitated
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#define BP_CANT_USE_WHILE_INCAPACITATED (1<<3)
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/// This Power can't be used while unconscious
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#define BP_CANT_USE_WHILE_UNCONSCIOUS (1<<4)
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/// This Power can be purchased by Bloodsuckers
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#define BLOODSUCKER_CAN_BUY (1<<0)
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/// This is a Default Power that all Bloodsuckers get.
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#define BLOODSUCKER_DEFAULT_POWER (1<<1)
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/// This Power can be purchased by Tremere Bloodsuckers, who starts with the base versions of them and must upgrade from there.
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#define TREMERE_CAN_BUY (1<<2)
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/// This Power can be purchased by Vassals
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#define VASSAL_CAN_BUY (1<<3)
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/// This Power is exclusive to Brujah Bloodsuckers, who will gain them upon joining Brujah.
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#define BRUJAH_DEFAULT_POWER (1<<4)
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/// This Power can be purchased by Hecata Bloodsuckers
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#define HECATA_CAN_BUY (1<<5)
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/// This Power is a Toggled Power
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#define BP_AM_TOGGLE (1<<0)
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/// This Power is a Single-Use Power
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#define BP_AM_SINGLEUSE (1<<1)
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/// This Power has a Static cooldown
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#define BP_AM_STATIC_COOLDOWN (1<<2)
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/// This Power doesn't cost bloot to run while unconscious
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#define BP_AM_COSTLESS_UNCONSCIOUS (1<<3)
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/// This Power has a cooldown that is more dynamic than a typical Bloodsucker power
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#define BP_AM_VERY_DYNAMIC_COOLDOWN (1<<4)
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/**
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* Sol signals & Defines
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*/
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#define COMSIG_SOL_RANKUP_BLOODSUCKERS "comsig_sol_rankup_bloodsuckers"
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#define COMSIG_SOL_RISE_TICK "comsig_sol_rise_tick"
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#define COMSIG_SOL_NEAR_START "comsig_sol_near_start"
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#define COMSIG_SOL_END "comsig_sol_end"
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///Sent when a warning for Sol is meant to go out: (danger_level, vampire_warning_message, vassal_warning_message)
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#define COMSIG_SOL_WARNING_GIVEN "comsig_sol_warning_given"
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///Called on a Bloodsucker's Lifetick.
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#define COMSIG_BLOODSUCKER_ON_LIFETICK "comsig_bloodsucker_on_lifetick"
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#define DANGER_LEVEL_FIRST_WARNING 1
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#define DANGER_LEVEL_SECOND_WARNING 2
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#define DANGER_LEVEL_THIRD_WARNING 3
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#define DANGER_LEVEL_SOL_ROSE 4
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#define DANGER_LEVEL_SOL_ENDED 5
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/**
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* Clan defines
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*
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* This is stuff that is used solely by Clans for clan-related activity.
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*/
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///Drinks blood the normal Bloodsucker way.
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#define BLOODSUCKER_DRINK_NORMAL "bloodsucker_drink_normal"
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///Drinks blood but is snobby, refusing to drink from mindless
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#define BLOODSUCKER_DRINK_SNOBBY "bloodsucker_drink_snobby"
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///Drinks blood from disgusting creatures without Humanity consequences.
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#define BLOODSUCKER_DRINK_INHUMANELY "bloodsucker_drink_imhumanely"
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///Drinks blood only from aggressive or higher grabs, no silent feeding.
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#define BLOODSUCKER_DRINK_PAINFUL "bloodsucker_drink_painful"
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/**
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* Role defines
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*/
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#define ROLE_BLOODSUCKER "Bloodsucker"
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#define ROLE_VAMPIRICACCIDENT "Vampiric Accident"
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#define ROLE_BLOODSUCKERBREAKOUT "Bloodsucker Breakout"
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#define ROLE_MONSTERHUNTER "Monster Hunter"
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#define ROLE_INFILTRATOR "Infiltrator"
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/**
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* Miscellaneous defines
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*
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* (Defines for things too trivial to warrant their own category so we'll just call them "misc".)
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*/
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/// The attack bonus added to the punch damage of the Brujah clan's favorite vassals.
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#define BRUJAH_FAVORITE_VASSAL_ATTACK_BONUS 4
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/// The attack bonus added to the punch damage of Hecata zombies.
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#define HECATA_ZOMBIE_ATTACK_BONUS 10
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