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* this just fixes the dme its still pretty unfinished * fixes bloodsuckers (and some silence stuff) * fixed costumes and beefman its time to TEST * fixes some stuff * ITS DONE (?) * it wasnt done. * THE THINGS ARE FIXED RAAAAAAAAAAAAAH * me when i have to FIX MAPS * jk actually fixes the maps this time i promise * i think this probably fixes the screenshots maybe * it should work now (i hope) * i think this dependency is helpful * how * please fix some of the errors * fucked up the dio stand pathing * tgedit for the simple animal freeze test * lets see if this works * fixed the merge conflict * i think thats it? * there are. a few new unit tests. * THE NEW UNIT TESTS BROKE EVERYTHING * fixes all this dumb shit soooooy quien soyyyy no preciso identifiiiicación * prison radio be gone * brings back helio sec (lol) * mobs aren't used anywhere anymore kill them * fixes screenshots * NOTHING BUT SCRAP * whoops haha silly me rewrites a few keys to fix corruption * gives felinids brain damage (SPEEDMERGE) * welcome to fulpstation Co-authored-by: SgtHunk <68669754+SgtHunk@users.noreply.github.com>
9 lines
395 B
Plaintext
9 lines
395 B
Plaintext
/// Uses the left operator when compiling, uses the right operator when not compiling.
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// Currently uses the CBT macro, but if http://www.byond.com/forum/post/2831057 is ever added,
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// or if map tools ever agree on a standard, this should switch to use that.
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#ifdef CBT
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#define MAP_SWITCH(compile_time, map_time) ##compile_time
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#else
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#define MAP_SWITCH(compile_time, map_time) ##map_time
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#endif
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