Files
fulpstation/code/__DEFINES/monkeys.dm
A miscellaneous Fern f3397e3136 January TGU - First Draft (#879)
* Update beefman.dm

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* xsaxsfvvvvvvvv

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* yeah that thing

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* some documenting

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* eg

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* s

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* f

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* cleanups

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* first commit

* Adding our stuff back in

* k

* Before procs

* proc refs

* carps

* Fixes

* shuttles

* dumb dumb names

* I hate windows I hate windows

* I hate windows I hate windows

* h

* Selenestation has issues

* Update monsterhunter_weapons.dm

* eretics

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* Step 0, version 2

* step 0.5 - version 2

* step 1 - version 2

* 2.5 version 2

* fix

* Mapping

* okay fine

* more mapping

* uuuuu
hhhh

* fixes

* help me

* hurry

* I'm killing the mf that did access helpers on this map

* Welp, we lost.

* Or did we?

---------

Co-authored-by: SmoSmoSmoSmok <95004236+SmoSmoSmoSmok@users.noreply.github.com>
Co-authored-by: Pepsilawn <reisenrui@gmail.com>
Co-authored-by: SgtHunk <68669754+SgtHunk@users.noreply.github.com>
2023-02-01 03:57:55 -03:00

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//Monkey defines, placed here so they can be read by other things!
/// below this health value the monkey starts to flee from enemies
#define MONKEY_FLEE_HEALTH 40
/// how close an enemy must be to trigger aggression
#define MONKEY_ENEMY_VISION 9
/// how close an enemy must be before it triggers flee
#define MONKEY_FLEE_VISION 4
/// How long does it take the item to be taken from a mobs hand
#define MONKEY_ITEM_SNATCH_DELAY 25
/// Probability monkey will aggro when cuffed
#define MONKEY_CUFF_RETALIATION_PROB 20
/// Probability monkey will aggro when syringed
#define MONKEY_SYRINGE_RETALIATION_PROB 20
// Probability per Life tick that the monkey will:
/// probability that monkey aggro against the mob pulling it
#define MONKEY_PULL_AGGRO_PROB 5
/// probability that monkey will get into mischief, i.e. finding/stealing items
#define MONKEY_SHENANIGAN_PROB 20
/// probability that monkey will disarm an armed attacker
#define MONKEY_ATTACK_DISARM_PROB 20
/// probability that monkey will get recruited when friend is attacked
#define MONKEY_RECRUIT_PROB 25
/// probability for the monkey to aggro when attacked
#define MONKEY_RETALIATE_PROB 85
/// amount of aggro to add to an enemy when they attack user
#define MONKEY_HATRED_AMOUNT 4
/// amount of aggro to add to an enemy when a monkey is recruited
#define MONKEY_RECRUIT_HATED_AMOUNT 2
/// probability of reducing aggro by one when the monkey attacks
#define MONKEY_HATRED_REDUCTION_PROB 20
///Monkey recruit cooldown
#define MONKEY_RECRUIT_COOLDOWN (1 MINUTES)