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* Update beefman.dm * Update beefman.dm * xsaxsfvvvvvvvv * Update shaded_bloodsucker.dm * yeah that thing * FUCK you * Update hunting_contract.dm * dd * vdvdfv * Update monsterhunter_weapons.dm * Update whiterabbit.dm * onokkn * Update monsterhunter_weapons.dm * Update monsterhunter_weapons.dm * efe * Update whiterabbit.dm * yeaywa * Update red_rabbit.dmi * oihop * Update HunterContract.js * wonderland.dm * gs * dcd * Update rabbit.dmi * ass * fvd * Update paradox_rabbit.dm * f * Update tgstation.dme * Delete heartbeatmoon.dmi * shtntb * sed * sfe * Update monsterhunter_weapons.dm * cdc * Update wonderland.dm * dgrd * wef * b * pipkk * Update hunting_contract.dm * Update paradox_rabbit.dm * wr * Update worn_mask.dmi * some documenting * Update areas.dm * eg * Update white_rabbit.dm * Update HunterContract.js * s * Update weapons.dmi * Update weapons.dmi * Jack in the bomb * some signals * ui * h * y * music * Update wonderlandmusic.ogg * f * v * cleanups * g * a * t * y * g * a * o * first commit * Adding our stuff back in * k * Before procs * proc refs * carps * Fixes * shuttles * dumb dumb names * I hate windows I hate windows * I hate windows I hate windows * h * Selenestation has issues * Update monsterhunter_weapons.dm * eretics * Update weapons.dmi * Update monsterhunter_weapons.dm * g * kpop * r * m * grgr * Update simple_animal_freeze.dm * Update wonderland_apocalypse.dm * Update wonderland_apocalypse.dm * d * Update fulp_defines.dm * ff * Update wonderland.dmm * Update tgstation.dme * Update infil_objectives.dm * Update infil_objectives.dm * Update monsterhunter_weapons.dm * Update monsterhunter_event.dm * Update monsterhunter_event.dm * Update areas.dm * Update monsterhunter_event.dm * Update monsterhunter_weapons.dm * Step 0, version 2 * step 0.5 - version 2 * step 1 - version 2 * 2.5 version 2 * fix * Mapping * okay fine * more mapping * uuuuu hhhh * fixes * help me * hurry * I'm killing the mf that did access helpers on this map * Welp, we lost. * Or did we? --------- Co-authored-by: SmoSmoSmoSmok <95004236+SmoSmoSmoSmok@users.noreply.github.com> Co-authored-by: Pepsilawn <reisenrui@gmail.com> Co-authored-by: SgtHunk <68669754+SgtHunk@users.noreply.github.com>
38 lines
1.5 KiB
Plaintext
38 lines
1.5 KiB
Plaintext
//Monkey defines, placed here so they can be read by other things!
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/// below this health value the monkey starts to flee from enemies
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#define MONKEY_FLEE_HEALTH 40
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/// how close an enemy must be to trigger aggression
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#define MONKEY_ENEMY_VISION 9
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/// how close an enemy must be before it triggers flee
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#define MONKEY_FLEE_VISION 4
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/// How long does it take the item to be taken from a mobs hand
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#define MONKEY_ITEM_SNATCH_DELAY 25
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/// Probability monkey will aggro when cuffed
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#define MONKEY_CUFF_RETALIATION_PROB 20
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/// Probability monkey will aggro when syringed
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#define MONKEY_SYRINGE_RETALIATION_PROB 20
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// Probability per Life tick that the monkey will:
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/// probability that monkey aggro against the mob pulling it
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#define MONKEY_PULL_AGGRO_PROB 5
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/// probability that monkey will get into mischief, i.e. finding/stealing items
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#define MONKEY_SHENANIGAN_PROB 20
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/// probability that monkey will disarm an armed attacker
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#define MONKEY_ATTACK_DISARM_PROB 20
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/// probability that monkey will get recruited when friend is attacked
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#define MONKEY_RECRUIT_PROB 25
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/// probability for the monkey to aggro when attacked
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#define MONKEY_RETALIATE_PROB 85
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/// amount of aggro to add to an enemy when they attack user
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#define MONKEY_HATRED_AMOUNT 4
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/// amount of aggro to add to an enemy when a monkey is recruited
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#define MONKEY_RECRUIT_HATED_AMOUNT 2
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/// probability of reducing aggro by one when the monkey attacks
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#define MONKEY_HATRED_REDUCTION_PROB 20
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///Monkey recruit cooldown
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#define MONKEY_RECRUIT_COOLDOWN (1 MINUTES)
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