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48 lines
2.0 KiB
Plaintext
48 lines
2.0 KiB
Plaintext
// Nuclear bomb de/construction status
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///Pristine condition, no tampering has occurred yet
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#define NUKESTATE_INTACT 5
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///Front panel has been unscrewed
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#define NUKESTATE_UNSCREWED 4
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///Front panel has been removed with a crowbar, exposing the reinforced cover
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#define NUKESTATE_PANEL_REMOVED 3
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///Reinforced cover has been welded, preparing it for removal
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#define NUKESTATE_WELDED 2
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///Reinforced cover has been removed with a crowbar, revealing the core
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#define NUKESTATE_CORE_EXPOSED 1
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///Nuke core removed with the special kit
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#define NUKESTATE_CORE_REMOVED 0
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// Nuclear bomb UI modes
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///Device is locked and is awaiting the disk for further operations (additionally shows time left if armed)
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#define NUKEUI_AWAIT_DISK 0
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///Device is awaiting activation codes input
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#define NUKEUI_AWAIT_CODE 1
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///Device is awaiting timer input
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#define NUKEUI_AWAIT_TIMER 2
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///Device is awaiting confirmation of arming process and shows the time set
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#define NUKEUI_AWAIT_ARM 3
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///Device is counting down to setting off the charge
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#define NUKEUI_TIMING 4
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///Device is setting off the charge, aka `proc/actually_explode()`
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#define NUKEUI_EXPLODED 5
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// Nuclear bomb states
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///Device has not received activation codes and no timer have been set, all lights are off
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#define NUKE_OFF_LOCKED 0
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///Device has received activation codes and the timer is set; awaiting arming and the safety warning lights are on
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#define NUKE_OFF_UNLOCKED 1
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///Device is counting down to setting off the charge, red lights are on
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#define NUKE_ON_TIMING 2
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///Device is setting off the charge, aka `proc/actually_explode()`, red lights are blinking fast
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#define NUKE_ON_EXPLODING 3
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// Nuclear bomb detonation statuses
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// These line up with roundend reports
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#define DETONATION_HIT_STATION STATION_DESTROYED_NUKE
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#define DETONATION_HIT_SYNDIE_BASE NUKE_SYNDICATE_BASE
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#define DETONATION_NEAR_MISSED_STATION NUKE_NEAR_MISS
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#define DETONATION_MISSED_STATION NUKE_MISS_STATION
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/// Default code for nukes, intentionally impossible to enter on the UI
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#define NUKE_CODE_UNSET "ADMIN"
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