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Several months worth of updates. --------- Co-authored-by: A miscellaneous Fern <80640114+FernandoJ8@users.noreply.github.com> Co-authored-by: Pepsilawn <reisenrui@gmail.com> Co-authored-by: Ray <64306407+OneAsianTortoise@users.noreply.github.com> Co-authored-by: Cure221 <106662180+Cure221@users.noreply.github.com>
21 lines
983 B
Plaintext
21 lines
983 B
Plaintext
// Various flags for notify_ghosts ghost popups.
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/// Determines if the notification will not run if called during mapload.
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#define GHOST_NOTIFY_IGNORE_MAPLOAD (1<<0)
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/// Determines if the notification will flash the Byond window.
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#define GHOST_NOTIFY_FLASH_WINDOW (1<<1)
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/// Determines if the notification will notify suiciders.
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#define GHOST_NOTIFY_NOTIFY_SUICIDERS (1<<2)
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/// The default set of flags to be passed into a notify_ghosts call.
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#define NOTIFY_CATEGORY_DEFAULT (GHOST_NOTIFY_FLASH_WINDOW | GHOST_NOTIFY_IGNORE_MAPLOAD | GHOST_NOTIFY_NOTIFY_SUICIDERS)
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/// The default set of flags, without the flash_window flag.
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#define NOTIFY_CATEGORY_NOFLASH (NOTIFY_CATEGORY_DEFAULT & ~GHOST_NOTIFY_FLASH_WINDOW)
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///Assoc List of types of ghost lightings & the player-facing name.
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GLOBAL_LIST_INIT(ghost_lightings, list(
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"Normal" = LIGHTING_CUTOFF_VISIBLE,
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"Darker" = LIGHTING_CUTOFF_MEDIUM,
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"Night Vision" = LIGHTING_CUTOFF_HIGH,
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"Fullbright" = LIGHTING_CUTOFF_FULLBRIGHT,
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))
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