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* Does the TG Update 😃 * updates beef stations * test * Revert "test" This reverts commit5b0f78aa70. * F'ed up * removes fulp from the .dme to see if we're causing it * removes more fulp stuff * ANOTHER fulp edit * Revert "ANOTHER fulp edit" This reverts commitc88a4f16c3. * Revert "removes more fulp stuff" This reverts commitfd33262a93. * Revert "removes fulp from the .dme to see if we're causing it" This reverts commiteac08bdd21. * remove just gags * Revert "remove just gags" This reverts commit9953031344. * removes the game * Revert "removes the game" This reverts commitef2679ad76. * removes the game again * Revert "removes the game again" This reverts commit7cb3379b68. * deletes only ERTs * Revert "deletes only ERTs" This reverts commite6548bbcec. * deletes modsuits * Revert "deletes modsuits" This reverts commitb0fb973801. * fix checks please * second attempt * attempt 3 * modsuit stuff * id trimmers to all offices * tgu again + removes fulp ert * pass checks... Now! * minor screwup my bad * Pass checks... Now! * pass checks.. Now! * fix checks... Now! * fixes selene windoors * fixes deputy mood boost * delimber organs
10 lines
295 B
Plaintext
10 lines
295 B
Plaintext
/// Macro that takes a tick usage to target, and proceses until we hit it
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/// This lets us simulate generic load as we'd like, to make testing for overtime easier
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#define CONSUME_UNTIL(target_usage) \
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while(TICK_USAGE < target_usage) {\
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var/_knockonwood_x = 0;\
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_knockonwood_x += 20;\
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}
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