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* Initial Commit
* Not quite all was staged, apparently.
* Multiline no longer necessary
* For my convenience...
* Forgot an important little tidbit in routes.tsx
* This updated, apparently.
* And now hell breaks loose
* First batch
* Second Batch
* Third batch (Unit Tests)
* Improvised shotgun ammo is gone; Vibebots are refactored
* UpdatePath sweeps in our fulp_modules/_maps folder
* I can't bring myself to do it.
* Map stuff
* Didn't mean to leave this uncommented
* I carpet-bombed them with Find-Replace. Let's see what linters think
* I sure do hope this is comprehensive and doesn't break other things
* This may take a while
* Next Round
* Hopefully the last batch before getting on with actual fixes
* Telescreens
* :/
* Stragglers
* Helio Emergency Shuttle; NearStation adjustments.
* Only one more commit for greenchecks... Shuttle code be dammed.
* Pff, the file was missing
* Same treatment as the other map files.
* Missed a comma :P
* BZ chambers for Xenobiology
* Odd. Most of these got done earlier. Not sure why this one wasn't.
* Mapping sweep. I didn't adjust C_tags in Theia. Another time.
* The balloon alerts overlap
* I hate TGU I hate TGU
* I meant to say "I hate TG" on the last one. Freudian slip.
* Fix Fix
* Nanite research cost rebalance
* TGU-Update: Step 0
* Yeah I figured it'd do this.
* I accidentally undid this
* Failed to catch this one
* I don't trust hundredths not to break or be broken somewhere.
* Little air alarm tweaks
* Ports #1228
* Stuff I missed
* Silly
* TGU so nice we're going to make it thrice
* Yarn
* Should be all? Fixes cult stun too.
* Thermomachine layers
* Free square spellcheck to rerun tests and see if it's consistent
* All credit goes to QLA for reminding me to actually do this
* Update to e40becd742
* github folder
40 lines
1.5 KiB
Plaintext
40 lines
1.5 KiB
Plaintext
//Endgame Results
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/// Nuke was detonated in space on same z-level as station
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#define NUKE_NEAR_MISS 1
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/// Nuke was detonated on another z-level
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#define NUKE_MISS_STATION 2
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/// Nuke was detonated on the syndicate base
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#define NUKE_SYNDICATE_BASE 3
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/// Nuke was detonated on the station
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#define STATION_DESTROYED_NUKE 4
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/// The emergency shuttle arrived and evacuated the crew
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#define STATION_EVACUATED 5
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/// The blob has reached critical mass and overtaken the station
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#define BLOB_WIN 8
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/// The blob was destroyed by the crew
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#define BLOB_DESTROYED 10
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/// The cult managed to escape alive on the shuttle
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#define CULT_ESCAPE 11
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/// The cult was destroyed by the crew
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#define CULT_FAILURE 12
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/// The cult was able to summon Nar-Sie
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#define CULT_SUMMON 13
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/// The nuke was detonated on another station?
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#define NUKE_MISS 14
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/// The nuclear operatives were killed by the crew
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#define OPERATIVES_KILLED 15
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/// The nuclear operatives forced the crew to evacuate without securing the disk
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#define OPERATIVE_SKIRMISH 16
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/// The revolution successfully killed or exiled all the station heads of staff
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#define REVS_WIN 17
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/// The revolution failed and all the head revs were killed or exiled
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#define REVS_LOSE 18
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/// The wizard was killed by the crew
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#define WIZARD_KILLED 19
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/// The station was destroyed by its own self-destruct nuclear device
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#define STATION_NUKED 20
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/// The station was destroyed by the supermatter cascade
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#define SUPERMATTER_CASCADE 21
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/// The emergency shuttle was successfully hijacked
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#define SHUTTLE_HIJACK 24
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