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* Initial merge * Map files * dme mon ami * Cult span renames * updatepaths * AltClick renamed to click_alt * beefman hair color stuff * bye bye beefman viro * get_all_gear * Updated mentor refresh verb * bloodsucker rack atom_deconstruct * removed LateInitialize from nanites machines * brain trauama now calls parent on_lose * readme * greyscale fulp edit * arrival sound fulp edit * tgui routes fulp edit * build.js fulp edit * fulpui-patches * Missed a couple of shuttles * tgui files * Map updates * tgui tweaks and screenshots * fixed typo * halloween beacon texture * Vault piggy banks * beacon icon fr * Selene cargo chat console * selene labour shuttle * Photobooths! * Moved photobooth button on selene * Theia updates * Reset maps.txt * Order consoles * Ports TG's #82906, fixes plasma cutters * Theia vault piggy bank * CLICK_ACTION_SUCCESS for coffin alt clicking
16 lines
785 B
Plaintext
16 lines
785 B
Plaintext
// ~color source defines for sprite accessories
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/// Color of the sprite accessory will match the owner's mutant color, which is granted by certain species
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#define MUTANT_COLOR "mutant_color"
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/// Color of the sprite accessory will match the owner's hair color
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#define HAIR_COLOR "hair_color"
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/// Color of the sprite accessory will match the owner's facial hair color
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#define FACIAL_HAIR_COLOR "facial_hair_color"
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/// Color of the sprite accessory will match the owner's (left) eye color
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#define EYE_COLOR "eye_color"
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// ~color source defines for species hair overrides
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/// Uses the species's mutant color for the hair color
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#define USE_MUTANT_COLOR "use_mutant_color"
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/// Uses the species's fixed mutant color for the hair color
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#define USE_FIXED_MUTANT_COLOR "use_fixed_mutant_color"
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