Files
fulpstation/code/__DEFINES/sprite_accessories.dm
Nick 38091b4914 April TGU: Virologist is gone (#1200)
* Initial merge

* Map files

* dme mon ami

* Cult span renames

* updatepaths

* AltClick renamed to click_alt

* beefman hair color stuff

* bye bye beefman viro

* get_all_gear

* Updated mentor refresh verb

* bloodsucker rack atom_deconstruct

* removed LateInitialize from nanites machines

* brain trauama now calls parent on_lose

* readme

* greyscale fulp edit

* arrival sound fulp edit

* tgui routes fulp edit

* build.js fulp edit

* fulpui-patches

* Missed a couple of shuttles

* tgui files

* Map updates

* tgui tweaks and screenshots

* fixed typo

* halloween beacon texture

* Vault piggy banks

* beacon icon fr

* Selene cargo chat console

* selene labour shuttle

* Photobooths!

* Moved photobooth button on selene

* Theia updates

* Reset maps.txt

* Order consoles

* Ports TG's #82906, fixes plasma cutters

* Theia vault piggy bank

* CLICK_ACTION_SUCCESS for coffin alt clicking
2024-05-10 16:24:54 +02:00

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// ~color source defines for sprite accessories
/// Color of the sprite accessory will match the owner's mutant color, which is granted by certain species
#define MUTANT_COLOR "mutant_color"
/// Color of the sprite accessory will match the owner's hair color
#define HAIR_COLOR "hair_color"
/// Color of the sprite accessory will match the owner's facial hair color
#define FACIAL_HAIR_COLOR "facial_hair_color"
/// Color of the sprite accessory will match the owner's (left) eye color
#define EYE_COLOR "eye_color"
// ~color source defines for species hair overrides
/// Uses the species's mutant color for the hair color
#define USE_MUTANT_COLOR "use_mutant_color"
/// Uses the species's fixed mutant color for the hair color
#define USE_FIXED_MUTANT_COLOR "use_fixed_mutant_color"