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fulpstation/code/__HELPERS/radiation.dm
2025-03-23 15:36:10 -04:00

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/// Whether or not it's possible for this atom to be irradiated
#define CAN_IRRADIATE(atom) (ishuman(##atom) || isitem(##atom))
/// Calculates the max chance for a radiation_pulse via a radioactive reagent
#define CALCULATE_RAD_MAX_CHANCE(rad_power) (20 + (15 * (rad_power - 1)))
/// Sends out a pulse of radiation, eminating from the source.
/// Radiation is performed by collecting all radiatables within the max range (0 means source only, 1 means adjacent, etc),
/// then makes their way towards them. A number, starting at 1, is multiplied
/// by the insulation amounts of whatever is in the way (for example, walls lowering it down).
/// If this number hits equal or below the threshold, then the target can no longer be irradiated.
/// If the number is above the threshold, then the chance is the chance that the target will be irradiated.
/// As a consumer, this means that max_range going up usually means you want to lower the threshold too,
/// as well as the other way around.
/// If max_range is high, but threshold is too high, then it usually won't reach the source at the max range in time.
/// If max_range is low, but threshold is too low, then it basically guarantees everyone nearby, even if there's walls
/// and such in the way, can be irradiated.
/// You can also pass in a minimum exposure time. If this is set, then this radiation pulse
/// will not irradiate the source unless they have been around *any* radioactive source for that
/// period of time.
/// The chance to get irradiated diminishes over range, and from objects that block radiation.
/// Assuming there is nothing in the way, the chance will determine what the chance is to get irradiated from half of max_range.
/// Example: If chance is equal to 30%, and max_range is equal to 8,
/// then the chance for a thing to get irradiated is 30% if they are 4 turfs away from the pulse source.
/proc/radiation_pulse(
atom/source,
max_range,
threshold,
chance = DEFAULT_RADIATION_CHANCE,
minimum_exposure_time = 0,
)
if(!SSradiation.can_fire)
return
var/datum/radiation_pulse_information/pulse_information = new
pulse_information.source_ref = WEAKREF(source)
pulse_information.max_range = max_range
pulse_information.threshold = threshold
pulse_information.chance = chance
pulse_information.minimum_exposure_time = minimum_exposure_time
pulse_information.turfs_to_process = RANGE_TURFS(max_range, source)
SSradiation.processing += pulse_information
return TRUE
/datum/radiation_pulse_information
var/datum/weakref/source_ref
var/max_range
var/threshold
var/chance
var/minimum_exposure_time
var/list/turfs_to_process
#define MEDIUM_RADIATION_THRESHOLD_RANGE 0.5
#define EXTREME_RADIATION_CHANCE 30
/// Gets the perceived "danger" of radiation pulse, given the threshold to the target.
/// Returns a RADIATION_DANGER_* define, see [code/__DEFINES/radiation.dm]
/proc/get_perceived_radiation_danger(datum/radiation_pulse_information/pulse_information, insulation_to_target)
if (insulation_to_target > pulse_information.threshold)
// We could get irradiated! The only thing stopping us now is chance, so scale based on that.
if (pulse_information.chance >= EXTREME_RADIATION_CHANCE)
return PERCEIVED_RADIATION_DANGER_EXTREME
else
return PERCEIVED_RADIATION_DANGER_HIGH
else
// We're out of the threshold from being irradiated, but by how much?
if (insulation_to_target / pulse_information.threshold <= MEDIUM_RADIATION_THRESHOLD_RANGE)
return PERCEIVED_RADIATION_DANGER_MEDIUM
else
return PERCEIVED_RADIATION_DANGER_LOW
/// A common proc used to send COMSIG_ATOM_PROPAGATE_RAD_PULSE to adjacent atoms
/// Only used for uranium (false/tram)walls to spread their radiation pulses
/atom/proc/propagate_radiation_pulse()
for(var/atom/atom in orange(1,src))
SEND_SIGNAL(atom, COMSIG_ATOM_PROPAGATE_RAD_PULSE, src)
#undef MEDIUM_RADIATION_THRESHOLD_RANGE
#undef EXTREME_RADIATION_CHANCE