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Several months worth of updates. --------- Co-authored-by: A miscellaneous Fern <80640114+FernandoJ8@users.noreply.github.com> Co-authored-by: Pepsilawn <reisenrui@gmail.com> Co-authored-by: Ray <64306407+OneAsianTortoise@users.noreply.github.com> Co-authored-by: Cure221 <106662180+Cure221@users.noreply.github.com>
18 lines
855 B
Plaintext
18 lines
855 B
Plaintext
// Its not full proof but it standerizes behavoir between gifts and lootboxes
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/// Used for random item gen to try and generate a list of types that arent weird parent types and similar
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/proc/get_sane_item_types(requested_type)
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if(!ispath(requested_type, /obj/item))
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return list()
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var/list/all_valid_types = list()
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for(var/obj/item/iter_type as anything in typesof(requested_type))
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if((iter_type.abstract_type == iter_type) || (iter_type.item_flags & ABSTRACT))
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continue
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if(iter_type.spawn_blacklisted)
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continue
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// The original behavior also included inhand icon states but that seems dumb
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// if(!iter_type.icon_state || !iter_type.inhand_icon_state)
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if(!iter_type.icon_state)
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continue // With the existance of abstract_type we could prob depricate this handling at some point
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all_valid_types += iter_type
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return all_valid_types
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