Files
fulpstation/code/modules/tgui/external.dm
Rob Bailey 0e1f1ca9a5 TGUI-next static data (#47123)
* static data backend


old tgui compatibility


no more state inlining


better comment


general > data


data > static_data


reference implementation


frontend implementation?


working version

functional manual updating


fix buy privately not triggering ui updates

manual update

rebuild conflict resolution

* Do not read inlined state, adjust object merging priority
2019-10-18 19:22:18 +02:00

145 lines
4.0 KiB
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/**
* tgui external
*
* Contains all external tgui declarations.
**/
/**
* public
*
* Used to open and update UIs.
* If this proc is not implemented properly, the UI will not update correctly.
*
* required user mob The mob who opened/is using the UI.
* optional ui_key string The ui_key of the UI.
* optional ui datum/tgui The UI to be updated, if it exists.
* optional force_open bool If the UI should be re-opened instead of updated.
* optional master_ui datum/tgui The parent UI.
* optional state datum/ui_state The state used to determine status.
**/
/datum/proc/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
return FALSE // Not implemented.
/**
* public
*
* Data to be sent to the UI.
* This must be implemented for a UI to work.
*
* required user mob The mob interacting with the UI.
*
* return list Data to be sent to the UI.
**/
/datum/proc/ui_data(mob/user)
return list() // Not implemented.
/**
* public
*
* Static Data to be sent to the UI.
* Static data differs from normal data in that it's large data that should be sent infrequently
* This is implemented optionally for heavy uis that would be sending a lot of redundant data
* frequently.
* Gets squished into one object on the frontend side, but the static part is cached.
*
* required user mob The mob interacting with the UI.
*
* return list Statuic Data to be sent to the UI.
**/
/datum/proc/ui_static_data(mob/user)
return list()
/**
* public
*
* Forces an update on static data. Should be done manually whenever something happens to change static data.
*
* required user the mob currently interacting with the ui
* optional ui ui to be updated
* optional ui_key ui key of ui to be updated
*
**/
/datum/proc/update_static_data(mob/user, datum/tgui/ui, ui_key = "main")
ui = SStgui.try_update_ui(user, src, ui_key, ui)
if(!ui)
return //If there was no ui to update, there's no static data to update either.
ui.push_data(null, ui_static_data(), TRUE)
/**
* public
*
* Called on a UI when the UI receieves a href.
* Think of this as Topic().
*
* required action string The action/button that has been invoked by the user.
* required params list A list of parameters attached to the button.
*
* return bool If the UI should be updated or not.
**/
/datum/proc/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
if(!ui || ui.status != UI_INTERACTIVE)
return 1 // If UI is not interactive or usr calling Topic is not the UI user, bail.
/**
* public
*
* Called on an object when a tgui object is being created, allowing you to customise the html
* For example: inserting a custom stylesheet that you need in the head
*
* For this purpose, some tags are available in the html, to be parsed out with replacetext
* (customheadhtml) - Additions to the head tag
*
* required html the html base text
*
**/
/datum/proc/ui_base_html(html)
return html
/**
* private
*
* The UI's host object (usually src_object).
* This allows modules/datums to have the UI attached to them,
* and be a part of another object.
**/
/datum/proc/ui_host(mob/user)
return src // Default src.
/**
* global
*
* Used to track UIs for a mob.
**/
/mob/var/list/open_uis = list()
/**
* public
*
* Called on a UI's object when the UI is closed, not to be confused with client/verb/uiclose(), which closes the ui window
*
*
**/
/datum/proc/ui_close()
/**
* verb
*
* Called by UIs when they are closed.
* Must be a verb so winset() can call it.
*
* required uiref ref The UI that was closed.
**/
/client/verb/uiclose(ref as text)
// Name the verb, and hide it from the user panel.
set name = "uiclose"
set hidden = 1
// Get the UI based on the ref.
var/datum/tgui/ui = locate(ref)
// If we found the UI, close it.
if(istype(ui))
ui.close()
// Unset machine just to be sure.
if(src && src.mob)
src.mob.unset_machine()