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fulpstation/code/ATMOSPHERICS/atmospherics.dm

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/*
Quick overview:
Pipes combine to form pipelines
Pipelines and other atmospheric objects combine to form pipe_networks
Note: A single pipe_network represents a completely open space
Pipes -> Pipelines
Pipelines + Other Objects -> Pipe network
*/
/obj/machinery/atmospherics
anchored = 1
idle_power_usage = 0
active_power_usage = 0
power_channel = ENVIRON
var/nodealert = 0
var/can_unwrench = 0
/obj/machinery/atmospherics/var/initialize_directions = 0
/obj/machinery/atmospherics/var/pipe_color/
/*
/obj/machinery/atmospherics/process()
//build_network()
*/
/obj/machinery/atmospherics/proc/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
// Check to see if should be added to network. Add self if so and adjust variables appropriately.
// Note don't forget to have neighbors look as well!
return null
/obj/machinery/atmospherics/proc/build_network()
// Called to build a network from this node
return null
/obj/machinery/atmospherics/proc/return_network(obj/machinery/atmospherics/reference)
// Returns pipe_network associated with connection to reference
// Notes: should create network if necessary
// Should never return null
return null
/obj/machinery/atmospherics/proc/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
// Used when two pipe_networks are combining
/obj/machinery/atmospherics/proc/return_network_air(datum/network/reference)
// Return a list of gas_mixture(s) in the object
// associated with reference pipe_network for use in rebuilding the networks gases list
// Is permitted to return null
/obj/machinery/atmospherics/proc/disconnect(obj/machinery/atmospherics/reference)
/obj/machinery/atmospherics/update_icon()
return null
/obj/machinery/atmospherics/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if(can_unwrench && istype(W, /obj/item/weapon/wrench))
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "<span class='danger'>You must remove the plating first.</span>"
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "<span class='danger'>You cannot unwrench this [src], it is too exerted due to internal pressure.</span>"
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
add_fingerprint(user)
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"<span class='notice'>You have unfastened \the [src].</span>", \
"You hear ratchet.")
var/obj/item/pipe/newpipe = new(loc, make_from=src)
transfer_fingerprints_to(newpipe)
if(istype(src, /obj/machinery/atmospherics/pipe))
for(var/obj/machinery/meter/meter in T)
if(meter.target == src)
new /obj/item/pipe_meter(T)
qdel(meter)
qdel(src)
else
return ..()
/obj/machinery/atmospherics/proc/nullifyPipenetwork()
return