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fulpstation/code/modules/fields/timestop.dm
2019-11-11 11:51:09 -05:00

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/obj/effect/timestop
anchored = TRUE
name = "chronofield"
desc = "ZA WARUDO"
icon = 'icons/effects/160x160.dmi'
icon_state = "time"
layer = FLY_LAYER
pixel_x = -64
pixel_y = -64
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/list/immune = list() // the one who creates the timestop is immune, which includes wizards and the dead slime you murdered to make this chronofield
var/turf/target
var/freezerange = 2
var/duration = 140
var/datum/proximity_monitor/advanced/timestop/chronofield
alpha = 125
var/check_anti_magic = FALSE
var/check_holy = FALSE
/obj/effect/timestop/Initialize(mapload, radius, time, list/immune_atoms, start = TRUE) //Immune atoms assoc list atom = TRUE
. = ..()
if(!isnull(time))
duration = time
if(!isnull(radius))
freezerange = radius
for(var/A in immune_atoms)
immune[A] = TRUE
for(var/mob/living/L in GLOB.player_list)
if(locate(/obj/effect/proc_holder/spell/aoe_turf/timestop) in L.mind.spell_list) //People who can stop time are immune to its effects
immune[L] = TRUE
for(var/mob/living/simple_animal/hostile/guardian/G in GLOB.parasites)
if(G.summoner && locate(/obj/effect/proc_holder/spell/aoe_turf/timestop) in G.summoner.mind.spell_list) //It would only make sense that a person's stand would also be immune.
immune[G] = TRUE
if(start)
timestop()
/obj/effect/timestop/Destroy()
qdel(chronofield)
playsound(src, 'sound/magic/timeparadox2.ogg', 75, TRUE, frequency = -1) //reverse!
return ..()
/obj/effect/timestop/proc/timestop()
target = get_turf(src)
playsound(src, 'sound/magic/timeparadox2.ogg', 75, TRUE, -1)
chronofield = make_field(/datum/proximity_monitor/advanced/timestop, list("current_range" = freezerange, "host" = src, "immune" = immune, "check_anti_magic" = check_anti_magic, "check_holy" = check_holy))
QDEL_IN(src, duration)
/obj/effect/timestop/magic
check_anti_magic = TRUE
/datum/proximity_monitor/advanced/timestop
name = "chronofield"
setup_field_turfs = TRUE
field_shape = FIELD_SHAPE_RADIUS_SQUARE
requires_processing = TRUE
var/list/immune = list()
var/list/frozen_things = list()
var/list/frozen_mobs = list() //cached separately for processing
var/list/frozen_structures = list() //Also machinery, and only frozen aestethically
var/list/frozen_turfs = list() //Only aesthetically
var/check_anti_magic = FALSE
var/check_holy = FALSE
var/static/list/global_frozen_atoms = list()
/datum/proximity_monitor/advanced/timestop/Destroy()
unfreeze_all()
return ..()
/datum/proximity_monitor/advanced/timestop/field_turf_crossed(atom/movable/AM)
freeze_atom(AM)
/datum/proximity_monitor/advanced/timestop/proc/freeze_atom(atom/movable/A)
if(immune[A] || global_frozen_atoms[A] || !istype(A))
return FALSE
if(ismob(A))
var/mob/M = A
if(M.anti_magic_check(check_anti_magic, check_holy))
immune[A] = TRUE
return
var/frozen = TRUE
if(isliving(A))
freeze_mob(A)
else if(istype(A, /obj/projectile))
freeze_projectile(A)
else if(istype(A, /obj/mecha))
freeze_mecha(A)
else if((ismachinery(A) && !istype(A, /obj/machinery/light)) || isstructure(A)) //Special exception for light fixtures since recoloring causes them to change light
freeze_structure(A)
else
frozen = FALSE
if(A.throwing)
freeze_throwing(A)
frozen = TRUE
if(!frozen)
return
frozen_things[A] = A.move_resist
A.move_resist = INFINITY
global_frozen_atoms[A] = src
into_the_negative_zone(A)
RegisterSignal(A, COMSIG_MOVABLE_PRE_MOVE, .proc/unfreeze_atom)
RegisterSignal(A, COMSIG_ITEM_PICKUP, .proc/unfreeze_atom)
return TRUE
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_all()
for(var/i in frozen_things)
unfreeze_atom(i)
for(var/T in frozen_turfs)
unfreeze_turf(T)
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_atom(atom/movable/A)
if(A.throwing)
unfreeze_throwing(A)
if(isliving(A))
unfreeze_mob(A)
else if(istype(A, /obj/projectile))
unfreeze_projectile(A)
else if(istype(A, /obj/mecha))
unfreeze_mecha(A)
UnregisterSignal(A, COMSIG_MOVABLE_PRE_MOVE)
UnregisterSignal(A, COMSIG_ITEM_PICKUP)
escape_the_negative_zone(A)
A.move_resist = frozen_things[A]
frozen_things -= A
global_frozen_atoms -= A
/datum/proximity_monitor/advanced/timestop/proc/freeze_mecha(obj/mecha/M)
M.completely_disabled = TRUE
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_mecha(obj/mecha/M)
M.completely_disabled = FALSE
/datum/proximity_monitor/advanced/timestop/proc/freeze_throwing(atom/movable/AM)
var/datum/thrownthing/T = AM.throwing
T.paused = TRUE
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_throwing(atom/movable/AM)
var/datum/thrownthing/T = AM.throwing
if(T)
T.paused = FALSE
/datum/proximity_monitor/advanced/timestop/proc/freeze_turf(turf/T)
into_the_negative_zone(T)
frozen_turfs += T
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_turf(turf/T)
escape_the_negative_zone(T)
/datum/proximity_monitor/advanced/timestop/proc/freeze_structure(obj/O)
into_the_negative_zone(O)
frozen_structures += O
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_structure(obj/O)
escape_the_negative_zone(O)
/datum/proximity_monitor/advanced/timestop/process()
for(var/i in frozen_mobs)
var/mob/living/m = i
m.Stun(20, 1, 1)
/datum/proximity_monitor/advanced/timestop/setup_field_turf(turf/T)
for(var/i in T.contents)
freeze_atom(i)
freeze_turf(T)
return ..()
/datum/proximity_monitor/advanced/timestop/proc/freeze_projectile(obj/projectile/P)
P.paused = TRUE
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_projectile(obj/projectile/P)
P.paused = FALSE
/datum/proximity_monitor/advanced/timestop/proc/freeze_mob(mob/living/L)
frozen_mobs += L
L.Stun(20, 1, 1)
ADD_TRAIT(L, TRAIT_MUTE, TIMESTOP_TRAIT)
walk(L, 0) //stops them mid pathing even if they're stunimmune
if(isanimal(L))
var/mob/living/simple_animal/S = L
S.toggle_ai(AI_OFF)
if(ishostile(L))
var/mob/living/simple_animal/hostile/H = L
H.LoseTarget()
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_mob(mob/living/L)
L.AdjustStun(-20, 1, 1)
REMOVE_TRAIT(L, TRAIT_MUTE, TIMESTOP_TRAIT)
frozen_mobs -= L
if(isanimal(L))
var/mob/living/simple_animal/S = L
S.toggle_ai(initial(S.AIStatus))
//you don't look quite right, is something the matter?
/datum/proximity_monitor/advanced/timestop/proc/into_the_negative_zone(atom/A)
A.add_atom_colour(list(-1,0,0,0, 0,-1,0,0, 0,0,-1,0, 0,0,0,1, 1,1,1,0), TEMPORARY_COLOUR_PRIORITY)
//let's put some colour back into your cheeks
/datum/proximity_monitor/advanced/timestop/proc/escape_the_negative_zone(atom/A)
A.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)