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* Kills obj/item/projectile in favour of obj/projectile * Resolves conflicts properly * fixes that one map * it lives
30 lines
754 B
Plaintext
30 lines
754 B
Plaintext
/obj/item/ammo_casing/energy/gravity
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e_cost = 0
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fire_sound = 'sound/weapons/wave.ogg'
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select_name = "gravity"
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delay = 50
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var/obj/item/gun/energy/gravity_gun/gun
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/obj/item/ammo_casing/energy/gravity/Initialize(mapload)
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if(istype(loc,/obj/item/gun/energy/gravity_gun))
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gun = loc
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. = ..()
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/obj/item/ammo_casing/energy/gravity/Destroy()
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gun = null
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. = ..()
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/obj/item/ammo_casing/energy/gravity/repulse
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projectile_type = /obj/projectile/gravityrepulse
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select_name = "repulse"
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/obj/item/ammo_casing/energy/gravity/attract
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projectile_type = /obj/projectile/gravityattract
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select_name = "attract"
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/obj/item/ammo_casing/energy/gravity/chaos
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projectile_type = /obj/projectile/gravitychaos
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select_name = "chaos"
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