Files
fulpstation/code/modules/projectiles/ammunition/energy/laser.dm
nemvar a148cae769 Kills obj/item/projectile in favour of obj/projectile (#46692)
* Kills obj/item/projectile in favour of obj/projectile

* Resolves conflicts properly

* fixes that one map

* it lives
2019-10-06 13:37:24 -04:00

71 lines
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/obj/item/ammo_casing/energy/laser
projectile_type = /obj/projectile/beam/laser
select_name = "kill"
/obj/item/ammo_casing/energy/lasergun
projectile_type = /obj/projectile/beam/laser
e_cost = 83
select_name = "kill"
/obj/item/ammo_casing/energy/lasergun/old
projectile_type = /obj/projectile/beam/laser
e_cost = 200
select_name = "kill"
/obj/item/ammo_casing/energy/laser/hos
e_cost = 120
/obj/item/ammo_casing/energy/laser/practice
projectile_type = /obj/projectile/beam/practice
select_name = "practice"
harmful = FALSE
/obj/item/ammo_casing/energy/laser/scatter
projectile_type = /obj/projectile/beam/scatter
pellets = 5
variance = 25
select_name = "scatter"
/obj/item/ammo_casing/energy/laser/scatter/disabler
projectile_type = /obj/projectile/beam/disabler
pellets = 3
variance = 15
harmful = FALSE
/obj/item/ammo_casing/energy/laser/heavy
projectile_type = /obj/projectile/beam/laser/heavylaser
select_name = "anti-vehicle"
fire_sound = 'sound/weapons/lasercannonfire.ogg'
/obj/item/ammo_casing/energy/laser/pulse
projectile_type = /obj/projectile/beam/pulse
e_cost = 200
select_name = "DESTROY"
fire_sound = 'sound/weapons/pulse.ogg'
/obj/item/ammo_casing/energy/laser/bluetag
projectile_type = /obj/projectile/beam/lasertag/bluetag
select_name = "bluetag"
harmful = FALSE
/obj/item/ammo_casing/energy/laser/bluetag/hitscan
projectile_type = /obj/projectile/beam/lasertag/bluetag/hitscan
/obj/item/ammo_casing/energy/laser/redtag
projectile_type = /obj/projectile/beam/lasertag/redtag
select_name = "redtag"
harmful = FALSE
/obj/item/ammo_casing/energy/laser/redtag/hitscan
projectile_type = /obj/projectile/beam/lasertag/redtag/hitscan
/obj/item/ammo_casing/energy/xray
projectile_type = /obj/projectile/beam/xray
e_cost = 50
fire_sound = 'sound/weapons/laser3.ogg'
/obj/item/ammo_casing/energy/mindflayer
projectile_type = /obj/projectile/beam/mindflayer
select_name = "MINDFUCK"
fire_sound = 'sound/weapons/laser.ogg'