mirror of
https://github.com/fulpstation/fulpstation.git
synced 2025-12-10 10:01:40 +00:00
* Removes hacky see in darkness invisibility bullshit, uses planes. Also removed the use of invisibility for ghosts of others, instead using override images. Per client lighting visibility now has 4 levels, all on, all off, and two midways, this allows for things to be able to see in the dark while still being able to see what is dark and what has light, ghosts and aliens and other shit can cycle between all 4, other things were given one of the 3 values depending. * Remove qdel global var search. * Cleans up code, makes changing lighting/NV level easier.
344 lines
12 KiB
Plaintext
344 lines
12 KiB
Plaintext
SUBSYSTEM_DEF(garbage)
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name = "Garbage"
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priority = 15
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wait = 5
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flags = SS_FIRE_IN_LOBBY|SS_POST_FIRE_TIMING|SS_BACKGROUND|SS_NO_INIT
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var/collection_timeout = 3000// deciseconds to wait to let running procs finish before we just say fuck it and force del() the object
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var/delslasttick = 0 // number of del()'s we've done this tick
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var/gcedlasttick = 0 // number of things that gc'ed last tick
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var/totaldels = 0
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var/totalgcs = 0
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var/highest_del_time = 0
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var/highest_del_tickusage = 0
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var/list/queue = list() // list of refID's of things that should be garbage collected
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// refID's are associated with the time at which they time out and need to be manually del()
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// we do this so we aren't constantly locating them and preventing them from being gc'd
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var/list/tobequeued = list() //We store the references of things to be added to the queue seperately so we can spread out GC overhead over a few ticks
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var/list/didntgc = list() // list of all types that have failed to GC associated with the number of times that's happened.
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// the types are stored as strings
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var/list/sleptDestroy = list() //Same as above but these are paths that slept during their Destroy call
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var/list/noqdelhint = list()// list of all types that do not return a QDEL_HINT
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// all types that did not respect qdel(A, force=TRUE) and returned one
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// of the immortality qdel hints
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var/list/noforcerespect = list()
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#ifdef TESTING
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var/list/qdel_list = list() // list of all types that have been qdel()eted
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#endif
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/datum/controller/subsystem/garbage/stat_entry(msg)
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msg += "Q:[queue.len]|D:[delslasttick]|G:[gcedlasttick]|"
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msg += "GR:"
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if (!(delslasttick+gcedlasttick))
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msg += "n/a|"
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else
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msg += "[round((gcedlasttick/(delslasttick+gcedlasttick))*100, 0.01)]%|"
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msg += "TD:[totaldels]|TG:[totalgcs]|"
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if (!(totaldels+totalgcs))
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msg += "n/a|"
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else
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msg += "TGR:[round((totalgcs/(totaldels+totalgcs))*100, 0.01)]%"
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..(msg)
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/datum/controller/subsystem/garbage/fire()
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HandleToBeQueued()
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if(state == SS_RUNNING)
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HandleQueue()
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//If you see this proc high on the profile, what you are really seeing is the garbage collection/soft delete overhead in byond.
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//Don't attempt to optimize, not worth the effort.
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/datum/controller/subsystem/garbage/proc/HandleToBeQueued()
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var/list/tobequeued = src.tobequeued
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var/starttime = world.time
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var/starttimeofday = world.timeofday
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while(tobequeued.len && starttime == world.time && starttimeofday == world.timeofday)
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if (MC_TICK_CHECK)
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break
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var/ref = tobequeued[1]
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Queue(ref)
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tobequeued.Cut(1, 2)
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/datum/controller/subsystem/garbage/proc/HandleQueue()
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delslasttick = 0
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gcedlasttick = 0
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var/time_to_kill = world.time - collection_timeout // Anything qdel() but not GC'd BEFORE this time needs to be manually del()
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var/list/queue = src.queue
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var/starttime = world.time
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var/starttimeofday = world.timeofday
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while(queue.len && starttime == world.time && starttimeofday == world.timeofday)
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if (MC_TICK_CHECK)
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break
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var/refID = queue[1]
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if (!refID)
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queue.Cut(1, 2)
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continue
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var/GCd_at_time = queue[refID]
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if(GCd_at_time > time_to_kill)
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break // Everything else is newer, skip them
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queue.Cut(1, 2)
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var/datum/A
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A = locate(refID)
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if (A && A.gc_destroyed == GCd_at_time) // So if something else coincidently gets the same ref, it's not deleted by mistake
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#ifdef GC_FAILURE_HARD_LOOKUP
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A.find_references()
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#endif
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// Something's still referring to the qdel'd object. Kill it.
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var/type = A.type
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testing("GC: -- \ref[A] | [type] was unable to be GC'd and was deleted --")
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didntgc["[type]"]++
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var/time = world.timeofday
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var/tick = world.tick_usage
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var/ticktime = world.time
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del(A)
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tick = (world.tick_usage-tick+((world.time-ticktime)/world.tick_lag*100))
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if (tick > highest_del_tickusage)
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highest_del_tickusage = tick
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time = world.timeofday - time
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if (!time && TICK_DELTA_TO_MS(tick) > 1)
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time = TICK_DELTA_TO_MS(tick)/100
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if (time > highest_del_time)
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highest_del_time = time
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if (time > 10)
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log_game("Error: [type]([refID]) took longer then 1 second to delete (took [time/10] seconds to delete)")
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message_admins("Error: [type]([refID]) took longer then 1 second to delete (took [time/10] seconds to delete).")
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postpone(time/5)
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break
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++delslasttick
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++totaldels
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else
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++gcedlasttick
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++totalgcs
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/datum/controller/subsystem/garbage/proc/QueueForQueuing(datum/A)
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if (istype(A) && A.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
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tobequeued += A
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A.gc_destroyed = GC_QUEUED_FOR_QUEUING
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/datum/controller/subsystem/garbage/proc/Queue(datum/A)
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if (!istype(A) || (!isnull(A.gc_destroyed) && A.gc_destroyed >= 0))
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return
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if (A.gc_destroyed == GC_QUEUED_FOR_HARD_DEL)
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del(A)
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return
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var/gctime = world.time
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var/refid = "\ref[A]"
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A.gc_destroyed = gctime
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if (queue[refid])
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queue -= refid // Removing any previous references that were GC'd so that the current object will be at the end of the list.
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queue[refid] = gctime
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/datum/controller/subsystem/garbage/proc/HardQueue(datum/A)
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if (istype(A) && A.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
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tobequeued += A
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A.gc_destroyed = GC_QUEUED_FOR_HARD_DEL
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/datum/controller/subsystem/garbage/Recover()
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if (istype(SSgarbage.queue))
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queue |= SSgarbage.queue
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if (istype(SSgarbage.tobequeued))
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tobequeued |= SSgarbage.tobequeued
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// Should be treated as a replacement for the 'del' keyword.
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// Datums passed to this will be given a chance to clean up references to allow the GC to collect them.
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/proc/qdel(datum/D, force=FALSE)
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if(!D)
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return
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#ifdef TESTING
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SSgarbage.qdel_list += "[D.type]"
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#endif
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if(!istype(D))
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del(D)
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else if(isnull(D.gc_destroyed))
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D.gc_destroyed = GC_CURRENTLY_BEING_QDELETED
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var/start_time = world.time
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var/hint = D.Destroy(force) // Let our friend know they're about to get fucked up.
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if(world.time != start_time)
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SSgarbage.sleptDestroy["[D.type]"]++
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if(!D)
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return
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switch(hint)
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if (QDEL_HINT_QUEUE) //qdel should queue the object for deletion.
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SSgarbage.QueueForQueuing(D)
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if (QDEL_HINT_IWILLGC)
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D.gc_destroyed = world.time
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return
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if (QDEL_HINT_LETMELIVE) //qdel should let the object live after calling destory.
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if(!force)
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D.gc_destroyed = null //clear the gc variable (important!)
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return
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// Returning LETMELIVE after being told to force destroy
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// indicates the objects Destroy() does not respect force
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if(!SSgarbage.noforcerespect["[D.type]"])
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SSgarbage.noforcerespect["[D.type]"] = "[D.type]"
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testing("WARNING: [D.type] has been force deleted, but is \
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returning an immortal QDEL_HINT, indicating it does \
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not respect the force flag for qdel(). It has been \
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placed in the queue, further instances of this type \
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will also be queued.")
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SSgarbage.QueueForQueuing(D)
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if (QDEL_HINT_HARDDEL) //qdel should assume this object won't gc, and queue a hard delete using a hard reference to save time from the locate()
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SSgarbage.HardQueue(D)
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if (QDEL_HINT_HARDDEL_NOW) //qdel should assume this object won't gc, and hard del it post haste.
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del(D)
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if (QDEL_HINT_FINDREFERENCE)//qdel will, if TESTING is enabled, display all references to this object, then queue the object for deletion.
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SSgarbage.QueueForQueuing(D)
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#ifdef TESTING
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D.find_references()
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#endif
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else
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if(!SSgarbage.noqdelhint["[D.type]"])
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SSgarbage.noqdelhint["[D.type]"] = "[D.type]"
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testing("WARNING: [D.type] is not returning a qdel hint. It is being placed in the queue. Further instances of this type will also be queued.")
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SSgarbage.QueueForQueuing(D)
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else if(D.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
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CRASH("[D.type] destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic")
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// Default implementation of clean-up code.
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// This should be overridden to remove all references pointing to the object being destroyed.
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// Return the appropriate QDEL_HINT; in most cases this is QDEL_HINT_QUEUE.
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/datum/proc/Destroy(force=FALSE)
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tag = null
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var/list/timers = active_timers
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active_timers = null
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for(var/thing in timers)
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var/datum/timedevent/timer = thing
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if (timer.spent)
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continue
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qdel(timer)
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return QDEL_HINT_QUEUE
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/datum/var/gc_destroyed //Time when this object was destroyed.
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#ifdef TESTING
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/datum/var/running_find_references
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/datum/var/last_find_references = 0
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/datum/verb/find_refs()
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set category = "Debug"
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set name = "Find References"
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set background = 1
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set src in world
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find_references(FALSE)
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/datum/proc/find_references(skip_alert)
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running_find_references = type
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if(usr && usr.client)
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if(usr.client.running_find_references)
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testing("CANCELLED search for references to a [usr.client.running_find_references].")
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usr.client.running_find_references = null
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running_find_references = null
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//restart the garbage collector
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SSgarbage.can_fire = 1
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SSgarbage.next_fire = world.time + world.tick_lag
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return
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if(!skip_alert)
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if(alert("Running this will lock everything up for about 5 minutes. Would you like to begin the search?", "Find References", "Yes", "No") == "No")
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running_find_references = null
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return
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//this keeps the garbage collector from failing to collect objects being searched for in here
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SSgarbage.can_fire = 0
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if(usr && usr.client)
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usr.client.running_find_references = type
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testing("Beginning search for references to a [type].")
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last_find_references = world.time
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DoSearchVar(GLOB)
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for(var/datum/thing in world)
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DoSearchVar(thing, "WorldRef: [thing]")
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testing("Completed search for references to a [type].")
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if(usr && usr.client)
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usr.client.running_find_references = null
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running_find_references = null
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//restart the garbage collector
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SSgarbage.can_fire = 1
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SSgarbage.next_fire = world.time + world.tick_lag
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/client/verb/purge_all_destroyed_objects()
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set category = "Debug"
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if(SSgarbage)
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while(SSgarbage.queue.len)
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var/datum/o = locate(SSgarbage.queue[1])
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if(istype(o) && o.gc_destroyed)
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del(o)
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SSgarbage.totaldels++
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SSgarbage.queue.Cut(1, 2)
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/datum/verb/qdel_then_find_references()
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set category = "Debug"
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set name = "qdel() then Find References"
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set background = 1
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set src in world
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qdel(src)
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if(!running_find_references)
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find_references(TRUE)
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/client/verb/show_qdeleted()
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set category = "Debug"
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set name = "Show qdel() Log"
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set desc = "Render the qdel() log and display it"
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var/dat = "<B>List of things that have been qdel()eted this round</B><BR><BR>"
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var/tmplist = list()
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for(var/elem in SSgarbage.qdel_list)
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if(!(elem in tmplist))
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tmplist[elem] = 0
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tmplist[elem]++
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for(var/path in tmplist)
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dat += "[path] - [tmplist[path]] times<BR>"
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usr << browse(dat, "window=qdeletedlog")
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/datum/proc/DoSearchVar(X, Xname)
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if(usr && usr.client && !usr.client.running_find_references) return
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if(istype(X, /datum))
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var/datum/D = X
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if(D.last_find_references == last_find_references)
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return
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D.last_find_references = last_find_references
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for(var/V in D.vars)
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for(var/varname in D.vars)
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var/variable = D.vars[varname]
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if(variable == src)
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testing("Found [src.type] \ref[src] in [D.type]'s [varname] var. [Xname]")
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else if(islist(variable))
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if(src in variable)
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testing("Found [src.type] \ref[src] in [D.type]'s [varname] list var. Global: [Xname]")
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#ifdef GC_FAILURE_HARD_LOOKUP
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for(var/I in variable)
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DoSearchVar(I, TRUE)
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else
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DoSearchVar(variable, "[Xname]: [varname]")
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#endif
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else if(islist(X))
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if(src in X)
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testing("Found [src.type] \ref[src] in list [Xname].")
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#ifdef GC_FAILURE_HARD_LOOKUP
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for(var/I in X)
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DoSearchVar(I, Xname + ": list")
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#else
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CHECK_TICK
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#endif
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#endif
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