Files
fulpstation/code/modules/mob/living/carbon/human/human.dm
Kierany9 14fa6040e5 Assimilation 2.0: Not quite a big enough PR to be worthy of the 2.0 title but almost (#42607)
* one

* ???

* big

* sprites

* it is done

* oofs

* no more bad jokes

* location -> reception

* i forgot a feature lmao

* yo lemme nerf this op power

* adjust removal and makes panic less insane

* hey i forgot another feature

* one mind removals

* *laser eyes meme*

* Disables multiple one minds for real this time
2019-02-12 20:02:23 -05:00

1058 lines
44 KiB
Plaintext

/mob/living/carbon/human
name = "Unknown"
real_name = "Unknown"
icon = 'icons/mob/human.dmi'
icon_state = "human_basic"
appearance_flags = KEEP_TOGETHER|TILE_BOUND|PIXEL_SCALE
/mob/living/carbon/human/Initialize()
verbs += /mob/living/proc/mob_sleep
verbs += /mob/living/proc/lay_down
icon_state = "" //Remove the inherent human icon that is visible on the map editor. We're rendering ourselves limb by limb, having it still be there results in a bug where the basic human icon appears below as south in all directions and generally looks nasty.
//initialize limbs first
create_bodyparts()
//initialize dna. for spawned humans; overwritten by other code
create_dna(src)
randomize_human(src)
dna.initialize_dna()
if(dna.species)
set_species(dna.species.type)
//initialise organs
create_internal_organs() //most of it is done in set_species now, this is only for parent call
physiology = new()
handcrafting = new()
. = ..()
AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, .proc/clean_blood)))
/mob/living/carbon/human/ComponentInitialize()
. = ..()
if(!CONFIG_GET(flag/disable_human_mood))
AddComponent(/datum/component/mood)
/mob/living/carbon/human/Destroy()
QDEL_NULL(physiology)
return ..()
/mob/living/carbon/human/OpenCraftingMenu()
handcrafting.ui_interact(src)
/mob/living/carbon/human/prepare_data_huds()
//Update med hud images...
..()
//...sec hud images...
sec_hud_set_ID()
sec_hud_set_implants()
sec_hud_set_security_status()
//...and display them.
add_to_all_human_data_huds()
/mob/living/carbon/human/Stat()
..()
if(statpanel("Status"))
stat(null, "Intent: [a_intent]")
stat(null, "Move Mode: [m_intent]")
if (internal)
if (!internal.air_contents)
qdel(internal)
else
stat("Internal Atmosphere Info", internal.name)
stat("Tank Pressure", internal.air_contents.return_pressure())
stat("Distribution Pressure", internal.distribute_pressure)
if(mind)
var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
if(changeling)
stat("Chemical Storage", "[changeling.chem_charges]/[changeling.chem_storage]")
stat("Absorbed DNA", changeling.absorbedcount)
var/datum/antagonist/hivemind/hivemind = mind.has_antag_datum(/datum/antagonist/hivemind)
if(hivemind)
stat("Hivemind Vessels", "[hivemind.hive_size] (+[hivemind.size_mod])")
stat("Psychic Link Duration", "[(hivemind.track_bonus + TRACKER_DEFAULT_TIME)/10] seconds")
//NINJACODE
if(istype(wear_suit, /obj/item/clothing/suit/space/space_ninja)) //Only display if actually a ninja.
var/obj/item/clothing/suit/space/space_ninja/SN = wear_suit
if(statpanel("SpiderOS"))
stat("SpiderOS Status:","[SN.s_initialized ? "Initialized" : "Disabled"]")
stat("Current Time:", "[station_time_timestamp()]")
if(SN.s_initialized)
//Suit gear
stat("Energy Charge:", "[round(SN.cell.charge/100)]%")
stat("Smoke Bombs:", "\Roman [SN.s_bombs]")
//Ninja status
stat("Fingerprints:", "[md5(dna.uni_identity)]")
stat("Unique Identity:", "[dna.unique_enzymes]")
stat("Overall Status:", "[stat > 1 ? "dead" : "[health]% healthy"]")
stat("Nutrition Status:", "[nutrition]")
stat("Oxygen Loss:", "[getOxyLoss()]")
stat("Toxin Levels:", "[getToxLoss()]")
stat("Burn Severity:", "[getFireLoss()]")
stat("Brute Trauma:", "[getBruteLoss()]")
stat("Radiation Levels:","[radiation] rad")
stat("Body Temperature:","[bodytemperature-T0C] degrees C ([bodytemperature*1.8-459.67] degrees F)")
//Diseases
if(diseases.len)
stat("Viruses:", null)
for(var/thing in diseases)
var/datum/disease/D = thing
stat("*", "[D.name], Type: [D.spread_text], Stage: [D.stage]/[D.max_stages], Possible Cure: [D.cure_text]")
/mob/living/carbon/human/show_inv(mob/user)
user.set_machine(src)
var/has_breathable_mask = istype(wear_mask, /obj/item/clothing/mask)
var/list/obscured = check_obscured_slots()
var/list/dat = list()
dat += "<table>"
for(var/i in 1 to held_items.len)
var/obj/item/I = get_item_for_held_index(i)
dat += "<tr><td><B>[get_held_index_name(i)]:</B></td><td><A href='?src=[REF(src)];item=[SLOT_HANDS];hand_index=[i]'>[(I && !(I.item_flags & ABSTRACT)) ? I : "<font color=grey>Empty</font>"]</a></td></tr>"
dat += "<tr><td>&nbsp;</td></tr>"
dat += "<tr><td><B>Back:</B></td><td><A href='?src=[REF(src)];item=[SLOT_BACK]'>[(back && !(back.item_flags & ABSTRACT)) ? back : "<font color=grey>Empty</font>"]</A>"
if(has_breathable_mask && istype(back, /obj/item/tank))
dat += "&nbsp;<A href='?src=[REF(src)];internal=[SLOT_BACK]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "</td></tr><tr><td>&nbsp;</td></tr>"
dat += "<tr><td><B>Head:</B></td><td><A href='?src=[REF(src)];item=[SLOT_HEAD]'>[(head && !(head.item_flags & ABSTRACT)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
if(SLOT_WEAR_MASK in obscured)
dat += "<tr><td><font color=grey><B>Mask:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Mask:</B></td><td><A href='?src=[REF(src)];item=[SLOT_WEAR_MASK]'>[(wear_mask && !(wear_mask.item_flags & ABSTRACT)) ? wear_mask : "<font color=grey>Empty</font>"]</A></td></tr>"
if(SLOT_NECK in obscured)
dat += "<tr><td><font color=grey><B>Neck:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Neck:</B></td><td><A href='?src=[REF(src)];item=[SLOT_NECK]'>[(wear_neck && !(wear_neck.item_flags & ABSTRACT)) ? wear_neck : "<font color=grey>Empty</font>"]</A></td></tr>"
if(SLOT_GLASSES in obscured)
dat += "<tr><td><font color=grey><B>Eyes:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Eyes:</B></td><td><A href='?src=[REF(src)];item=[SLOT_GLASSES]'>[(glasses && !(glasses.item_flags & ABSTRACT)) ? glasses : "<font color=grey>Empty</font>"]</A></td></tr>"
if(SLOT_EARS in obscured)
dat += "<tr><td><font color=grey><B>Ears:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Ears:</B></td><td><A href='?src=[REF(src)];item=[SLOT_EARS]'>[(ears && !(ears.item_flags & ABSTRACT)) ? ears : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td>&nbsp;</td></tr>"
dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=[REF(src)];item=[SLOT_WEAR_SUIT]'>[(wear_suit && !(wear_suit.item_flags & ABSTRACT)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
if(wear_suit)
if(SLOT_S_STORE in obscured)
dat += "<tr><td><font color=grey>&nbsp;&#8627;<B>Suit Storage:</B></font></td></tr>"
else
dat += "<tr><td>&nbsp;&#8627;<B>Suit Storage:</B></td><td><A href='?src=[REF(src)];item=[SLOT_S_STORE]'>[(s_store && !(s_store.item_flags & ABSTRACT)) ? s_store : "<font color=grey>Empty</font>"]</A>"
if(has_breathable_mask && istype(s_store, /obj/item/tank))
dat += "&nbsp;<A href='?src=[REF(src)];internal=[SLOT_S_STORE]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "</td></tr>"
else
dat += "<tr><td><font color=grey>&nbsp;&#8627;<B>Suit Storage:</B></font></td></tr>"
if(SLOT_SHOES in obscured)
dat += "<tr><td><font color=grey><B>Shoes:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Shoes:</B></td><td><A href='?src=[REF(src)];item=[SLOT_SHOES]'>[(shoes && !(shoes.item_flags & ABSTRACT)) ? shoes : "<font color=grey>Empty</font>"]</A></td></tr>"
if(SLOT_GLOVES in obscured)
dat += "<tr><td><font color=grey><B>Gloves:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Gloves:</B></td><td><A href='?src=[REF(src)];item=[SLOT_GLOVES]'>[(gloves && !(gloves.item_flags & ABSTRACT)) ? gloves : "<font color=grey>Empty</font>"]</A></td></tr>"
if(SLOT_W_UNIFORM in obscured)
dat += "<tr><td><font color=grey><B>Uniform:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Uniform:</B></td><td><A href='?src=[REF(src)];item=[SLOT_W_UNIFORM]'>[(w_uniform && !(w_uniform.item_flags & ABSTRACT)) ? w_uniform : "<font color=grey>Empty</font>"]</A></td></tr>"
if((w_uniform == null && !(dna && dna.species.nojumpsuit)) || (SLOT_W_UNIFORM in obscured))
dat += "<tr><td><font color=grey>&nbsp;&#8627;<B>Pockets:</B></font></td></tr>"
dat += "<tr><td><font color=grey>&nbsp;&#8627;<B>ID:</B></font></td></tr>"
dat += "<tr><td><font color=grey>&nbsp;&#8627;<B>Belt:</B></font></td></tr>"
else
dat += "<tr><td>&nbsp;&#8627;<B>Belt:</B></td><td><A href='?src=[REF(src)];item=[SLOT_BELT]'>[(belt && !(belt.item_flags & ABSTRACT)) ? belt : "<font color=grey>Empty</font>"]</A>"
if(has_breathable_mask && istype(belt, /obj/item/tank))
dat += "&nbsp;<A href='?src=[REF(src)];internal=[SLOT_BELT]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "</td></tr>"
dat += "<tr><td>&nbsp;&#8627;<B>Pockets:</B></td><td><A href='?src=[REF(src)];pockets=left'>[(l_store && !(l_store.item_flags & ABSTRACT)) ? "Left (Full)" : "<font color=grey>Left (Empty)</font>"]</A>"
dat += "&nbsp;<A href='?src=[REF(src)];pockets=right'>[(r_store && !(r_store.item_flags & ABSTRACT)) ? "Right (Full)" : "<font color=grey>Right (Empty)</font>"]</A></td></tr>"
dat += "<tr><td>&nbsp;&#8627;<B>ID:</B></td><td><A href='?src=[REF(src)];item=[SLOT_WEAR_ID]'>[(wear_id && !(wear_id.item_flags & ABSTRACT)) ? wear_id : "<font color=grey>Empty</font>"]</A></td></tr>"
if(handcuffed)
dat += "<tr><td><B>Handcuffed:</B> <A href='?src=[REF(src)];item=[SLOT_HANDCUFFED]'>Remove</A></td></tr>"
if(legcuffed)
dat += "<tr><td><A href='?src=[REF(src)];item=[SLOT_LEGCUFFED]'>Legcuffed</A></td></tr>"
dat += {"</table>
<A href='?src=[REF(user)];mach_close=mob[REF(src)]'>Close</A>
"}
var/datum/browser/popup = new(user, "mob[REF(src)]", "[src]", 440, 510)
popup.set_content(dat.Join())
popup.open()
// called when something steps onto a human
// this could be made more general, but for now just handle mulebot
/mob/living/carbon/human/Crossed(atom/movable/AM)
var/mob/living/simple_animal/bot/mulebot/MB = AM
if(istype(MB))
MB.RunOver(src)
spreadFire(AM)
/mob/living/carbon/human/Topic(href, href_list)
if(href_list["embedded_object"] && usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
var/obj/item/bodypart/L = locate(href_list["embedded_limb"]) in bodyparts
if(!L)
return
var/obj/item/I = locate(href_list["embedded_object"]) in L.embedded_objects
if(!I || I.loc != src) //no item, no limb, or item is not in limb or in the person anymore
return
var/time_taken = I.embedding.embedded_unsafe_removal_time*I.w_class
usr.visible_message("<span class='warning'>[usr] attempts to remove [I] from [usr.p_their()] [L.name].</span>","<span class='notice'>You attempt to remove [I] from your [L.name]... (It will take [DisplayTimeText(time_taken)].)</span>")
if(do_after(usr, time_taken, needhand = 1, target = src))
if(!I || !L || I.loc != src || !(I in L.embedded_objects))
return
L.embedded_objects -= I
L.receive_damage(I.embedding.embedded_unsafe_removal_pain_multiplier*I.w_class)//It hurts to rip it out, get surgery you dingus.
I.forceMove(get_turf(src))
usr.put_in_hands(I)
usr.emote("scream")
usr.visible_message("[usr] successfully rips [I] out of [usr.p_their()] [L.name]!","<span class='notice'>You successfully remove [I] from your [L.name].</span>")
if(!has_embedded_objects())
clear_alert("embeddedobject")
SEND_SIGNAL(usr, COMSIG_CLEAR_MOOD_EVENT, "embedded")
return
if(href_list["item"]) //canUseTopic check for this is handled by mob/Topic()
var/slot = text2num(href_list["item"])
if(slot in check_obscured_slots(TRUE))
to_chat(usr, "<span class='warning'>You can't reach that! Something is covering it.</span>")
return
if(href_list["pockets"] && usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY)) //TODO: Make it match (or intergrate it into) strippanel so you get 'item cannot fit here' warnings if mob_can_equip fails
var/pocket_side = href_list["pockets"]
var/pocket_id = (pocket_side == "right" ? SLOT_R_STORE : SLOT_L_STORE)
var/obj/item/pocket_item = (pocket_id == SLOT_R_STORE ? r_store : l_store)
var/obj/item/place_item = usr.get_active_held_item() // Item to place in the pocket, if it's empty
var/delay_denominator = 1
if(pocket_item && !(pocket_item.item_flags & ABSTRACT))
if(pocket_item.has_trait(TRAIT_NODROP))
to_chat(usr, "<span class='warning'>You try to empty [src]'s [pocket_side] pocket, it seems to be stuck!</span>")
to_chat(usr, "<span class='notice'>You try to empty [src]'s [pocket_side] pocket.</span>")
else if(place_item && place_item.mob_can_equip(src, usr, pocket_id, 1) && !(place_item.item_flags & ABSTRACT))
to_chat(usr, "<span class='notice'>You try to place [place_item] into [src]'s [pocket_side] pocket.</span>")
delay_denominator = 4
else
return
if(do_mob(usr, src, POCKET_STRIP_DELAY/delay_denominator)) //placing an item into the pocket is 4 times faster
if(pocket_item)
if(pocket_item == (pocket_id == SLOT_R_STORE ? r_store : l_store)) //item still in the pocket we search
dropItemToGround(pocket_item)
else
if(place_item)
if(place_item.mob_can_equip(src, usr, pocket_id, FALSE, TRUE))
usr.temporarilyRemoveItemFromInventory(place_item, TRUE)
equip_to_slot(place_item, pocket_id, TRUE)
//do nothing otherwise
//updating inv screen after handled by living/Topic()
else
// Display a warning if the user mocks up
to_chat(src, "<span class='warning'>You feel your [pocket_side] pocket being fumbled with!</span>")
///////HUDs///////
if(href_list["hud"])
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
var/perpname = get_face_name(get_id_name(""))
if(istype(H.glasses, /obj/item/clothing/glasses/hud) || istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud))
var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.general)
if(href_list["photo_front"] || href_list["photo_side"])
if(R)
if(!H.canUseHUD())
return
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/medical))
return
var/obj/item/photo/P = null
if(href_list["photo_front"])
P = R.fields["photo_front"]
else if(href_list["photo_side"])
P = R.fields["photo_side"]
if(P)
P.show(H)
if(href_list["hud"] == "m")
if(istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/medical))
if(href_list["p_stat"])
var/health_status = input(usr, "Specify a new physical status for this person.", "Medical HUD", R.fields["p_stat"]) in list("Active", "Physically Unfit", "*Unconscious*", "*Deceased*", "Cancel")
if(R)
if(!H.canUseHUD())
return
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/health) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/medical))
return
if(health_status && health_status != "Cancel")
R.fields["p_stat"] = health_status
return
if(href_list["m_stat"])
var/health_status = input(usr, "Specify a new mental status for this person.", "Medical HUD", R.fields["m_stat"]) in list("Stable", "*Watch*", "*Unstable*", "*Insane*", "Cancel")
if(R)
if(!H.canUseHUD())
return
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/health) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/medical))
return
if(health_status && health_status != "Cancel")
R.fields["m_stat"] = health_status
return
if(href_list["evaluation"])
if(!getBruteLoss() && !getFireLoss() && !getOxyLoss() && getToxLoss() < 20)
to_chat(usr, "<span class='notice'>No external injuries detected.</span><br>")
return
var/span = "notice"
var/status = ""
if(getBruteLoss())
to_chat(usr, "<b>Physical trauma analysis:</b>")
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
var/brutedamage = BP.brute_dam
if(brutedamage > 0)
status = "received minor physical injuries."
span = "notice"
if(brutedamage > 20)
status = "been seriously damaged."
span = "danger"
if(brutedamage > 40)
status = "sustained major trauma!"
span = "userdanger"
if(brutedamage)
to_chat(usr, "<span class='[span]'>[BP] appears to have [status]</span>")
if(getFireLoss())
to_chat(usr, "<b>Analysis of skin burns:</b>")
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
var/burndamage = BP.burn_dam
if(burndamage > 0)
status = "signs of minor burns."
span = "notice"
if(burndamage > 20)
status = "serious burns."
span = "danger"
if(burndamage > 40)
status = "major burns!"
span = "userdanger"
if(burndamage)
to_chat(usr, "<span class='[span]'>[BP] appears to have [status]</span>")
if(getOxyLoss())
to_chat(usr, "<span class='danger'>Patient has signs of suffocation, emergency treatment may be required!</span>")
if(getToxLoss() > 20)
to_chat(usr, "<span class='danger'>Gathered data is inconsistent with the analysis, possible cause: poisoning.</span>")
if(href_list["hud"] == "s")
if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security))
if(usr.stat || usr == src) //|| !usr.canmove || usr.restrained()) Fluff: Sechuds have eye-tracking technology and sets 'arrest' to people that the wearer looks and blinks at.
return //Non-fluff: This allows sec to set people to arrest as they get disarmed or beaten
// Checks the user has security clearence before allowing them to change arrest status via hud, comment out to enable all access
var/allowed_access = null
var/obj/item/clothing/glasses/hud/security/G = H.glasses
if(istype(G) && (G.obj_flags & EMAGGED))
allowed_access = "@%&ERROR_%$*"
else //Implant and standard glasses check access
if(H.wear_id)
var/list/access = H.wear_id.GetAccess()
if(ACCESS_SEC_DOORS in access)
allowed_access = H.get_authentification_name()
if(!allowed_access)
to_chat(H, "<span class='warning'>ERROR: Invalid Access</span>")
return
if(perpname)
R = find_record("name", perpname, GLOB.data_core.security)
if(R)
if(href_list["status"])
var/setcriminal = input(usr, "Specify a new criminal status for this person.", "Security HUD", R.fields["criminal"]) in list("None", "*Arrest*", "Incarcerated", "Paroled", "Discharged", "Cancel")
if(setcriminal != "Cancel")
if(R)
if(H.canUseHUD())
if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security))
investigate_log("[key_name(src)] has been set from [R.fields["criminal"]] to [setcriminal] by [key_name(usr)].", INVESTIGATE_RECORDS)
R.fields["criminal"] = setcriminal
sec_hud_set_security_status()
return
if(href_list["view"])
if(R)
if(!H.canUseHUD())
return
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security))
return
to_chat(usr, "<b>Name:</b> [R.fields["name"]] <b>Criminal Status:</b> [R.fields["criminal"]]")
to_chat(usr, "<b>Minor Crimes:</b>")
for(var/datum/data/crime/c in R.fields["mi_crim"])
to_chat(usr, "<b>Crime:</b> [c.crimeName]")
to_chat(usr, "<b>Details:</b> [c.crimeDetails]")
to_chat(usr, "Added by [c.author] at [c.time]")
to_chat(usr, "----------")
to_chat(usr, "<b>Major Crimes:</b>")
for(var/datum/data/crime/c in R.fields["ma_crim"])
to_chat(usr, "<b>Crime:</b> [c.crimeName]")
to_chat(usr, "<b>Details:</b> [c.crimeDetails]")
to_chat(usr, "Added by [c.author] at [c.time]")
to_chat(usr, "----------")
to_chat(usr, "<b>Notes:</b> [R.fields["notes"]]")
return
if(href_list["add_crime"])
switch(alert("What crime would you like to add?","Security HUD","Minor Crime","Major Crime","Cancel"))
if("Minor Crime")
if(R)
var/t1 = stripped_input("Please input minor crime names:", "Security HUD", "", null)
var/t2 = stripped_multiline_input("Please input minor crime details:", "Security HUD", "", null)
if(R)
if (!t1 || !t2 || !allowed_access)
return
else if(!H.canUseHUD())
return
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security))
return
var/crime = GLOB.data_core.createCrimeEntry(t1, t2, allowed_access, station_time_timestamp())
GLOB.data_core.addMinorCrime(R.fields["id"], crime)
investigate_log("New Minor Crime: <strong>[t1]</strong>: [t2] | Added to [R.fields["name"]] by [key_name(usr)]", INVESTIGATE_RECORDS)
to_chat(usr, "<span class='notice'>Successfully added a minor crime.</span>")
return
if("Major Crime")
if(R)
var/t1 = stripped_input("Please input major crime names:", "Security HUD", "", null)
var/t2 = stripped_multiline_input("Please input major crime details:", "Security HUD", "", null)
if(R)
if (!t1 || !t2 || !allowed_access)
return
else if (!H.canUseHUD())
return
else if (!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security))
return
var/crime = GLOB.data_core.createCrimeEntry(t1, t2, allowed_access, station_time_timestamp())
GLOB.data_core.addMajorCrime(R.fields["id"], crime)
investigate_log("New Major Crime: <strong>[t1]</strong>: [t2] | Added to [R.fields["name"]] by [key_name(usr)]", INVESTIGATE_RECORDS)
to_chat(usr, "<span class='notice'>Successfully added a major crime.</span>")
return
if(href_list["view_comment"])
if(R)
if(!H.canUseHUD())
return
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security))
return
to_chat(usr, "<b>Comments/Log:</b>")
var/counter = 1
while(R.fields[text("com_[]", counter)])
to_chat(usr, R.fields[text("com_[]", counter)])
to_chat(usr, "----------")
counter++
return
if(href_list["add_comment"])
if(R)
var/t1 = stripped_multiline_input("Add Comment:", "Secure. records", null, null)
if(R)
if (!t1 || !allowed_access)
return
else if(!H.canUseHUD())
return
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security))
return
var/counter = 1
while(R.fields[text("com_[]", counter)])
counter++
R.fields[text("com_[]", counter)] = text("Made by [] on [] [], []<BR>[]", allowed_access, station_time_timestamp(), time2text(world.realtime, "MMM DD"), GLOB.year_integer+540, t1)
to_chat(usr, "<span class='notice'>Successfully added comment.</span>")
return
to_chat(usr, "<span class='warning'>Unable to locate a data core entry for this person.</span>")
..() //end of this massive fucking chain. TODO: make the hud chain not spooky.
/mob/living/carbon/human/proc/canUseHUD()
return (mobility_flags & MOBILITY_USE)
/mob/living/carbon/human/can_inject(mob/user, error_msg, target_zone, var/penetrate_thick = 0)
. = 1 // Default to returning true.
if(user && !target_zone)
target_zone = user.zone_selected
if(has_trait(TRAIT_PIERCEIMMUNE))
. = 0
// If targeting the head, see if the head item is thin enough.
// If targeting anything else, see if the wear suit is thin enough.
if (!penetrate_thick)
if(above_neck(target_zone))
if(head && istype(head, /obj/item/clothing))
var/obj/item/clothing/CH = head
if (CH.clothing_flags & THICKMATERIAL)
. = 0
else
if(wear_suit && istype(wear_suit, /obj/item/clothing))
var/obj/item/clothing/CS = wear_suit
if (CS.clothing_flags & THICKMATERIAL)
. = 0
if(!. && error_msg && user)
// Might need re-wording.
to_chat(user, "<span class='alert'>There is no exposed flesh or thin material [above_neck(target_zone) ? "on [p_their()] head" : "on [p_their()] body"].</span>")
/mob/living/carbon/human/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null)
if(judgement_criteria & JUDGE_EMAGGED)
return 10 //Everyone is a criminal!
var/threatcount = 0
//Lasertag bullshit
if(lasercolor)
if(lasercolor == "b")//Lasertag turrets target the opposing team, how great is that? -Sieve
if(istype(wear_suit, /obj/item/clothing/suit/redtag))
threatcount += 4
if(is_holding_item_of_type(/obj/item/gun/energy/laser/redtag))
threatcount += 4
if(istype(belt, /obj/item/gun/energy/laser/redtag))
threatcount += 2
if(lasercolor == "r")
if(istype(wear_suit, /obj/item/clothing/suit/bluetag))
threatcount += 4
if(is_holding_item_of_type(/obj/item/gun/energy/laser/bluetag))
threatcount += 4
if(istype(belt, /obj/item/gun/energy/laser/bluetag))
threatcount += 2
return threatcount
//Check for ID
var/obj/item/card/id/idcard = get_idcard(FALSE)
if( (judgement_criteria & JUDGE_IDCHECK) && !idcard && name=="Unknown")
threatcount += 4
//Check for weapons
if( (judgement_criteria & JUDGE_WEAPONCHECK) && weaponcheck)
if(!idcard || !(ACCESS_WEAPONS in idcard.access))
for(var/obj/item/I in held_items) //if they're holding a gun
if(weaponcheck.Invoke(I))
threatcount += 4
if(weaponcheck.Invoke(belt) || weaponcheck.Invoke(back)) //if a weapon is present in the belt or back slot
threatcount += 2 //not enough to trigger look_for_perp() on it's own unless they also have criminal status.
//Check for arrest warrant
if(judgement_criteria & JUDGE_RECORDCHECK)
var/perpname = get_face_name(get_id_name())
var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.security)
if(R && R.fields["criminal"])
switch(R.fields["criminal"])
if("*Arrest*")
threatcount += 5
if("Incarcerated")
threatcount += 2
if("Paroled")
threatcount += 2
//Check for dresscode violations
if(istype(head, /obj/item/clothing/head/wizard) || istype(head, /obj/item/clothing/head/helmet/space/hardsuit/wizard))
threatcount += 2
//Check for nonhuman scum
if(dna && dna.species.id && dna.species.id != "human")
threatcount += 1
//mindshield implants imply trustworthyness
if(has_trait(TRAIT_MINDSHIELD))
threatcount -= 1
//Agent cards lower threatlevel.
if(istype(idcard, /obj/item/card/id/syndicate))
threatcount -= 5
return threatcount
//Used for new human mobs created by cloning/goleming/podding
/mob/living/carbon/human/proc/set_cloned_appearance()
if(gender == MALE)
facial_hair_style = "Full Beard"
else
facial_hair_style = "Shaved"
hair_style = pick("Bedhead", "Bedhead 2", "Bedhead 3")
underwear = "Nude"
update_body()
update_hair()
/mob/living/carbon/human/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_THREE)
for(var/obj/item/hand in held_items)
if(prob(current_size * 5) && hand.w_class >= ((11-current_size)/2) && dropItemToGround(hand))
step_towards(hand, src)
to_chat(src, "<span class='warning'>\The [S] pulls \the [hand] from your grip!</span>")
rad_act(current_size * 3)
/mob/living/carbon/human/proc/do_cpr(mob/living/carbon/C)
CHECK_DNA_AND_SPECIES(C)
if(C.stat == DEAD || (C.has_trait(TRAIT_FAKEDEATH)))
to_chat(src, "<span class='warning'>[C.name] is dead!</span>")
return
if(is_mouth_covered())
to_chat(src, "<span class='warning'>Remove your mask first!</span>")
return 0
if(C.is_mouth_covered())
to_chat(src, "<span class='warning'>Remove [p_their()] mask first!</span>")
return 0
if(C.cpr_time < world.time + 30)
visible_message("<span class='notice'>[src] is trying to perform CPR on [C.name]!</span>", \
"<span class='notice'>You try to perform CPR on [C.name]... Hold still!</span>")
if(!do_mob(src, C))
to_chat(src, "<span class='warning'>You fail to perform CPR on [C]!</span>")
return 0
var/they_breathe = !C.has_trait(TRAIT_NOBREATH)
var/they_lung = C.getorganslot(ORGAN_SLOT_LUNGS)
if(C.health > C.crit_threshold)
return
src.visible_message("[src] performs CPR on [C.name]!", "<span class='notice'>You perform CPR on [C.name].</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "perform_cpr", /datum/mood_event/perform_cpr)
C.cpr_time = world.time
log_combat(src, C, "CPRed")
if(they_breathe && they_lung)
var/suff = min(C.getOxyLoss(), 7)
C.adjustOxyLoss(-suff)
C.updatehealth()
to_chat(C, "<span class='unconscious'>You feel a breath of fresh air enter your lungs... It feels good...</span>")
else if(they_breathe && !they_lung)
to_chat(C, "<span class='unconscious'>You feel a breath of fresh air... but you don't feel any better...</span>")
else
to_chat(C, "<span class='unconscious'>You feel a breath of fresh air... which is a sensation you don't recognise...</span>")
/mob/living/carbon/human/cuff_resist(obj/item/I)
if(dna && dna.check_mutation(HULK))
say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk")
if(..(I, cuff_break = FAST_CUFFBREAK))
dropItemToGround(I)
else
if(..())
dropItemToGround(I)
/mob/living/carbon/human/proc/clean_blood(datum/source, strength)
if(strength < CLEAN_STRENGTH_BLOOD)
return
if(gloves)
if(SEND_SIGNAL(gloves, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD))
update_inv_gloves()
else
if(bloody_hands)
bloody_hands = 0
update_inv_gloves()
/mob/living/carbon/human/wash_cream()
if(creamed) //clean both to prevent a rare bug
cut_overlay(mutable_appearance('icons/effects/creampie.dmi', "creampie_lizard"))
cut_overlay(mutable_appearance('icons/effects/creampie.dmi', "creampie_human"))
creamed = FALSE
//Turns a mob black, flashes a skeleton overlay
//Just like a cartoon!
/mob/living/carbon/human/proc/electrocution_animation(anim_duration)
//Handle mutant parts if possible
if(dna && dna.species)
add_atom_colour("#000000", TEMPORARY_COLOUR_PRIORITY)
var/static/mutable_appearance/electrocution_skeleton_anim
if(!electrocution_skeleton_anim)
electrocution_skeleton_anim = mutable_appearance(icon, "electrocuted_base")
electrocution_skeleton_anim.appearance_flags |= RESET_COLOR|KEEP_APART
add_overlay(electrocution_skeleton_anim)
addtimer(CALLBACK(src, .proc/end_electrocution_animation, electrocution_skeleton_anim), anim_duration)
else //or just do a generic animation
flick_overlay_view(image(icon,src,"electrocuted_generic",ABOVE_MOB_LAYER), src, anim_duration)
/mob/living/carbon/human/proc/end_electrocution_animation(mutable_appearance/MA)
remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, "#000000")
cut_overlay(MA)
/mob/living/carbon/human/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE, no_tk=FALSE)
if(!(mobility_flags & MOBILITY_UI))
to_chat(src, "<span class='warning'>You can't do that right now!</span>")
return FALSE
if(!Adjacent(M) && (M.loc != src))
if((be_close == 0) || (!no_tk && (dna.check_mutation(TK) && tkMaxRangeCheck(src, M))))
return TRUE
to_chat(src, "<span class='warning'>You are too far away!</span>")
return FALSE
return TRUE
/mob/living/carbon/human/resist_restraints()
if(wear_suit && wear_suit.breakouttime)
changeNext_move(CLICK_CD_BREAKOUT)
last_special = world.time + CLICK_CD_BREAKOUT
cuff_resist(wear_suit)
else
..()
/mob/living/carbon/human/replace_records_name(oldname,newname) // Only humans have records right now, move this up if changed.
for(var/list/L in list(GLOB.data_core.general,GLOB.data_core.medical,GLOB.data_core.security,GLOB.data_core.locked))
var/datum/data/record/R = find_record("name", oldname, L)
if(R)
R.fields["name"] = newname
/mob/living/carbon/human/get_total_tint()
. = ..()
if(glasses)
. += glasses.tint
/mob/living/carbon/human/update_health_hud()
if(!client || !hud_used)
return
if(dna.species.update_health_hud())
return
else
if(hud_used.healths)
var/health_amount = health - getStaminaLoss()
if(..(health_amount)) //not dead
switch(hal_screwyhud)
if(SCREWYHUD_CRIT)
hud_used.healths.icon_state = "health6"
if(SCREWYHUD_DEAD)
hud_used.healths.icon_state = "health7"
if(SCREWYHUD_HEALTHY)
hud_used.healths.icon_state = "health0"
if(hud_used.healthdoll)
hud_used.healthdoll.cut_overlays()
if(stat != DEAD)
hud_used.healthdoll.icon_state = "healthdoll_OVERLAY"
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
var/damage = BP.burn_dam + BP.brute_dam
var/comparison = (BP.max_damage/5)
var/icon_num = 0
if(damage)
icon_num = 1
if(damage > (comparison))
icon_num = 2
if(damage > (comparison*2))
icon_num = 3
if(damage > (comparison*3))
icon_num = 4
if(damage > (comparison*4))
icon_num = 5
if(hal_screwyhud == SCREWYHUD_HEALTHY)
icon_num = 0
if(icon_num)
hud_used.healthdoll.add_overlay(mutable_appearance('icons/mob/screen_gen.dmi', "[BP.body_zone][icon_num]"))
for(var/t in get_missing_limbs()) //Missing limbs
hud_used.healthdoll.add_overlay(mutable_appearance('icons/mob/screen_gen.dmi', "[t]6"))
for(var/t in get_disabled_limbs()) //Disabled limbs
hud_used.healthdoll.add_overlay(mutable_appearance('icons/mob/screen_gen.dmi', "[t]7"))
else
hud_used.healthdoll.icon_state = "healthdoll_DEAD"
/mob/living/carbon/human/fully_heal(admin_revive = 0)
dna?.species.spec_fully_heal(src)
if(admin_revive)
regenerate_limbs()
regenerate_organs()
remove_all_embedded_objects()
set_heartattack(FALSE)
drunkenness = 0
set_hygiene(HYGIENE_LEVEL_NORMAL)
for(var/datum/mutation/human/HM in dna.mutations)
if(HM.quality != POSITIVE)
dna.remove_mutation(HM.name)
..()
/mob/living/carbon/human/check_weakness(obj/item/weapon, mob/living/attacker)
. = ..()
if (dna && dna.species)
. += dna.species.check_weakness(weapon, attacker)
/mob/living/carbon/human/is_literate()
return TRUE
/mob/living/carbon/human/can_hold_items()
return TRUE
/mob/living/carbon/human/update_gravity(has_gravity,override = 0)
if(dna && dna.species) //prevents a runtime while a human is being monkeyfied
override = dna.species.override_float
..()
/mob/living/carbon/human/vomit(lost_nutrition = 10, blood = 0, stun = 1, distance = 0, message = 1, toxic = 0)
if(blood && (NOBLOOD in dna.species.species_traits))
if(message)
visible_message("<span class='warning'>[src] dry heaves!</span>", \
"<span class='userdanger'>You try to throw up, but there's nothing in your stomach!</span>")
if(stun)
Paralyze(200)
return 1
..()
/mob/living/carbon/human/vv_get_dropdown()
. = ..()
. += "---"
.["Make monkey"] = "?_src_=vars;[HrefToken()];makemonkey=[REF(src)]"
.["Set Species"] = "?_src_=vars;[HrefToken()];setspecies=[REF(src)]"
.["Make cyborg"] = "?_src_=vars;[HrefToken()];makerobot=[REF(src)]"
.["Make alien"] = "?_src_=vars;[HrefToken()];makealien=[REF(src)]"
.["Make slime"] = "?_src_=vars;[HrefToken()];makeslime=[REF(src)]"
.["Toggle Purrbation"] = "?_src_=vars;[HrefToken()];purrbation=[REF(src)]"
.["Copy outfit"] = "?_src_=vars;[HrefToken()];copyoutfit=[REF(src)]"
/mob/living/carbon/human/MouseDrop_T(mob/living/target, mob/living/user)
//If they dragged themselves and we're currently aggressively grabbing them try to piggyback
if(user == target && can_piggyback(target) && pulling == target && grab_state >= GRAB_AGGRESSIVE && stat == CONSCIOUS)
buckle_mob(target,TRUE,TRUE)
. = ..()
//Can C try to piggyback at all.
/mob/living/carbon/human/proc/can_piggyback(mob/living/carbon/C)
if(istype(C) && C.stat == CONSCIOUS)
return TRUE
return FALSE
/mob/living/carbon/human/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
if(!force)//humans are only meant to be ridden through piggybacking and special cases
return
if(!is_type_in_typecache(M, can_ride_typecache))
M.visible_message("<span class='warning'>[M] really can't seem to mount [src]...</span>")
return
var/datum/component/riding/human/riding_datum = LoadComponent(/datum/component/riding/human)
riding_datum.ride_check_rider_incapacitated = TRUE
riding_datum.ride_check_rider_restrained = TRUE
riding_datum.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(-6, 4), TEXT_WEST = list( 6, 4)))
if(buckled_mobs && ((M in buckled_mobs) || (buckled_mobs.len >= max_buckled_mobs)) || buckled || (M.stat != CONSCIOUS))
return
if(can_piggyback(M))
riding_datum.ride_check_ridden_incapacitated = TRUE
visible_message("<span class='notice'>[M] starts to climb onto [src]...</span>")
if(do_after(M, 15, target = src))
if(can_piggyback(M))
if(M.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
M.visible_message("<span class='warning'>[M] can't hang onto [src]!</span>")
return
if(!riding_datum.equip_buckle_inhands(M, 2)) //MAKE SURE THIS IS LAST!!
M.visible_message("<span class='warning'>[M] can't climb onto [src]!</span>")
return
stop_pulling()
. = ..(M, force, check_loc)
else
visible_message("<span class='warning'>[M] fails to climb onto [src]!</span>")
else
stop_pulling()
. = ..(M,force,check_loc)
/mob/living/carbon/human/do_after_coefficent()
. = ..()
. *= physiology.do_after_speed
/mob/living/carbon/human/updatehealth()
. = ..()
dna?.species.spec_updatehealth(src)
/mob/living/carbon/human/adjust_nutrition(var/change) //Honestly FUCK the oldcoders for putting nutrition on /mob someone else can move it up because holy hell I'd have to fix SO many typechecks
if(has_trait(TRAIT_NOHUNGER))
return FALSE
return ..()
/mob/living/carbon/human/set_nutrition(var/change) //Seriously fuck you oldcoders.
if(has_trait(TRAIT_NOHUNGER))
return FALSE
return ..()
/mob/living/carbon/human/species
var/race = null
/mob/living/carbon/human/species/Initialize()
. = ..()
set_species(race)
/mob/living/carbon/human/species/abductor
race = /datum/species/abductor
/mob/living/carbon/human/species/android
race = /datum/species/android
/mob/living/carbon/human/species/angel
race = /datum/species/angel
/mob/living/carbon/human/species/corporate
race = /datum/species/corporate
/mob/living/carbon/human/species/dullahan
race = /datum/species/dullahan
/mob/living/carbon/human/species/felinid
race = /datum/species/human/felinid
/mob/living/carbon/human/species/fly
race = /datum/species/fly
/mob/living/carbon/human/species/golem
race = /datum/species/golem
/mob/living/carbon/human/species/golem/random
race = /datum/species/golem/random
/mob/living/carbon/human/species/golem/adamantine
race = /datum/species/golem/adamantine
/mob/living/carbon/human/species/golem/plasma
race = /datum/species/golem/plasma
/mob/living/carbon/human/species/golem/diamond
race = /datum/species/golem/diamond
/mob/living/carbon/human/species/golem/gold
race = /datum/species/golem/gold
/mob/living/carbon/human/species/golem/silver
race = /datum/species/golem/silver
/mob/living/carbon/human/species/golem/plasteel
race = /datum/species/golem/plasteel
/mob/living/carbon/human/species/golem/titanium
race = /datum/species/golem/titanium
/mob/living/carbon/human/species/golem/plastitanium
race = /datum/species/golem/plastitanium
/mob/living/carbon/human/species/golem/alien_alloy
race = /datum/species/golem/alloy
/mob/living/carbon/human/species/golem/wood
race = /datum/species/golem/wood
/mob/living/carbon/human/species/golem/uranium
race = /datum/species/golem/uranium
/mob/living/carbon/human/species/golem/sand
race = /datum/species/golem/sand
/mob/living/carbon/human/species/golem/glass
race = /datum/species/golem/glass
/mob/living/carbon/human/species/golem/bluespace
race = /datum/species/golem/bluespace
/mob/living/carbon/human/species/golem/bananium
race = /datum/species/golem/bananium
/mob/living/carbon/human/species/golem/blood_cult
race = /datum/species/golem/runic
/mob/living/carbon/human/species/golem/cloth
race = /datum/species/golem/cloth
/mob/living/carbon/human/species/golem/plastic
race = /datum/species/golem/plastic
/mob/living/carbon/human/species/golem/bronze
race = /datum/species/golem/bronze
/mob/living/carbon/human/species/golem/cardboard
race = /datum/species/golem/cardboard
/mob/living/carbon/human/species/golem/leather
race = /datum/species/golem/leather
/mob/living/carbon/human/species/golem/bone
race = /datum/species/golem/bone
/mob/living/carbon/human/species/golem/durathread
race = /datum/species/golem/durathread
/mob/living/carbon/human/species/golem/clockwork
race = /datum/species/golem/clockwork
/mob/living/carbon/human/species/golem/clockwork/no_scrap
race = /datum/species/golem/clockwork/no_scrap
/mob/living/carbon/human/species/golem/capitalist
race = /datum/species/golem/capitalist
/mob/living/carbon/human/species/golem/soviet
race = /datum/species/golem/soviet
/mob/living/carbon/human/species/jelly
race = /datum/species/jelly
/mob/living/carbon/human/species/jelly/slime
race = /datum/species/jelly/slime
/mob/living/carbon/human/species/jelly/stargazer
race = /datum/species/jelly/stargazer
/mob/living/carbon/human/species/jelly/luminescent
race = /datum/species/jelly/luminescent
/mob/living/carbon/human/species/lizard
race = /datum/species/lizard
/mob/living/carbon/human/species/ethereal
race = /datum/species/ethereal
/mob/living/carbon/human/species/lizard/ashwalker
race = /datum/species/lizard/ashwalker
/mob/living/carbon/human/species/moth
race = /datum/species/moth
/mob/living/carbon/human/species/mush
race = /datum/species/mush
/mob/living/carbon/human/species/plasma
race = /datum/species/plasmaman
/mob/living/carbon/human/species/pod
race = /datum/species/pod
/mob/living/carbon/human/species/shadow
race = /datum/species/shadow
/mob/living/carbon/human/species/shadow/nightmare
race = /datum/species/shadow/nightmare
/mob/living/carbon/human/species/skeleton
race = /datum/species/skeleton
/mob/living/carbon/human/species/synth
race = /datum/species/synth
/mob/living/carbon/human/species/synth/military
race = /datum/species/synth/military
/mob/living/carbon/human/species/vampire
race = /datum/species/vampire
/mob/living/carbon/human/species/zombie
race = /datum/species/zombie
/mob/living/carbon/human/species/zombie/infectious
race = /datum/species/zombie/infectious
/mob/living/carbon/human/species/zombie/krokodil_addict
race = /datum/species/krokodil_addict