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fulpstation/code/modules/procedural_mapping/mapGenerators/lava_river.dm
Tad Hardesty 827c4b3f99 Replace hardcoded z-level numbers with a trait system (#34090)
* Add basic structure of z-level traits

* Restore space transitions and add z-level debug verb

* Restore proper ruin spawning and transit level creation

* Replace station_z_levels and related checks with traits

* Eliminate more uses of ZLEVEL_{STATION_PRIMARY,LAVALAND}
2018-01-12 09:05:49 +13:00

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/datum/mapGenerator/lavaland
var/start_z
var/min_x = 0
var/min_y = 0
var/max_x = 0
var/max_y = 0
modules = list(/datum/mapGeneratorModule/river)
buildmode_name = "Pattern: Lava Rivers"
/datum/mapGenerator/lavaland/defineRegion(turf/Start, turf/End, replace = 0)
start_z = Start.z
min_x = min(Start.x,End.x)
min_y = min(Start.y,End.y)
max_x = max(Start.x,End.x)
max_y = max(Start.y,End.y)
..()
/datum/mapGeneratorModule/river
var/river_type = /turf/open/lava/smooth
var/river_nodes = 4
/datum/mapGeneratorModule/river/generate()
var/datum/mapGenerator/lavaland/L = mother
if(!istype(L))
return
spawn_rivers(L.start_z, river_nodes, river_type, min_x = L.min_x, min_y = L.min_y, max_x = L.max_x, max_y = L.max_y)