Files
fulpstation/code/controllers/supply_shuttle.dm

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//Config stuff
#define SUPPLY_DOCKZ 2 //Z-level of the Dock.
#define SUPPLY_STATIONZ 1 //Z-level of the Station.
#define SUPPLY_STATION_AREATYPE "/area/supply/station" //Type of the supply shuttle area for station
#define SUPPLY_DOCK_AREATYPE "/area/supply/dock" //Type of the supply shuttle area for dock
var/global/datum/controller/supply_shuttle/supply_shuttle
/area/supply/station //DO NOT TURN THE lighting_use_dynamic STUFF ON FOR SHUTTLES. IT BREAKS THINGS.
name = "supply shuttle"
icon_state = "shuttle3"
luminosity = 1
lighting_use_dynamic = 0
requires_power = 0
/area/supply/dock //DO NOT TURN THE lighting_use_dynamic STUFF ON FOR SHUTTLES. IT BREAKS THINGS.
name = "supply shuttle"
icon_state = "shuttle3"
luminosity = 1
lighting_use_dynamic = 0
requires_power = 0
//SUPPLY PACKS MOVED TO /code/defines/obj/supplypacks.dm
/obj/structure/plasticflaps //HOW DO YOU CALL THOSE THINGS ANYWAY
name = "plastic flaps"
desc = "Definitely can't get past those. No way."
icon = 'icons/obj/stationobjs.dmi' //Change this.
icon_state = "plasticflaps"
density = 0
anchored = 1
layer = 4
explosion_resistance = 5
/obj/structure/plasticflaps/CanPass(atom/A, turf/T)
if(istype(A) && A.checkpass(PASSGLASS))
return prob(60)
var/obj/structure/stool/bed/B = A
if (istype(A, /obj/structure/stool/bed) && B.buckled_mob)//if it's a bed/chair and someone is buckled, it will not pass
return 0
else if(istype(A, /mob/living)) // You Shall Not Pass!
var/mob/living/M = A
if(!M.lying && !istype(M, /mob/living/carbon/monkey) && !istype(M, /mob/living/carbon/slime)) //If your not laying down, or a small creature, no pass.
return 0
return ..()
/obj/structure/plasticflaps/ex_act(severity)
switch(severity)
if (1)
qdel(src)
if (2)
if (prob(50))
qdel(src)
if (3)
if (prob(5))
qdel(src)
/obj/structure/plasticflaps/mining //A specific type for mining that doesn't allow airflow because of them damn crates
name = "airtight plastic flaps"
desc = "Heavy duty, airtight, plastic flaps."
/obj/structure/plasticflaps/mining/New() //set the turf below the flaps to block air
var/turf/T = get_turf(loc)
if(T)
T.blocks_air = 1
..()
/obj/structure/plasticflaps/mining/Destroy() //lazy hack to set the turf to allow air to pass if it's a simulated floor //wow this is terrible
var/turf/T = get_turf(loc)
if(T)
if(istype(T, /turf/simulated/floor))
T.blocks_air = 0
..()
/obj/machinery/computer/supplycomp
name = "supply shuttle console"
icon = 'icons/obj/computer.dmi'
icon_state = "supply"
req_access = list(access_cargo)
circuit = /obj/item/weapon/circuitboard/supplycomp
var/temp = null
var/reqtime = 0 //Cooldown for requisitions - Quarxink
var/hacked = 0
var/can_order_contraband = 0
var/last_viewed_group = "categories"
/obj/machinery/computer/ordercomp
name = "supply ordering console"
icon = 'icons/obj/computer.dmi'
icon_state = "request"
circuit = /obj/item/weapon/circuitboard/ordercomp
var/temp = null
var/reqtime = 0 //Cooldown for requisitions - Quarxink
var/last_viewed_group = "categories"
/*
/obj/effect/marker/supplymarker
icon_state = "X"
icon = 'icons/misc/mark.dmi'
name = "X"
invisibility = 101
anchored = 1
opacity = 0
*/
/datum/supply_order
var/ordernum
var/datum/supply_packs/object = null
var/orderedby = null
var/comment = null
/datum/controller/supply_shuttle
var/processing = 1
var/processing_interval = 300
var/iteration = 0
//supply points
var/points = 50
var/points_per_process = 1
var/points_per_slip = 2
var/points_per_crate = 5
var/points_per_intel = 100
var/plasma_per_point = 0.2 //5 points per plasma sheet due to increased rarity
var/centcom_message = "" // Remarks from Centcom on how well you checked the last order.
// Unique typepaths for unusual things we've already sent CentComm, associated with their potencies
var/list/discoveredPlants = list()
//control
var/ordernum
var/list/shoppinglist = list()
var/list/requestlist = list()
var/list/supply_packs = list()
//shuttle movement
var/at_station = 0
var/movetime = 1200
var/moving = 0
var/eta_timeofday
var/eta
//shuttle loan
var/datum/round_event/shuttle_loan/shuttle_loan
/datum/controller/supply_shuttle/New()
ordernum = rand(1,9000)
for(var/typepath in (typesof(/datum/supply_packs) - /datum/supply_packs))
var/datum/supply_packs/P = new typepath()
if(P.name == "HEADER") continue // To filter out group headers
supply_packs[P.name] = P
//Supply shuttle ticker - handles supply point regenertion and shuttle travelling between centcom and the station
/datum/controller/supply_shuttle/proc/process()
spawn(0)
set background = BACKGROUND_ENABLED
while(1)
if(processing)
iteration++
points += points_per_process
if(moving == 1)
var/ticksleft = (eta_timeofday - world.timeofday)
if(ticksleft > 0)
eta = round(ticksleft/600,1)
else
eta = 0
send()
sleep(processing_interval)
/datum/controller/supply_shuttle/proc/send()
var/area/from
var/area/dest
switch(at_station)
if(1)
from = locate(SUPPLY_STATION_AREATYPE)
dest = locate(SUPPLY_DOCK_AREATYPE)
at_station = 0
if(0)
from = locate(SUPPLY_DOCK_AREATYPE)
dest = locate(SUPPLY_STATION_AREATYPE)
at_station = 1
dest.clear_docking_area()
moving = 0
from.move_contents_to(dest)
//Check whether the shuttle is allowed to move
/datum/controller/supply_shuttle/proc/can_move()
if(moving) return 0
var/area/shuttle = locate(/area/supply/station)
if(!shuttle) return 0
if(forbidden_atoms_check(shuttle))
return 0
return 1
//To stop things being sent to centcom which should not be sent to centcom Recursively checks for these types.
/datum/controller/supply_shuttle/proc/forbidden_atoms_check(atom/A)
if(istype(A,/mob/living))
return 1
if(istype(A,/obj/item/weapon/disk/nuclear))
return 1
if(istype(A,/obj/machinery/nuclearbomb))
return 1
if(istype(A,/obj/item/device/radio/beacon))
return 1
if(istype(A,/obj/effect/blob))
return 1
if(istype(A,/obj/effect/spider/spiderling))
return 1
for(var/i=1, i<=A.contents.len, i++)
var/atom/B = A.contents[i]
if(.(B))
return 1
//Sellin
/datum/controller/supply_shuttle/proc/sell()
var/shuttle_at
if(at_station) shuttle_at = SUPPLY_STATION_AREATYPE
else shuttle_at = SUPPLY_DOCK_AREATYPE
var/area/shuttle = locate(shuttle_at)
if(!shuttle) return
var/plasma_count = 0
var/intel_count = 0
var/crate_count = 0
centcom_message = ""
for(var/atom/movable/MA in shuttle)
if(MA.anchored) continue
// Must be in a crate (or a critter crate)!
if(istype(MA,/obj/structure/closet/crate) || istype(MA,/obj/structure/closet/critter))
crate_count++
var/find_slip = 1
for(var/atom in MA)
// Sell manifests
var/atom/A = atom
if(find_slip && istype(A,/obj/item/weapon/paper/manifest))
var/obj/item/weapon/paper/manifest/slip = A
// TODO: Check for a signature, too.
if(slip.stamped && slip.stamped.len) //yes, the clown stamp will work. clown is the highest authority on the station, it makes sense
// Did they mark it as erroneous?
var/denied = 0
for(var/i=1,i<=slip.stamped.len,i++)
if(slip.stamped[i] == /obj/item/weapon/stamp/denied)
denied = 1
if(slip.erroneous && denied) // Caught a mistake by Centcom (IDEA: maybe Centcom rarely gets offended by this)
points += slip.points-points_per_crate // For now, give a full refund for paying attention (minus the crate cost)
centcom_message += "<font color=green>+[slip.points-points_per_crate]</font>: Station correctly denied package [slip.ordernumber]: "
if(slip.erroneous & MANIFEST_ERROR_NAME)
centcom_message += "Destination station incorrect. "
else if(slip.erroneous & MANIFEST_ERROR_COUNT)
centcom_message += "Packages incorrectly counted. "
else if(slip.erroneous & MANIFEST_ERROR_ITEM)
centcom_message += "Package incomplete. "
centcom_message += "Points refunded.<BR>"
else if(!slip.erroneous && !denied) // Approving a proper order awards the relatively tiny points_per_slip
points += points_per_slip
centcom_message += "<font color=green>+1</font>: Package [slip.ordernumber] accorded.<BR>"
else // You done goofed.
if(slip.erroneous)
centcom_message += "<font color=red>+0</font>: Station approved package [slip.ordernumber] despite error: "
if(slip.erroneous & MANIFEST_ERROR_NAME)
centcom_message += "Destination station incorrect."
else if(slip.erroneous & MANIFEST_ERROR_COUNT)
centcom_message += "Packages incorrectly counted."
else if(slip.erroneous & MANIFEST_ERROR_ITEM)
centcom_message += "We found unshipped items on our dock."
centcom_message += " Be more vigilant.<BR>"
else
points -= slip.points-points_per_crate
centcom_message += "<font color=red>-[slip.points-points_per_crate]</font>: Station denied package [slip.ordernumber]. Our records show no fault on our part.<BR>"
find_slip = 0
continue
// Sell plasma
if(istype(A, /obj/item/stack/sheet/mineral/plasma))
var/obj/item/stack/sheet/mineral/plasma/P = A
plasma_count += P.amount
// Sell syndicate intel
if(istype(A, /obj/item/documents/syndicate))
intel_count += 1
if(istype(A, /obj/item/seeds))
var/obj/item/seeds/S = A
if(S.rarity == 0) // Mundane species
centcom_message += "<font color=red>+0</font>: We don't need samples of mundane species \"[capitalize(S.species)]\".<BR>"
else if(discoveredPlants[S.type]) // This species has already been sent to CentComm
var/potDiff = S.potency - discoveredPlants[S.type] // Compare it to the previous best
if(potDiff > 0) // This sample is better
discoveredPlants[S.type] = S.potency
centcom_message += "<font color=green>+[potDiff]</font>: New sample of \"[capitalize(S.species)]\" is superior. Good work.<BR>"
points += potDiff
else // This sample is worthless
centcom_message += "<font color=red>+0</font>: New sample of \"[capitalize(S.species)]\" is not more potent than existing sample ([discoveredPlants[S.type]] potency).<BR>"
else // This is a new discovery!
discoveredPlants[S.type] = S.potency
centcom_message += "<font color=green>+[S.rarity]</font>: New species discovered: \"[capitalize(S.species)]\". Excellent work.<BR>"
points += S.rarity // That's right, no bonus for potency. Send a crappy sample first to "show improvement" later
qdel(MA)
if(plasma_count)
centcom_message += "<font color=green>+[round(plasma_count/plasma_per_point)]</font>: Received [plasma_count] unit(s) of exotic material.<BR>"
points += round(plasma_count / plasma_per_point)
if(intel_count)
centcom_message += "<font color=green>+[round(intel_count*points_per_intel)]</font>: Received [intel_count] article(s) of enemy intelligence.<BR>"
points += round(intel_count*points_per_intel)
if(crate_count)
centcom_message += "<font color=green>+[round(crate_count*points_per_crate)]</font>: Received [crate_count] crate(s).<BR>"
points += crate_count * points_per_crate
//Buyin
/datum/controller/supply_shuttle/proc/buy()
if(!shoppinglist.len) return
var/shuttle_at
if(at_station) shuttle_at = SUPPLY_STATION_AREATYPE
else shuttle_at = SUPPLY_DOCK_AREATYPE
var/area/shuttle = locate(shuttle_at)
if(!shuttle) return
var/list/clear_turfs = list()
for(var/turf/T in shuttle)
if(T.density || T.contents.len) continue
clear_turfs += T
for(var/S in shoppinglist)
if(!clear_turfs.len) break
var/i = rand(1,clear_turfs.len)
var/turf/pickedloc = clear_turfs[i]
clear_turfs.Cut(i,i+1)
var/datum/supply_order/SO = S
var/datum/supply_packs/SP = SO.object
var/atom/A = new SP.containertype(pickedloc)
A.name = "[SP.containername] [SO.comment ? "([SO.comment])":"" ]"
//supply manifest generation begin
var/obj/item/weapon/paper/manifest/slip = new /obj/item/weapon/paper/manifest(A)
var printed_station_name = station_name()
if(prob(5))
printed_station_name = new_station_name()
slip.erroneous |= MANIFEST_ERROR_NAME // They got our station name wrong. BASTARDS!
// IDEA: Have Centcom accidentally send random low-value crates in large orders, give large bonus for returning them intact.
var printed_packages_amount = supply_shuttle.shoppinglist.len
if(prob(5))
printed_packages_amount += rand(1,2) // I considered rand(-2,2), but that could be zero. Heh.
slip.erroneous |= MANIFEST_ERROR_COUNT // They typoed the number of crates in this shipment. It won't match the other manifests.
slip.points = SP.cost
slip.ordernumber = SO.ordernum
slip.info = "<h3>[command_name()] Shipping Manifest</h3><hr><br>"
slip.info +="Order #[SO.ordernum]<br>"
slip.info +="Destination: [printed_station_name]<br>"
slip.info +="[printed_packages_amount] PACKAGES IN THIS SHIPMENT<br>"
slip.info +="CONTENTS:<br><ul>"
//spawn the stuff, finish generating the manifest while you're at it
if(SP.access)
A:req_access = list()
A:req_access += text2num(SP.access)
var/list/contains
if(istype(SP,/datum/supply_packs/misc/randomised))
var/datum/supply_packs/misc/randomised/SPR = SP
contains = list()
if(SPR.contains.len)
for(var/j=1,j<=SPR.num_contained,j++)
contains += pick(SPR.contains)
else
contains = SP.contains
for(var/typepath in contains)
if(!typepath) continue
var/atom/B2 = new typepath(A)
if(SP.amount && B2:amount) B2:amount = SP.amount
slip.info += "<li>[B2.name]</li>" //add the item to the manifest (even if it was misplaced)
// If it has multiple items, there's a 1% of each going missing... Not for secure crates or those large wooden ones, though.
if(contains.len > 1 && prob(1) && !findtext(SP.containertype,"/secure/") && !findtext(SP.containertype,"/largecrate/"))
slip.erroneous |= MANIFEST_ERROR_ITEM // This item was not included in the shipment!
qdel(B2) // Lost in space... or the loading dock.
//manifest finalisation
slip.info += "</ul><br>"
slip.info += "CHECK CONTENTS AND STAMP BELOW THE LINE TO CONFIRM RECEIPT OF GOODS<hr>" // And now this is actually meaningful.
supply_shuttle.shoppinglist.Cut()
return
/obj/item/weapon/paper/manifest
name = "supply manifest"
var/erroneous = 0
var/points = 0
var/ordernumber = 0
/obj/machinery/computer/ordercomp/attack_hand(var/mob/user as mob)
if(..())
return
user.set_machine(src)
var/dat
if(temp)
dat = temp
else
dat += {"Shuttle Location: [supply_shuttle.moving ? "Moving to station ([supply_shuttle.eta] Mins.)":supply_shuttle.at_station ? "Station":"Dock"]<BR>
<HR>Supply Points: [supply_shuttle.points]<BR>
<BR>\n<A href='?src=\ref[src];order=categories'>Request items</A><BR><BR>
<A href='?src=\ref[src];vieworders=1'>View approved orders</A><BR><BR>
<A href='?src=\ref[src];viewrequests=1'>View requests</A><BR><BR>
<A href='?src=\ref[user];mach_close=computer'>Close</A>"}
// Removing the old window method but leaving it here for reference
//user << browse(dat, "window=computer;size=575x450")
//onclose(user, "computer")
// Added the new browser window method
var/datum/browser/popup = new(user, "computer", "Supply Ordering Console", 575, 450)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
return
/obj/machinery/computer/ordercomp/Topic(href, href_list)
if(..())
return
if( isturf(loc) && (in_range(src, usr) || istype(usr, /mob/living/silicon)) )
usr.set_machine(src)
if(href_list["order"])
if(href_list["order"] == "categories")
//all_supply_groups
//Request what?
last_viewed_group = "categories"
temp = "<b>Supply points: [supply_shuttle.points]</b><BR>"
temp += "<A href='?src=\ref[src];mainmenu=1'>Main Menu</A><HR><BR><BR>"
temp += "<b>Select a category</b><BR><BR>"
for(var/cat in all_supply_groups )
temp += "<A href='?src=\ref[src];order=[cat]'>[get_supply_group_name(cat)]</A><BR>"
else
last_viewed_group = href_list["order"]
var/cat = text2num(last_viewed_group)
temp = "<b>Supply points: [supply_shuttle.points]</b><BR>"
temp += "<A href='?src=\ref[src];order=categories'>Back to all categories</A><HR><BR><BR>"
temp += "<b>Request from: [get_supply_group_name(cat)]</b><BR><BR>"
for(var/supply_name in supply_shuttle.supply_packs )
var/datum/supply_packs/N = supply_shuttle.supply_packs[supply_name]
if(N.hidden || N.contraband || N.group != cat) continue //Have to send the type instead of a reference to
temp += "<A href='?src=\ref[src];doorder=[supply_name]'>[supply_name]</A> Cost: [N.cost]<BR>" //the obj because it would get caught by the garbage
else if (href_list["doorder"])
if(world.time < reqtime)
for(var/mob/V in hearers(src))
V.show_message("<b>[src]</b>'s monitor flashes, \"[world.time - reqtime] seconds remaining until another requisition form may be printed.\"")
return
//Find the correct supply_pack datum
var/datum/supply_packs/P = supply_shuttle.supply_packs[href_list["doorder"]]
if(!istype(P)) return
var/timeout = world.time + 600
var/reason = copytext(sanitize(input(usr,"Reason:","Why do you require this item?","") as null|text),1,MAX_MESSAGE_LEN)
if(world.time > timeout) return
if(!reason) return
var/idname = "*None Provided*"
var/idrank = "*None Provided*"
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
idname = H.get_authentification_name()
idrank = H.get_assignment()
else if(issilicon(usr))
idname = usr.real_name
supply_shuttle.ordernum++
var/obj/item/weapon/paper/reqform = new /obj/item/weapon/paper(loc)
reqform.name = "requisition form - [P.name]"
reqform.info += "<h3>[station_name] Supply Requisition Form</h3><hr>"
reqform.info += "INDEX: #[supply_shuttle.ordernum]<br>"
reqform.info += "REQUESTED BY: [idname]<br>"
reqform.info += "RANK: [idrank]<br>"
reqform.info += "REASON: [reason]<br>"
reqform.info += "SUPPLY CRATE TYPE: [P.name]<br>"
reqform.info += "ACCESS RESTRICTION: [replacetext(get_access_desc(P.access))]<br>"
reqform.info += "CONTENTS:<br>"
reqform.info += P.manifest
reqform.info += "<hr>"
reqform.info += "STAMP BELOW TO APPROVE THIS REQUISITION:<br>"
reqform.update_icon() //Fix for appearing blank when printed.
reqtime = (world.time + 5) % 1e5
//make our supply_order datum
var/datum/supply_order/O = new /datum/supply_order()
O.ordernum = supply_shuttle.ordernum
O.object = P
O.orderedby = idname
supply_shuttle.requestlist += O
temp = "Thanks for your request. The cargo team will process it as soon as possible.<BR>"
temp += "<BR><A href='?src=\ref[src];order=[last_viewed_group]'>Back</A> <A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
else if (href_list["vieworders"])
temp = "<A href='?src=\ref[src];mainmenu=1'>Main Menu</A><BR><BR>Current approved orders: <BR><BR>"
for(var/S in supply_shuttle.shoppinglist)
var/datum/supply_order/SO = S
temp += "[SO.object.name] approved by [SO.orderedby] [SO.comment ? "([SO.comment])":""]<BR>"
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
else if (href_list["viewrequests"])
temp = "<A href='?src=\ref[src];mainmenu=1'>Main Menu</A><BR><BR>Current requests: <BR><BR>"
for(var/S in supply_shuttle.requestlist)
var/datum/supply_order/SO = S
temp += "#[SO.ordernum] - [SO.object.name] requested by [SO.orderedby]<BR>"
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
else if (href_list["mainmenu"])
temp = null
add_fingerprint(usr)
updateUsrDialog()
return
/obj/machinery/computer/supplycomp/attack_hand(var/mob/user as mob)
if(!allowed(user))
user << "<span class='warning'> Access Denied.</span>"
return
if(..())
return
user.set_machine(src)
post_signal("supply")
var/dat
if (temp)
dat = temp
else
dat += {"<BR><B>Supply shuttle</B><HR>
\nLocation: [supply_shuttle.moving ? "Moving to station ([supply_shuttle.eta] Mins.)":supply_shuttle.at_station ? "Station":"Away"]<BR>
<HR>\nSupply Points: [supply_shuttle.points]<BR>\n<BR>
[supply_shuttle.moving ? "\n*Must be away to order items*<BR>\n<BR>":supply_shuttle.at_station ? "\n*Must be away to order items*<BR>\n<BR>":"\n<A href='?src=\ref[src];order=categories'>Order items</A><BR>\n<BR>"]
[supply_shuttle.moving ? "\n*Shuttle already called*<BR>\n<BR>":supply_shuttle.at_station ? "\n<A href='?src=\ref[src];send=1'>Send away</A><BR>\n<BR>":"\n<A href='?src=\ref[src];send=1'>Send to station</A><BR>\n<BR>"]
[supply_shuttle.shuttle_loan ? (supply_shuttle.shuttle_loan.dispatched ? "\n*Shuttle loaned to Centcom*<BR>\n<BR>" : "\n<A href='?src=\ref[src];send=1;loan=1'>Loan shuttle to Centcom (5 mins duration)</A><BR>\n<BR>") : "\n*No pending external shuttle requests*<BR>\n<BR>"]
\n<A href='?src=\ref[src];viewrequests=1'>View requests</A><BR>\n<BR>
\n<A href='?src=\ref[src];vieworders=1'>View orders</A><BR>\n<BR>
\n<A href='?src=\ref[user];mach_close=computer'>Close</A><BR>
<HR>\n<B>Central Command messages</B><BR> [supply_shuttle.centcom_message ? supply_shuttle.centcom_message : "Remember to stamp and send back the supply manifests."]"}
user << browse(dat, "window=computer;size=700x450")
onclose(user, "computer")
return
/obj/machinery/computer/supplycomp/attackby(I as obj, user as mob)
if(istype(I,/obj/item/weapon/card/emag) && !hacked)
user << "<span class='notice'> Special supplies unlocked.</span>"
hacked = 1
return
else
..()
return
/obj/machinery/computer/supplycomp/Topic(href, href_list)
if(!supply_shuttle)
world.log << "## ERROR: Eek. The supply_shuttle controller datum is missing somehow."
return
if(..())
return
if(isturf(loc) && ( in_range(src, usr) || istype(usr, /mob/living/silicon) ) )
usr.set_machine(src)
//Calling the shuttle
if(href_list["send"])
if(!supply_shuttle.can_move())
if(supply_shuttle.shuttle_loan)
temp = "The supply shuttle must be docked to send new commands.<BR><BR><A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
else
temp = "For safety reasons the automated supply shuttle cannot transport live organisms, classified nuclear weaponry or homing beacons.<BR><BR><A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
else if(supply_shuttle.at_station)
if(href_list["loan"] && supply_shuttle.shuttle_loan)
if(!supply_shuttle.shuttle_loan.dispatched)
supply_shuttle.sell()
supply_shuttle.send()
supply_shuttle.shuttle_loan.loan_shuttle()
temp = "The supply shuttle has been loaned to Centcom.<BR><BR><A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
post_signal("supply")
else
temp = "You can not loan the supply shuttle at this time.<BR><BR><A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
else
temp = "The supply shuttle has departed.<BR><BR><A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
supply_shuttle.moving = -1
supply_shuttle.sell()
supply_shuttle.send()
else
if(href_list["loan"] && supply_shuttle.shuttle_loan)
if(!supply_shuttle.shuttle_loan.dispatched)
supply_shuttle.shuttle_loan.loan_shuttle()
temp = "The supply shuttle has been loaned to Centcom.<BR><BR><A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
post_signal("supply")
else
temp = "You can not loan the supply shuttle at this time.<BR><BR><A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
else
supply_shuttle.buy()
temp = "The supply shuttle has been called and will arrive in [round(supply_shuttle.movetime/600,1)] minutes.<BR><BR><A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
supply_shuttle.moving = 1
supply_shuttle.eta_timeofday = (world.timeofday + supply_shuttle.movetime) % 864000
post_signal("supply")
else if (href_list["order"])
if(supply_shuttle.moving) return
if(href_list["order"] == "categories")
//all_supply_groups
//Request what?
last_viewed_group = "categories"
temp = "<b>Supply points: [supply_shuttle.points]</b><BR>"
temp += "<A href='?src=\ref[src];mainmenu=1'>Main Menu</A><HR><BR><BR>"
temp += "<b>Select a category</b><BR><BR>"
for(var/cat in all_supply_groups )
temp += "<A href='?src=\ref[src];order=[cat]'>[get_supply_group_name(cat)]</A><BR>"
else
last_viewed_group = href_list["order"]
var/cat = text2num(last_viewed_group)
temp = "<b>Supply points: [supply_shuttle.points]</b><BR>"
temp += "<A href='?src=\ref[src];order=categories'>Back to all categories</A><HR><BR><BR>"
temp += "<b>Request from: [get_supply_group_name(cat)]</b><BR><BR>"
for(var/supply_name in supply_shuttle.supply_packs )
var/datum/supply_packs/N = supply_shuttle.supply_packs[supply_name]
if((N.hidden && !hacked) || (N.contraband && !can_order_contraband) || N.group != cat) continue //Have to send the type instead of a reference to
temp += "<A href='?src=\ref[src];doorder=[supply_name]'>[supply_name]</A> Cost: [N.cost]<BR>" //the obj because it would get caught by the garbage
/*temp = "Supply points: [supply_shuttle.points]<BR><HR><BR>Request what?<BR><BR>"
for(var/supply_name in supply_shuttle.supply_packs )
var/datum/supply_packs/N = supply_shuttle.supply_packs[supply_name]
if(N.hidden && !hacked) continue
if(N.contraband && !can_order_contraband) continue
temp += "<A href='?src=\ref[src];doorder=[supply_name]'>[supply_name]</A> Cost: [N.cost]<BR>" //the obj because it would get caught by the garbage
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"*/
else if (href_list["doorder"])
if(world.time < reqtime)
for(var/mob/V in hearers(src))
V.show_message("<b>[src]</b>'s monitor flashes, \"[world.time - reqtime] seconds remaining until another requisition form may be printed.\"")
return
//Find the correct supply_pack datum
var/datum/supply_packs/P = supply_shuttle.supply_packs[href_list["doorder"]]
if(!istype(P)) return
var/timeout = world.time + 600
var/reason = copytext(sanitize(input(usr,"Reason:","Why do you require this item?","") as null|text),1,MAX_MESSAGE_LEN)
if(world.time > timeout) return
// if(!reason) return
var/idname = "*None Provided*"
var/idrank = "*None Provided*"
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
idname = H.get_authentification_name()
idrank = H.get_assignment()
else if(issilicon(usr))
idname = usr.real_name
supply_shuttle.ordernum++
var/obj/item/weapon/paper/reqform = new /obj/item/weapon/paper(loc)
reqform.name = "requisition form - [P.name]"
reqform.info += "<h3>[station_name] Supply Requisition Form</h3><hr>"
reqform.info += "INDEX: #[supply_shuttle.ordernum]<br>"
reqform.info += "REQUESTED BY: [idname]<br>"
reqform.info += "RANK: [idrank]<br>"
reqform.info += "REASON: [reason]<br>"
reqform.info += "SUPPLY CRATE TYPE: [P.name]<br>"
reqform.info += "ACCESS RESTRICTION: [replacetext(get_access_desc(P.access))]<br>"
reqform.info += "CONTENTS:<br>"
reqform.info += P.manifest
reqform.info += "<hr>"
reqform.info += "STAMP BELOW TO APPROVE THIS REQUISITION:<br>"
reqform.update_icon() //Fix for appearing blank when printed.
reqtime = (world.time + 5) % 1e5
//make our supply_order datum
var/datum/supply_order/O = new /datum/supply_order()
O.ordernum = supply_shuttle.ordernum
O.object = P
O.orderedby = idname
supply_shuttle.requestlist += O
temp = "Order request placed.<BR>"
temp += "<BR><A href='?src=\ref[src];order=[last_viewed_group]'>Back</A> | <A href='?src=\ref[src];mainmenu=1'>Main Menu</A> | <A href='?src=\ref[src];confirmorder=[O.ordernum]'>Authorize Order</A>"
else if(href_list["confirmorder"])
//Find the correct supply_order datum
var/ordernum = text2num(href_list["confirmorder"])
var/datum/supply_order/O
var/datum/supply_packs/P
temp = "Invalid Request"
for(var/i=1, i<=supply_shuttle.requestlist.len, i++)
var/datum/supply_order/SO = supply_shuttle.requestlist[i]
if(SO && SO.ordernum == ordernum)
O = SO
P = O.object
if(supply_shuttle.points >= P.cost)
supply_shuttle.requestlist.Cut(i,i+1)
supply_shuttle.points -= P.cost
supply_shuttle.shoppinglist += O
temp = "Thanks for your order.<BR>"
temp += "<BR><A href='?src=\ref[src];viewrequests=1'>Back</A> <A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
else
temp = "Not enough supply points.<BR>"
temp += "<BR><A href='?src=\ref[src];viewrequests=1'>Back</A> <A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
break
else if (href_list["vieworders"])
temp = "<A href='?src=\ref[src];mainmenu=1'>Main Menu</A><BR><BR>Current approved orders: <BR><BR>"
for(var/S in supply_shuttle.shoppinglist)
var/datum/supply_order/SO = S
temp += "#[SO.ordernum] - [SO.object.name] approved by [SO.orderedby][SO.comment ? " ([SO.comment])":""]<BR>"// <A href='?src=\ref[src];cancelorder=[S]'>(Cancel)</A><BR>"
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
/*
else if (href_list["cancelorder"])
var/datum/supply_order/remove_supply = href_list["cancelorder"]
supply_shuttle_shoppinglist -= remove_supply
supply_shuttle_points += remove_supply.object.cost
temp += "Canceled: [remove_supply.object.name]<BR><BR><BR>"
for(var/S in supply_shuttle_shoppinglist)
var/datum/supply_order/SO = S
temp += "[SO.object.name] approved by [SO.orderedby][SO.comment ? " ([SO.comment])":""] <A href='?src=\ref[src];cancelorder=[S]'>(Cancel)</A><BR>"
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
*/
else if (href_list["viewrequests"])
temp = "<A href='?src=\ref[src];mainmenu=1'>Main Menu</A><BR><BR>Current requests: <BR><BR>"
for(var/S in supply_shuttle.requestlist)
var/datum/supply_order/SO = S
temp += "#[SO.ordernum] - [SO.object.name] requested by [SO.orderedby] [supply_shuttle.moving ? "":supply_shuttle.at_station ? "":"<A href='?src=\ref[src];confirmorder=[SO.ordernum]'>Approve</A> <A href='?src=\ref[src];rreq=[SO.ordernum]'>Remove</A>"]<BR>"
temp += "<BR><A href='?src=\ref[src];clearreq=1'>Clear list</A>"
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
else if (href_list["rreq"])
var/ordernum = text2num(href_list["rreq"])
temp = "Invalid Request.<BR>"
for(var/i=1, i<=supply_shuttle.requestlist.len, i++)
var/datum/supply_order/SO = supply_shuttle.requestlist[i]
if(SO && SO.ordernum == ordernum)
supply_shuttle.requestlist.Cut(i,i+1)
temp = "Request removed.<BR>"
break
temp += "<BR><A href='?src=\ref[src];viewrequests=1'>Back</A> <A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
else if (href_list["clearreq"])
supply_shuttle.requestlist.Cut()
temp = "List cleared.<BR>"
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
else if (href_list["mainmenu"])
temp = null
add_fingerprint(usr)
updateUsrDialog()
return
/obj/machinery/computer/supplycomp/proc/post_signal(var/command)
var/datum/radio_frequency/frequency = radio_controller.return_frequency(1435)
if(!frequency) return
var/datum/signal/status_signal = new
status_signal.source = src
status_signal.transmission_method = 1
status_signal.data["command"] = command
frequency.post_signal(src, status_signal)