mirror of
https://github.com/fulpstation/fulpstation.git
synced 2025-12-10 10:01:40 +00:00
- Fixed bugs with monkeyize/humanize: 7803 (humanized monkey nobloodtype) - Fixes 9298 monkeyed ling have troubles humanizing themself (already fixed?) - Fixes despawning clothes when monkeyizing. 11855 - Replaced check_dna_integrity proc by simpler has_dna proc when required. - created set_species() proc - fixed space retrovirus not transfering SE (despite having a domutcheck()). Still need to check if it needs a name = real_name. - I renamed mecha/var/dna to dna_lock to avoid confusion - I renamed an armor var in a species proc to armor_block to avoid confusion with species/var/armor. - I removed many if(dna) checks in lots of files. - I removed duplicate defense procs between human/proc/X and dna.species/proc/X since dna is now always set. - Anatomic panacea from changeling removes alien embryo correctly. 6247 - Fixes runtime when trying to put dna-less brain mmi into a dnalocked mech. - Removed carbon/var/list/features, we now only have dna.features and prefs.features - Remove hulk mutation from lizards and other species (Fixed 6413); only real humans can acquire hulk. (less work on sprites for each ones, fixes lizard tail not in hulk color) - Fixes cloning not setting up correctly dna UE and dna.real_name - I fixed the issue with sucked+cloned ling being unable to absorb - I fixed issue with changeling proc checking if they have the dna already not working. - Fixed 4095, low health hulk with DAA getting stuck in loop of acquiring/losing hulk. - I added a second layer for mutations to differientate mutations that go below and above the body layer (Fixes 7858) - Fixes 10048, the transform to initial appearence button was fucking up the dna. - Fixes cloning not setting up correctly dna UE and dna.real_name - Fixed the issue with sucked+cloned ling being unable to absorb - Fixed issue with changeling proc checking if they have the dna already not working. - Fixed 4095, low health hulk with DAA getting stuck in loop of acquiring/losing hulk. - Added a second layer for mutations to differientate mutations that go below and above the body layer (Fixes 7858) - Fixes 10048, the transform to initial appearence button was fucking up the dna.
931 lines
35 KiB
Plaintext
931 lines
35 KiB
Plaintext
/client/proc/cmd_admin_drop_everything(mob/M in mob_list)
|
|
set category = null
|
|
set name = "Drop Everything"
|
|
if(!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
|
|
var/confirm = alert(src, "Make [M] drop everything?", "Message", "Yes", "No")
|
|
if(confirm != "Yes")
|
|
return
|
|
|
|
for(var/obj/item/W in M)
|
|
if(!M.unEquip(W))
|
|
qdel(W)
|
|
M.regenerate_icons()
|
|
|
|
log_admin("[key_name(usr)] made [key_name(M)] drop everything!")
|
|
message_admins("[key_name_admin(usr)] made [key_name_admin(M)] drop everything!")
|
|
feedback_add_details("admin_verb","DEVR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
|
|
/client/proc/cmd_admin_subtle_message(mob/M in mob_list)
|
|
set category = "Special Verbs"
|
|
set name = "Subtle Message"
|
|
|
|
if(!ismob(M)) return
|
|
if (!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
|
|
var/msg = input("Message:", text("Subtle PM to [M.key]")) as text
|
|
|
|
if (!msg)
|
|
return
|
|
if(usr)
|
|
if (usr.client)
|
|
if(usr.client.holder)
|
|
M << "<i>You hear [ticker.Bible_deity_name ? "the voice of " + ticker.Bible_deity_name : "a voice"] in your head... <b>[msg]</i></b>"
|
|
|
|
log_admin("SubtlePM: [key_name(usr)] -> [key_name(M)] : [msg]")
|
|
message_admins("<span class='adminnotice'><b> SubtleMessage: [key_name_admin(usr)] -> [key_name_admin(M)] :</b> [msg]</span>")
|
|
feedback_add_details("admin_verb","SMS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_world_narrate()
|
|
set category = "Special Verbs"
|
|
set name = "Global Narrate"
|
|
|
|
if (!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
|
|
var/msg = input("Message:", text("Enter the text you wish to appear to everyone:")) as text
|
|
|
|
if (!msg)
|
|
return
|
|
world << "[msg]"
|
|
log_admin("GlobalNarrate: [key_name(usr)] : [msg]")
|
|
message_admins("<span class='adminnotice'><b> GlobalNarrate: [key_name_admin(usr)] :</b> [msg]<BR></span>")
|
|
feedback_add_details("admin_verb","GLN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_direct_narrate(mob/M)
|
|
set category = "Special Verbs"
|
|
set name = "Direct Narrate"
|
|
|
|
if(!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
|
|
if(!M)
|
|
M = input("Direct narrate to who?", "Active Players") as null|anything in player_list
|
|
|
|
if(!M)
|
|
return
|
|
|
|
var/msg = input("Message:", text("Enter the text you wish to appear to your target:")) as text
|
|
|
|
if( !msg )
|
|
return
|
|
|
|
M << msg
|
|
log_admin("DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]")
|
|
message_admins("<span class='adminnotice'><b> DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]):</b> [msg]<BR></span>")
|
|
feedback_add_details("admin_verb","DIRN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_local_narrate(atom/A)
|
|
set category = "Special Verbs"
|
|
set name = "Local Narrate"
|
|
|
|
if (!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
if(!A)
|
|
return
|
|
var/range = input("Range:", "Narrate to mobs within how many tiles:", 7) as num
|
|
if(!range)
|
|
return
|
|
var/msg = input("Message:", text("Enter the text you wish to appear to everyone within view:")) as text
|
|
if (!msg)
|
|
return
|
|
for(var/mob/living/M in view(range,A))
|
|
M << msg
|
|
|
|
log_admin("LocalNarrate: [key_name(usr)] at ([get_area(A)]): [msg]")
|
|
message_admins("<span class='adminnotice'><b> LocalNarrate: [key_name_admin(usr)] at (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[A.x];Y=[A.y];Z=[A.z]'>[get_area(A)]</a>):</b> [msg]<BR></span>")
|
|
feedback_add_details("admin_verb","LN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_godmode(mob/M in mob_list)
|
|
set category = "Special Verbs"
|
|
set name = "Godmode"
|
|
if(!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
M.status_flags ^= GODMODE
|
|
usr << "<span class='adminnotice'>Toggled [(M.status_flags & GODMODE) ? "ON" : "OFF"]</span>"
|
|
|
|
log_admin("[key_name(usr)] has toggled [key_name(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]")
|
|
message_admins("[key_name_admin(usr)] has toggled [key_name_admin(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]")
|
|
feedback_add_details("admin_verb","GOD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
|
|
/proc/cmd_admin_mute(whom, mute_type, automute = 0)
|
|
if(!whom)
|
|
return
|
|
|
|
var/muteunmute
|
|
var/mute_string
|
|
switch(mute_type)
|
|
if(MUTE_IC) mute_string = "IC (say and emote)"
|
|
if(MUTE_OOC) mute_string = "OOC"
|
|
if(MUTE_PRAY) mute_string = "pray"
|
|
if(MUTE_ADMINHELP) mute_string = "adminhelp, admin PM and ASAY"
|
|
if(MUTE_DEADCHAT) mute_string = "deadchat and DSAY"
|
|
if(MUTE_ALL) mute_string = "everything"
|
|
else return
|
|
|
|
var/client/C
|
|
if(istype(whom, /client))
|
|
C = whom
|
|
else if(istext(whom))
|
|
C = directory[whom]
|
|
else
|
|
return
|
|
|
|
var/datum/preferences/P
|
|
if(C) P = C.prefs
|
|
else P = preferences_datums[whom]
|
|
if(!P) return
|
|
|
|
if(automute)
|
|
if(!config.automute_on) return
|
|
else
|
|
if(!check_rights())
|
|
return
|
|
|
|
if(automute)
|
|
muteunmute = "auto-muted"
|
|
P.muted |= mute_type
|
|
log_admin("SPAM AUTOMUTE: [muteunmute] [key_name(whom)] from [mute_string]")
|
|
message_admins("SPAM AUTOMUTE: [muteunmute] [key_name_admin(whom)] from [mute_string].")
|
|
if(C) C << "You have been [muteunmute] from [mute_string] by the SPAM AUTOMUTE system. Contact an admin."
|
|
feedback_add_details("admin_verb","AUTOMUTE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
return
|
|
|
|
if(P.muted & mute_type)
|
|
muteunmute = "unmuted"
|
|
P.muted &= ~mute_type
|
|
else
|
|
muteunmute = "muted"
|
|
P.muted |= mute_type
|
|
|
|
log_admin("[key_name(usr)] has [muteunmute] [key_name(whom)] from [mute_string]")
|
|
message_admins("[key_name_admin(usr)] has [muteunmute] [key_name_admin(whom)] from [mute_string].")
|
|
if(C) C << "You have been [muteunmute] from [mute_string]."
|
|
feedback_add_details("admin_verb","MUTE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
|
|
/client/proc/cmd_admin_add_random_ai_law()
|
|
set category = "Fun"
|
|
set name = "Add Random AI Law"
|
|
if(!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
|
|
if(confirm != "Yes") return
|
|
log_admin("[key_name(src)] has added a random AI law.")
|
|
message_admins("[key_name_admin(src)] has added a random AI law.")
|
|
|
|
var/show_log = alert(src, "Show ion message?", "Message", "Yes", "No")
|
|
var/announce_ion_laws = (show_log == "Yes" ? 1 : -1)
|
|
|
|
new /datum/round_event/ion_storm(0, announce_ion_laws)
|
|
feedback_add_details("admin_verb","ION") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
|
|
//I use this proc for respawn character too. /N
|
|
/proc/create_xeno(ckey)
|
|
if(!ckey)
|
|
var/list/candidates = list()
|
|
for(var/mob/M in player_list)
|
|
if(M.stat != DEAD) continue //we are not dead!
|
|
if(!M.client.prefs.be_special & BE_ALIEN) continue //we don't want to be an alium
|
|
if(M.client.is_afk()) continue //we are afk
|
|
if(M.mind && M.mind.current && M.mind.current.stat != DEAD) continue //we have a live body we are tied to
|
|
candidates += M.ckey
|
|
if(candidates.len)
|
|
ckey = input("Pick the player you want to respawn as a xeno.", "Suitable Candidates") as null|anything in candidates
|
|
else
|
|
usr << "<font color='red'>Error: create_xeno(): no suitable candidates.</font>"
|
|
if(!istext(ckey)) return 0
|
|
|
|
var/alien_caste = input(usr, "Please choose which caste to spawn.","Pick a caste",null) as null|anything in list("Queen","Hunter","Sentinel","Drone","Larva")
|
|
var/obj/effect/landmark/spawn_here = xeno_spawn.len ? pick(xeno_spawn) : pick(latejoin)
|
|
var/mob/living/carbon/alien/new_xeno
|
|
switch(alien_caste)
|
|
if("Queen") new_xeno = new /mob/living/carbon/alien/humanoid/queen(spawn_here)
|
|
if("Hunter") new_xeno = new /mob/living/carbon/alien/humanoid/hunter(spawn_here)
|
|
if("Sentinel") new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(spawn_here)
|
|
if("Drone") new_xeno = new /mob/living/carbon/alien/humanoid/drone(spawn_here)
|
|
if("Larva") new_xeno = new /mob/living/carbon/alien/larva(spawn_here)
|
|
else return 0
|
|
|
|
new_xeno.ckey = ckey
|
|
message_admins("<span class='notice'>[key_name_admin(usr)] has spawned [ckey] as a filthy xeno [alien_caste].</span>")
|
|
return 1
|
|
|
|
/*
|
|
If a guy was gibbed and you want to revive him, this is a good way to do so.
|
|
Works kind of like entering the game with a new character. Character receives a new mind if they didn't have one.
|
|
Traitors and the like can also be revived with the previous role mostly intact.
|
|
/N */
|
|
/client/proc/respawn_character()
|
|
set category = "Special Verbs"
|
|
set name = "Respawn Character"
|
|
set desc = "Respawn a person that has been gibbed/dusted/killed. They must be a ghost for this to work and preferably should not have a body to go back into."
|
|
if(!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
var/input = ckey(input(src, "Please specify which key will be respawned.", "Key", ""))
|
|
if(!input)
|
|
return
|
|
|
|
var/mob/dead/observer/G_found
|
|
for(var/mob/dead/observer/G in player_list)
|
|
if(G.ckey == input)
|
|
G_found = G
|
|
break
|
|
|
|
if(!G_found)//If a ghost was not found.
|
|
usr << "<font color='red'>There is no active key like that in the game or the person is not currently a ghost.</font>"
|
|
return
|
|
|
|
if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
|
|
//Check if they were an alien
|
|
if(G_found.mind.assigned_role=="Alien")
|
|
if(alert("This character appears to have been an alien. Would you like to respawn them as such?",,"Yes","No")=="Yes")
|
|
var/turf/T
|
|
if(xeno_spawn.len) T = pick(xeno_spawn)
|
|
else T = pick(latejoin)
|
|
|
|
var/mob/living/carbon/alien/new_xeno
|
|
switch(G_found.mind.special_role)//If they have a mind, we can determine which caste they were.
|
|
if("Hunter") new_xeno = new /mob/living/carbon/alien/humanoid/hunter(T)
|
|
if("Sentinel") new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(T)
|
|
if("Drone") new_xeno = new /mob/living/carbon/alien/humanoid/drone(T)
|
|
if("Queen") new_xeno = new /mob/living/carbon/alien/humanoid/queen(T)
|
|
else//If we don't know what special role they have, for whatever reason, or they're a larva.
|
|
create_xeno(G_found.ckey)
|
|
return
|
|
|
|
//Now to give them their mind back.
|
|
G_found.mind.transfer_to(new_xeno) //be careful when doing stuff like this! I've already checked the mind isn't in use
|
|
new_xeno.key = G_found.key
|
|
new_xeno << "You have been fully respawned. Enjoy the game."
|
|
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has respawned [new_xeno.key] as a filthy xeno.</span>")
|
|
return //all done. The ghost is auto-deleted
|
|
|
|
//check if they were a monkey
|
|
else if(findtext(G_found.real_name,"monkey"))
|
|
if(alert("This character appears to have been a monkey. Would you like to respawn them as such?",,"Yes","No")=="Yes")
|
|
var/mob/living/carbon/monkey/new_monkey = new(pick(latejoin))
|
|
G_found.mind.transfer_to(new_monkey) //be careful when doing stuff like this! I've already checked the mind isn't in use
|
|
new_monkey.key = G_found.key
|
|
new_monkey << "You have been fully respawned. Enjoy the game."
|
|
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has respawned [new_monkey.key] as a filthy xeno.</span>")
|
|
return //all done. The ghost is auto-deleted
|
|
|
|
|
|
//Ok, it's not a xeno or a monkey. So, spawn a human.
|
|
var/mob/living/carbon/human/new_character = new(pick(latejoin))//The mob being spawned.
|
|
|
|
var/datum/data/record/record_found //Referenced to later to either randomize or not randomize the character.
|
|
if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
|
|
/*Try and locate a record for the person being respawned through data_core.
|
|
This isn't an exact science but it does the trick more often than not.*/
|
|
var/id = md5("[G_found.real_name][G_found.mind.assigned_role]")
|
|
|
|
record_found = find_record("id", id, data_core.locked)
|
|
|
|
if(record_found)//If they have a record we can determine a few things.
|
|
new_character.real_name = record_found.fields["name"]
|
|
new_character.gender = record_found.fields["sex"]
|
|
new_character.age = record_found.fields["age"]
|
|
new_character.hardset_dna(record_found.fields["identity"], record_found.fields["enzymes"], record_found.fields["name"], record_found.fields["blood_type"], record_found.fields["species"], record_found.fields["features"])
|
|
else
|
|
var/datum/preferences/A = new()
|
|
A.copy_to(new_character)
|
|
A.real_name = G_found.real_name
|
|
new_character.dna.update_dna_identity()
|
|
|
|
new_character.name = new_character.real_name
|
|
|
|
if(G_found.mind && !G_found.mind.active)
|
|
G_found.mind.transfer_to(new_character) //be careful when doing stuff like this! I've already checked the mind isn't in use
|
|
new_character.mind.special_verbs = list()
|
|
else
|
|
new_character.mind_initialize()
|
|
if(!new_character.mind.assigned_role)
|
|
new_character.mind.assigned_role = "Assistant"//If they somehow got a null assigned role.
|
|
|
|
new_character.key = G_found.key
|
|
|
|
/*
|
|
The code below functions with the assumption that the mob is already a traitor if they have a special role.
|
|
So all it does is re-equip the mob with powers and/or items. Or not, if they have no special role.
|
|
If they don't have a mind, they obviously don't have a special role.
|
|
*/
|
|
|
|
//Two variables to properly announce later on.
|
|
var/admin = key_name_admin(src)
|
|
var/player_key = G_found.key
|
|
|
|
//Now for special roles and equipment.
|
|
switch(new_character.mind.special_role)
|
|
if("traitor")
|
|
SSjob.EquipRank(new_character, new_character.mind.assigned_role, 1)
|
|
ticker.mode.equip_traitor(new_character)
|
|
if("Wizard")
|
|
new_character.loc = pick(wizardstart)
|
|
//ticker.mode.learn_basic_spells(new_character)
|
|
ticker.mode.equip_wizard(new_character)
|
|
if("Syndicate")
|
|
var/obj/effect/landmark/synd_spawn = locate("landmark*Syndicate-Spawn")
|
|
if(synd_spawn)
|
|
new_character.loc = get_turf(synd_spawn)
|
|
call(/datum/game_mode/proc/equip_syndicate)(new_character)
|
|
if("Space Ninja")
|
|
var/list/ninja_spawn = list()
|
|
for(var/obj/effect/landmark/L in landmarks_list)
|
|
if(L.name=="carpspawn")
|
|
ninja_spawn += L
|
|
new_character.equip_space_ninja()
|
|
new_character.internal = new_character.s_store
|
|
new_character.internals.icon_state = "internal1"
|
|
if(ninja_spawn.len)
|
|
var/obj/effect/landmark/ninja_spawn_here = pick(ninja_spawn)
|
|
new_character.loc = ninja_spawn_here.loc
|
|
/* DEATH SQUADS
|
|
if("Death Commando")//Leaves them at late-join spawn.
|
|
new_character.equip_death_commando()
|
|
new_character.internal = new_character.s_store
|
|
new_character.internals.icon_state = "internal1"*/
|
|
|
|
else//They may also be a cyborg or AI.
|
|
switch(new_character.mind.assigned_role)
|
|
if("Cyborg")//More rigging to make em' work and check if they're traitor.
|
|
new_character = new_character.Robotize()
|
|
if(new_character.mind.special_role=="traitor")
|
|
ticker.mode.add_law_zero(new_character)
|
|
if("AI")
|
|
new_character = new_character.AIize()
|
|
if(new_character.mind.special_role=="traitor")
|
|
ticker.mode.add_law_zero(new_character)
|
|
else
|
|
SSjob.EquipRank(new_character, new_character.mind.assigned_role, 1)//Or we simply equip them.
|
|
|
|
//Announces the character on all the systems, based on the record.
|
|
if(!issilicon(new_character))//If they are not a cyborg/AI.
|
|
if(!record_found&&new_character.mind.assigned_role!=new_character.mind.special_role)//If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway.
|
|
//Power to the user!
|
|
if(alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,"No","Yes")=="Yes")
|
|
data_core.manifest_inject(new_character)
|
|
|
|
if(alert(new_character,"Would you like an active AI to announce this character?",,"No","Yes")=="Yes")
|
|
call(/mob/new_player/proc/AnnounceArrival)(new_character, new_character.mind.assigned_role)
|
|
|
|
message_admins("<span class='adminnotice'>[admin] has respawned [player_key] as [new_character.real_name].</span>")
|
|
|
|
new_character << "You have been fully respawned. Enjoy the game."
|
|
|
|
feedback_add_details("admin_verb","RSPCH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
return new_character
|
|
|
|
/client/proc/cmd_admin_add_freeform_ai_law()
|
|
set category = "Fun"
|
|
set name = "Add Custom AI law"
|
|
if(!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
var/input = input(usr, "Please enter anything you want the AI to do. Anything. Serious.", "What?", "") as text|null
|
|
if(!input)
|
|
return
|
|
|
|
log_admin("Admin [key_name(usr)] has added a new AI law - [input]")
|
|
message_admins("Admin [key_name_admin(usr)] has added a new AI law - [input]")
|
|
|
|
var/show_log = alert(src, "Show ion message?", "Message", "Yes", "No")
|
|
var/announce_ion_laws = (show_log == "Yes" ? 1 : -1)
|
|
|
|
new /datum/round_event/ion_storm(0, announce_ion_laws, input)
|
|
|
|
feedback_add_details("admin_verb","IONC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_rejuvenate(mob/living/M in mob_list)
|
|
set category = "Special Verbs"
|
|
set name = "Rejuvenate"
|
|
if(!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
if(!mob)
|
|
return
|
|
if(!istype(M))
|
|
alert("Cannot revive a ghost")
|
|
return
|
|
M.revive()
|
|
|
|
log_admin("[key_name(usr)] healed / revived [key_name(M)]")
|
|
message_admins("<span class='danger'>Admin [key_name_admin(usr)] healed / revived [key_name_admin(M)]!</span>")
|
|
feedback_add_details("admin_verb","REJU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_create_centcom_report()
|
|
set category = "Special Verbs"
|
|
set name = "Create Command Report"
|
|
if(!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
var/input = input(usr, "Please enter anything you want. Anything. Serious.", "What?", "") as message|null
|
|
if(!input)
|
|
return
|
|
|
|
var/confirm = alert(src, "Do you want to announce the contents of the report to the crew?", "Announce", "Yes", "No")
|
|
if(confirm == "Yes")
|
|
priority_announce(input, null, 'sound/AI/commandreport.ogg')
|
|
else
|
|
priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/AI/commandreport.ogg')
|
|
|
|
print_command_report(input,"[confirm=="Yes" ? "" : "Classified "][command_name()] Update")
|
|
|
|
log_admin("[key_name(src)] has created a command report: [input]")
|
|
message_admins("[key_name_admin(src)] has created a command report")
|
|
feedback_add_details("admin_verb","CCR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_delete(atom/O as obj|mob|turf in world)
|
|
set category = "Admin"
|
|
set name = "Delete"
|
|
|
|
if (!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
|
|
if (alert(src, "Are you sure you want to delete:\n[O]\nat ([O.x], [O.y], [O.z])?", "Confirmation", "Yes", "No") == "Yes")
|
|
log_admin("[key_name(usr)] deleted [O] at ([O.x],[O.y],[O.z])")
|
|
message_admins("[key_name_admin(usr)] deleted [O] at ([O.x],[O.y],[O.z])")
|
|
feedback_add_details("admin_verb","DEL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
qdel(O)
|
|
|
|
/client/proc/cmd_admin_list_open_jobs()
|
|
set category = "Admin"
|
|
set name = "Manage Job Slots"
|
|
|
|
if (!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
holder.manage_free_slots()
|
|
feedback_add_details("admin_verb","MFS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_explosion(atom/O as obj|mob|turf in world)
|
|
set category = "Special Verbs"
|
|
set name = "Explosion"
|
|
|
|
if (!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
|
|
var/devastation = input("Range of total devastation. -1 to none", text("Input")) as num|null
|
|
if(devastation == null) return
|
|
var/heavy = input("Range of heavy impact. -1 to none", text("Input")) as num|null
|
|
if(heavy == null) return
|
|
var/light = input("Range of light impact. -1 to none", text("Input")) as num|null
|
|
if(light == null) return
|
|
var/flash = input("Range of flash. -1 to none", text("Input")) as num|null
|
|
if(flash == null) return
|
|
var/flames = input("Range of flames. -1 to none", text("Input")) as num|null
|
|
if(flames == null) return
|
|
|
|
if ((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1) || (flames != -1))
|
|
if ((devastation > 20) || (heavy > 20) || (light > 20) || (flames > 20))
|
|
if (alert(src, "Are you sure you want to do this? It will laaag.", "Confirmation", "Yes", "No") == "No")
|
|
return
|
|
|
|
explosion(O, devastation, heavy, light, flash, null, null,flames)
|
|
log_admin("[key_name(usr)] created an explosion ([devastation],[heavy],[light],[flames]) at ([O.x],[O.y],[O.z])")
|
|
message_admins("[key_name_admin(usr)] created an explosion ([devastation],[heavy],[light],[flames]) at ([O.x],[O.y],[O.z])")
|
|
feedback_add_details("admin_verb","EXPL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
return
|
|
else
|
|
return
|
|
|
|
/client/proc/cmd_admin_emp(atom/O as obj|mob|turf in world)
|
|
set category = "Special Verbs"
|
|
set name = "EM Pulse"
|
|
|
|
if (!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
|
|
var/heavy = input("Range of heavy pulse.", text("Input")) as num|null
|
|
if(heavy == null) return
|
|
var/light = input("Range of light pulse.", text("Input")) as num|null
|
|
if(light == null) return
|
|
|
|
if (heavy || light)
|
|
|
|
empulse(O, heavy, light)
|
|
log_admin("[key_name(usr)] created an EM Pulse ([heavy],[light]) at ([O.x],[O.y],[O.z])")
|
|
message_admins("[key_name_admin(usr)] created an EM PUlse ([heavy],[light]) at ([O.x],[O.y],[O.z])")
|
|
feedback_add_details("admin_verb","EMP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
return
|
|
else
|
|
return
|
|
|
|
/client/proc/cmd_admin_gib(mob/M in mob_list)
|
|
set category = "Special Verbs"
|
|
set name = "Gib"
|
|
|
|
if (!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
|
|
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
|
|
if(confirm != "Yes") return
|
|
//Due to the delay here its easy for something to have happened to the mob
|
|
if(!M) return
|
|
|
|
log_admin("[key_name(usr)] has gibbed [key_name(M)]")
|
|
message_admins("[key_name_admin(usr)] has gibbed [key_name_admin(M)]")
|
|
|
|
if(istype(M, /mob/dead/observer))
|
|
gibs(M.loc, M.viruses)
|
|
return
|
|
|
|
M.gib()
|
|
feedback_add_details("admin_verb","GIB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_gib_self()
|
|
set name = "Gibself"
|
|
set category = "Fun"
|
|
|
|
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
|
|
if(confirm == "Yes")
|
|
if (istype(mob, /mob/dead/observer)) // so they don't spam gibs everywhere
|
|
return
|
|
else
|
|
mob.gib()
|
|
|
|
log_admin("[key_name(usr)] used gibself.")
|
|
message_admins("<span class='adminnotice'>[key_name_admin(usr)] used gibself.</span>")
|
|
feedback_add_details("admin_verb","GIBS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_check_contents(mob/living/M in mob_list)
|
|
set category = "Special Verbs"
|
|
set name = "Check Contents"
|
|
|
|
var/list/L = M.get_contents()
|
|
for(var/t in L)
|
|
usr << "[t]"
|
|
feedback_add_details("admin_verb","CC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/toggle_view_range()
|
|
set category = "Special Verbs"
|
|
set name = "Change View Range"
|
|
set desc = "switches between 1x and custom views"
|
|
|
|
if(view == world.view)
|
|
view = input("Select view range:", "FUCK YE", 7) in list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,128)
|
|
else
|
|
view = world.view
|
|
|
|
log_admin("[key_name(usr)] changed their view range to [view].")
|
|
//message_admins("\blue [key_name_admin(usr)] changed their view range to [view].") //why? removed by order of XSI
|
|
|
|
feedback_add_details("admin_verb","CVRA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/admin_call_shuttle()
|
|
|
|
set category = "Admin"
|
|
set name = "Call Shuttle"
|
|
|
|
if(SSshuttle.emergency.mode >= SHUTTLE_DOCKED)
|
|
return
|
|
|
|
if (!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
|
|
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
|
|
if(confirm != "Yes") return
|
|
|
|
SSshuttle.emergency.request()
|
|
feedback_add_details("admin_verb","CSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
log_admin("[key_name(usr)] admin-called the emergency shuttle.")
|
|
message_admins("<span class='adminnotice'>[key_name_admin(usr)] admin-called the emergency shuttle.</span>")
|
|
return
|
|
|
|
/client/proc/admin_cancel_shuttle()
|
|
set category = "Admin"
|
|
set name = "Cancel Shuttle"
|
|
if(!check_rights(0)) return
|
|
if(alert(src, "You sure?", "Confirm", "Yes", "No") != "Yes") return
|
|
|
|
if(SSshuttle.emergency.mode >= SHUTTLE_DOCKED)
|
|
return
|
|
|
|
SSshuttle.emergency.cancel()
|
|
feedback_add_details("admin_verb","CCSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
log_admin("[key_name(usr)] admin-recalled the emergency shuttle.")
|
|
message_admins("<span class='adminnotice'>[key_name_admin(usr)] admin-recalled the emergency shuttle.</span>")
|
|
|
|
return
|
|
|
|
/client/proc/cmd_admin_attack_log(mob/M in mob_list)
|
|
set category = "Special Verbs"
|
|
set name = "Attack Log"
|
|
|
|
usr << "<span class='boldannounce'>Attack Log for [mob]</span>"
|
|
for(var/t in M.attack_log)
|
|
usr << t
|
|
feedback_add_details("admin_verb","ATTL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
|
|
/client/proc/everyone_random()
|
|
set category = "Fun"
|
|
set name = "Make Everyone Random"
|
|
set desc = "Make everyone have a random appearance. You can only use this before rounds!"
|
|
|
|
if(ticker && ticker.mode)
|
|
usr << "Nope you can't do this, the game's already started. This only works before rounds!"
|
|
return
|
|
|
|
if(config.force_random_names)
|
|
config.force_random_names = 0
|
|
message_admins("Admin [key_name_admin(usr)] has disabled \"Everyone is Special\" mode.")
|
|
usr << "Disabled."
|
|
return
|
|
|
|
|
|
var/notifyplayers = alert(src, "Do you want to notify the players?", "Options", "Yes", "No", "Cancel")
|
|
if(notifyplayers == "Cancel")
|
|
return
|
|
|
|
log_admin("Admin [key_name(src)] has forced the players to have random appearances.")
|
|
message_admins("Admin [key_name_admin(usr)] has forced the players to have random appearances.")
|
|
|
|
if(notifyplayers == "Yes")
|
|
world << "<span class='adminnotice'>Admin [usr.key] has forced the players to have completely random identities!</span>"
|
|
|
|
usr << "<i>Remember: you can always disable the randomness by using the verb again, assuming the round hasn't started yet</i>."
|
|
|
|
config.force_random_names = 1
|
|
feedback_add_details("admin_verb","MER") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
|
|
/client/proc/toggle_random_events()
|
|
set category = "Server"
|
|
set name = "Toggle random events on/off"
|
|
set desc = "Toggles random events such as meteors, black holes, blob (but not space dust) on/off"
|
|
if(!config.allow_random_events)
|
|
config.allow_random_events = 1
|
|
usr << "Random events enabled"
|
|
message_admins("Admin [key_name_admin(usr)] has enabled random events.")
|
|
else
|
|
config.allow_random_events = 0
|
|
usr << "Random events disabled"
|
|
message_admins("Admin [key_name_admin(usr)] has disabled random events.")
|
|
feedback_add_details("admin_verb","TRE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
|
|
/client/proc/reset_all_tcs()
|
|
set category = "Admin"
|
|
set name = "Reset Telecomms Scripts"
|
|
set desc = "Blanks all telecomms scripts from all telecomms servers"
|
|
if(!holder)
|
|
usr << "Admin only."
|
|
return
|
|
|
|
var/confirm = alert(src, "You sure you want to blank all NTSL scripts?", "Confirm", "Yes", "No")
|
|
if(confirm !="Yes") return
|
|
|
|
for(var/obj/machinery/telecomms/server/S in telecomms_list)
|
|
var/datum/TCS_Compiler/C = S.Compiler
|
|
S.rawcode = ""
|
|
C.Compile("")
|
|
for(var/obj/machinery/computer/telecomms/traffic/T in machines)
|
|
T.storedcode = ""
|
|
log_admin("[key_name(usr)] blanked all telecomms scripts.")
|
|
message_admins("[key_name_admin(usr)] blanked all telecomms scripts.")
|
|
feedback_add_details("admin_verb","RAT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/admin_change_sec_level()
|
|
set category = "Special Verbs"
|
|
set name = "Set Security Level"
|
|
set desc = "Changes the security level. Announcement only, i.e. setting to Delta won't activate nuke"
|
|
|
|
if (!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
|
|
var/level = input("Select security level to change to","Set Security Level") as null|anything in list("green","blue","red","delta")
|
|
if(level)
|
|
set_security_level(level)
|
|
|
|
log_admin("[key_name(usr)] changed the security level to [level]")
|
|
message_admins("[key_name_admin(usr)] changed the security level to [level]")
|
|
feedback_add_details("admin_verb","CSL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/toggle_nuke(obj/machinery/nuclearbomb/N in nuke_list)
|
|
set name = "Toggle Nuke"
|
|
set category = "Fun"
|
|
set popup_menu = 0
|
|
if(!check_rights(R_DEBUG)) return
|
|
|
|
if(!N.timing)
|
|
var/newtime = input(usr, "Set activation timer.", "Activate Nuke", "[N.timeleft]") as num
|
|
if(!newtime)
|
|
return
|
|
N.timeleft = newtime
|
|
N.set_safety()
|
|
N.set_active()
|
|
|
|
log_admin("[key_name(usr)] [N.timing ? "activated" : "deactivated"] a nuke at ([N.x],[N.y],[N.z]).")
|
|
message_admins("[key_name_admin(usr)] (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[usr]'>FLW</A>) [N.timing ? "activated" : "deactivated"] a nuke at ([N.x],[N.y],[N.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[N.x];Y=[N.y];Z=[N.z]'>JMP</a>).")
|
|
feedback_add_details("admin_verb","TN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/reset_latejoin_spawns()
|
|
set category = "Debug"
|
|
set name = "Remove Latejoin Spawns"
|
|
|
|
if(!check_rights(R_DEBUG)) return
|
|
|
|
latejoin.Cut()
|
|
|
|
log_admin("[key_name(usr)] removed latejoin spawnpoints.")
|
|
message_admins("[key_name_admin(usr)] removed latejoin spawnpoints.")
|
|
|
|
|
|
|
|
|
|
var/list/datum/outfit/custom_outfits = list() //Admin created outfits
|
|
|
|
/client/proc/create_outfits()
|
|
set category = "Debug"
|
|
set name = "Create Custom Outfit"
|
|
|
|
if(!check_rights(R_DEBUG)) return
|
|
|
|
holder.create_outfit()
|
|
|
|
/datum/admins/proc/create_outfit()
|
|
var/list/uniforms = typesof(/obj/item/clothing/under)
|
|
var/list/suits = typesof(/obj/item/clothing/suit)
|
|
var/list/gloves = typesof(/obj/item/clothing/gloves)
|
|
var/list/shoes = typesof(/obj/item/clothing/shoes)
|
|
var/list/headwear = typesof(/obj/item/clothing/head)
|
|
var/list/glasses = typesof(/obj/item/clothing/glasses)
|
|
var/list/masks = typesof(/obj/item/clothing/mask)
|
|
var/list/ids = typesof(/obj/item/weapon/card/id)
|
|
|
|
var/uniform_select = "<select name=\"outfit_uniform\"><option value=\"\">None</option>"
|
|
for(var/path in uniforms)
|
|
uniform_select += "<option value=\"[path]\">[path]</option>"
|
|
uniform_select += "</select>"
|
|
|
|
var/suit_select = "<select name=\"outfit_suit\"><option value=\"\">None</option>"
|
|
for(var/path in suits)
|
|
suit_select += "<option value=\"[path]\">[path]</option>"
|
|
suit_select += "</select>"
|
|
|
|
var/gloves_select = "<select name=\"outfit_gloves\"><option value=\"\">None</option>"
|
|
for(var/path in gloves)
|
|
gloves_select += "<option value=\"[path]\">[path]</option>"
|
|
gloves_select += "</select>"
|
|
|
|
var/shoes_select = "<select name=\"outfit_shoes\"><option value=\"\">None</option>"
|
|
for(var/path in shoes)
|
|
shoes_select += "<option value=\"[path]\">[path]</option>"
|
|
shoes_select += "</select>"
|
|
|
|
var/head_select = "<select name=\"outfit_head\"><option value=\"\">None</option>"
|
|
for(var/path in headwear)
|
|
head_select += "<option value=\"[path]\">[path]</option>"
|
|
head_select += "</select>"
|
|
|
|
var/glasses_select = "<select name=\"outfit_glasses\"><option value=\"\">None</option>"
|
|
for(var/path in glasses)
|
|
glasses_select += "<option value=\"[path]\">[path]</option>"
|
|
glasses_select += "</select>"
|
|
|
|
var/mask_select = "<select name=\"outfit_mask\"><option value=\"\">None</option>"
|
|
for(var/path in masks)
|
|
mask_select += "<option value=\"[path]\">[path]</option>"
|
|
mask_select += "</select>"
|
|
|
|
var/id_select = "<select name=\"outfit_id\"><option value=\"\">None</option>"
|
|
for(var/path in ids)
|
|
id_select += "<option value=\"[path]\">[path]</option>"
|
|
id_select += "</select>"
|
|
|
|
var/dat = {"
|
|
<html><head><title>Create Outfit</title></head><body>
|
|
<form name="outfit" action="byond://?src=\ref[src]" method="get">
|
|
<input type="hidden" name="src" value="\ref[src]">
|
|
<input type="hidden" name="create_outfit" value="1">
|
|
<table>
|
|
<tr>
|
|
<th>Name:</th>
|
|
<td>
|
|
<input type="text" name="outfit_name" value="Custom Outfit">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Uniform:</th>
|
|
<td>
|
|
[uniform_select]
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Suit:</th>
|
|
<td>
|
|
[suit_select]
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Back:</th>
|
|
<td>
|
|
<input type="text" name="outfit_back" value="">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Belt:</th>
|
|
<td>
|
|
<input type="text" name="outfit_belt" value="">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Gloves:</th>
|
|
<td>
|
|
[gloves_select]
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Shoes:</th>
|
|
<td>
|
|
[shoes_select]
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Head:</th>
|
|
<td>
|
|
[head_select]
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Mask:</th>
|
|
<td>
|
|
[mask_select]
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Ears:</th>
|
|
<td>
|
|
<input type="text" name="outfit_ears" value="">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Glasses:</th>
|
|
<td>
|
|
[glasses_select]
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>ID:</th>
|
|
<td>
|
|
[id_select]
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Left Pocket:</th>
|
|
<td>
|
|
<input type="text" name="outfit_l_pocket" value="">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Right Pocket:</th>
|
|
<td>
|
|
<input type="text" name="outfit_r_pocket" value="">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Suit Store:</th>
|
|
<td>
|
|
<input type="text" name="outfit_s_store" value="">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Right Hand:</th>
|
|
<td>
|
|
<input type="text" name="outfit_r_hand" value="">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Left Hand:</th>
|
|
<td>
|
|
<input type="text" name="outfit_l_hand" value="">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
<input type="submit" value="Save">
|
|
</form></body></html>
|
|
"}
|
|
usr << browse(dat, "window=dressup;size=550x600") |