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854 lines
25 KiB
Plaintext
854 lines
25 KiB
Plaintext
//use this define to highlight docking port bounding boxes (ONLY FOR DEBUG USE)
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#ifdef TESTING
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#define DOCKING_PORT_HIGHLIGHT
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#endif
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//NORTH default dir
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/obj/docking_port
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invisibility = INVISIBILITY_ABSTRACT
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icon = 'icons/obj/device.dmi'
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//icon = 'icons/dirsquare.dmi'
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icon_state = "pinonfar"
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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anchored = TRUE
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//
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var/id
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// this should point -away- from the dockingport door, ie towards the ship
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dir = NORTH
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var/width = 0 //size of covered area, perpendicular to dir
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var/height = 0 //size of covered area, parallel to dir
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var/dwidth = 0 //position relative to covered area, perpendicular to dir
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var/dheight = 0 //position relative to covered area, parallel to dir
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//these objects are indestructible
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/obj/docking_port/Destroy(force)
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// unless you assert that you know what you're doing. Horrible things
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// may result.
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if(force)
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..()
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. = QDEL_HINT_HARDDEL_NOW
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else
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return QDEL_HINT_LETMELIVE
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/obj/docking_port/take_damage()
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return
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/obj/docking_port/singularity_pull()
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return
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/obj/docking_port/singularity_act()
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return 0
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/obj/docking_port/shuttleRotate()
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return //we don't rotate with shuttles via this code.
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//returns a list(x0,y0, x1,y1) where points 0 and 1 are bounding corners of the projected rectangle
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/obj/docking_port/proc/return_coords(_x, _y, _dir)
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if(_dir == null)
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_dir = dir
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if(_x == null)
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_x = x
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if(_y == null)
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_y = y
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//byond's sin and cos functions are inaccurate. This is faster and perfectly accurate
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var/cos = 1
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var/sin = 0
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switch(_dir)
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if(WEST)
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cos = 0
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sin = 1
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if(SOUTH)
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cos = -1
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sin = 0
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if(EAST)
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cos = 0
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sin = -1
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return list(
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_x + (-dwidth*cos) - (-dheight*sin),
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_y + (-dwidth*sin) + (-dheight*cos),
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_x + (-dwidth+width-1)*cos - (-dheight+height-1)*sin,
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_y + (-dwidth+width-1)*sin + (-dheight+height-1)*cos
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)
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//returns turfs within our projected rectangle in a specific order.
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//this ensures that turfs are copied over in the same order, regardless of any rotation
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/obj/docking_port/proc/return_ordered_turfs(_x, _y, _z, _dir, area_type)
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if(!_dir)
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_dir = dir
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if(!_x)
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_x = x
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if(!_y)
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_y = y
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if(!_z)
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_z = z
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var/cos = 1
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var/sin = 0
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switch(_dir)
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if(WEST)
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cos = 0
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sin = 1
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if(SOUTH)
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cos = -1
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sin = 0
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if(EAST)
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cos = 0
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sin = -1
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. = list()
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var/xi
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var/yi
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for(var/dx=0, dx<width, ++dx)
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for(var/dy=0, dy<height, ++dy)
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xi = _x + (dx-dwidth)*cos - (dy-dheight)*sin
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yi = _y + (dy-dheight)*cos + (dx-dwidth)*sin
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var/turf/T = locate(xi, yi, _z)
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if(area_type)
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if(istype(get_area(T), area_type))
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. += T
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else
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. += null
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else
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. += T
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#ifdef DOCKING_PORT_HIGHLIGHT
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//Debug proc used to highlight bounding area
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/obj/docking_port/proc/highlight(_color)
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var/list/L = return_coords()
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var/turf/T0 = locate(L[1],L[2],z)
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var/turf/T1 = locate(L[3],L[4],z)
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for(var/turf/T in block(T0,T1))
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T.color = _color
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LAZYINITLIST(T.atom_colours)
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T.maptext = null
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if(_color)
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var/turf/T = locate(L[1], L[2], z)
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T.color = "#0f0"
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T = locate(L[3], L[4], z)
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T.color = "#00f"
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#endif
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//return first-found touching dockingport
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/obj/docking_port/proc/get_docked()
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return locate(/obj/docking_port/stationary) in loc
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/obj/docking_port/proc/getDockedId()
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var/obj/docking_port/P = get_docked()
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if(P) return P.id
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/obj/docking_port/stationary
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name = "dock"
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var/turf_type = /turf/open/space
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var/baseturf_type = /turf/open/space
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var/area_type = /area/space
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var/last_dock_time
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/obj/docking_port/stationary/Initialize()
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. = ..()
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SSshuttle.stationary += src
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if(!id)
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id = "[SSshuttle.stationary.len]"
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if(name == "dock")
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name = "dock[SSshuttle.stationary.len]"
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#ifdef DOCKING_PORT_HIGHLIGHT
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highlight("#f00")
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#endif
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//returns first-found touching shuttleport
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/obj/docking_port/stationary/get_docked()
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. = locate(/obj/docking_port/mobile) in loc
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/obj/docking_port/stationary/transit
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name = "In Transit"
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turf_type = /turf/open/space/transit
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var/list/turf/assigned_turfs = list()
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var/area/shuttle/transit/assigned_area
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var/obj/docking_port/mobile/owner
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/obj/docking_port/stationary/transit/Initialize()
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. = ..()
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SSshuttle.transit += src
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/obj/docking_port/stationary/transit/proc/dezone()
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for(var/i in 1 to assigned_turfs.len)
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var/turf/T = assigned_turfs[i]
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if(T.type == turf_type)
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T.ChangeTurf(/turf/open/space,/turf/open/space)
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T.flags |= UNUSED_TRANSIT_TURF
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/obj/docking_port/stationary/transit/Destroy(force=FALSE)
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if(force)
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if(get_docked())
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to_chat("A transit dock was destroyed while something was docked to it.")
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SSshuttle.transit -= src
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if(owner)
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owner = null
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if(assigned_turfs)
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dezone()
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assigned_turfs.Cut()
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assigned_turfs = null
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. = ..()
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/obj/docking_port/mobile
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name = "shuttle"
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icon_state = "pinonclose"
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var/area_type = /area/shuttle
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var/list/area/shuttle/shuttle_areas
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var/timer //used as a timer (if you want time left to complete move, use timeLeft proc)
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var/last_timer_length
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var/mode = SHUTTLE_IDLE //current shuttle mode
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var/callTime = 100 //time spent in transit (deciseconds). Should not be lower then 10 seconds without editing the animation of the hyperspace ripples.
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var/ignitionTime = 55 // time spent "starting the engines". Also rate limits how often we try to reserve transit space if its ever full of transiting shuttles.
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var/roundstart_move //id of port to send shuttle to at roundstart
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// The direction the shuttle prefers to travel in
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var/preferred_direction = NORTH
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// And the angle from the front of the shuttle to the port
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var/port_angle = 0 // used to be travelDir
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var/obj/docking_port/stationary/destination
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var/obj/docking_port/stationary/previous
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var/obj/docking_port/stationary/transit/assigned_transit
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var/launch_status = NOLAUNCH
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var/list/movement_force = list("KNOCKDOWN" = 3, "THROW" = 0)
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// A timid shuttle will not register itself with the shuttle subsystem
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// All shuttle templates are timid
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var/timid = FALSE
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var/list/ripples = list()
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var/engine_coeff = 1 //current engine coeff
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var/current_engines = 0 //current engine power
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var/initial_engines = 0 //initial engine power
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/obj/docking_port/mobile/proc/register()
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SSshuttle.mobile += src
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/obj/docking_port/mobile/Destroy(force)
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if(force)
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SSshuttle.mobile -= src
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destination = null
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previous = null
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assigned_transit = null
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shuttle_areas = null
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. = ..()
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/obj/docking_port/mobile/Initialize(mapload)
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. = ..()
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if(!timid)
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register()
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if(!id)
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id = "[SSshuttle.mobile.len]"
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if(name == "shuttle")
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name = "shuttle[SSshuttle.mobile.len]"
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shuttle_areas = list()
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var/list/all_turfs = return_ordered_turfs(x, y, z, dir)
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for(var/i in 1 to all_turfs.len)
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var/turf/curT = all_turfs[i]
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var/area/cur_area = curT.loc
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if(istype(cur_area, area_type))
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shuttle_areas[cur_area] = TRUE
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initial_engines = count_engines()
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current_engines = initial_engines
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#ifdef DOCKING_PORT_HIGHLIGHT
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highlight("#0f0")
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#endif
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//this is a hook for custom behaviour. Maybe at some point we could add checks to see if engines are intact
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/obj/docking_port/mobile/proc/canMove()
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return TRUE
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//this is to check if this shuttle can physically dock at dock S
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/obj/docking_port/mobile/proc/canDock(obj/docking_port/stationary/S)
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if(!istype(S))
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return SHUTTLE_NOT_A_DOCKING_PORT
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if(istype(S, /obj/docking_port/stationary/transit))
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return SHUTTLE_CAN_DOCK
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if(dwidth > S.dwidth)
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return SHUTTLE_DWIDTH_TOO_LARGE
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if(width-dwidth > S.width-S.dwidth)
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return SHUTTLE_WIDTH_TOO_LARGE
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if(dheight > S.dheight)
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return SHUTTLE_DHEIGHT_TOO_LARGE
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if(height-dheight > S.height-S.dheight)
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return SHUTTLE_HEIGHT_TOO_LARGE
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//check the dock isn't occupied
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var/currently_docked = S.get_docked()
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if(currently_docked)
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// by someone other than us
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if(currently_docked != src)
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return SHUTTLE_SOMEONE_ELSE_DOCKED
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else
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// This isn't an error, per se, but we can't let the shuttle code
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// attempt to move us where we currently are, it will get weird.
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return SHUTTLE_ALREADY_DOCKED
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return SHUTTLE_CAN_DOCK
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/obj/docking_port/mobile/proc/check_dock(obj/docking_port/stationary/S)
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var/status = canDock(S)
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if(status == SHUTTLE_CAN_DOCK)
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return TRUE
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else if(status == SHUTTLE_ALREADY_DOCKED)
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// We're already docked there, don't need to do anything.
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// Triggering shuttle movement code in place is weird
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return FALSE
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else
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var/msg = "Shuttle [src] cannot dock at [S], error: [status]"
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message_admins(msg)
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return FALSE
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/obj/docking_port/mobile/proc/transit_failure()
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message_admins("Shuttle [src] repeatedly failed to create transit zone.")
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//call the shuttle to destination S
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/obj/docking_port/mobile/proc/request(obj/docking_port/stationary/S)
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if(!check_dock(S))
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testing("check_dock failed on request for [src]")
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return
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if(mode == SHUTTLE_IGNITING && destination == S)
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return
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switch(mode)
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if(SHUTTLE_CALL)
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if(S == destination)
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if(timeLeft(1) < callTime * engine_coeff)
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setTimer(callTime * engine_coeff)
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else
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destination = S
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setTimer(callTime * engine_coeff)
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if(SHUTTLE_RECALL)
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if(S == destination)
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setTimer(callTime * engine_coeff - timeLeft(1))
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else
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destination = S
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setTimer(callTime * engine_coeff)
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mode = SHUTTLE_CALL
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if(SHUTTLE_IDLE, SHUTTLE_IGNITING)
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destination = S
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mode = SHUTTLE_IGNITING
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setTimer(ignitionTime)
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//recall the shuttle to where it was previously
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/obj/docking_port/mobile/proc/cancel()
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if(mode != SHUTTLE_CALL)
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return
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remove_ripples()
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invertTimer()
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mode = SHUTTLE_RECALL
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/obj/docking_port/mobile/proc/enterTransit()
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if(SSshuttle.lockdown && z == ZLEVEL_STATION) //emp went off, no escape
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return
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previous = null
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// if(!destination)
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// return
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var/obj/docking_port/stationary/S0 = get_docked()
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var/obj/docking_port/stationary/S1 = assigned_transit
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if(S1)
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if(dock(S1))
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WARNING("shuttle \"[id]\" could not enter transit space. Docked at [S0 ? S0.id : "null"]. Transit dock [S1 ? S1.id : "null"].")
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else
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previous = S0
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else
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WARNING("shuttle \"[id]\" could not enter transit space. S0=[S0 ? S0.id : "null"] S1=[S1 ? S1.id : "null"]")
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/obj/docking_port/mobile/proc/jumpToNullSpace()
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// Destroys the docking port and the shuttle contents.
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// Not in a fancy way, it just ceases.
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var/obj/docking_port/stationary/current_dock = get_docked()
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var/turf_type = /turf/open/space
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var/baseturf_type = /turf/open/space
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var/underlying_area_type = /area/space
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// If the shuttle is docked to a stationary port, restore its normal
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// "empty" area and turf
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if(current_dock)
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if(current_dock.turf_type)
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turf_type = current_dock.turf_type
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if(current_dock.baseturf_type)
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baseturf_type = current_dock.baseturf_type
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if(current_dock.area_type)
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underlying_area_type = current_dock.area_type
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var/list/old_turfs = return_ordered_turfs(x, y, z, dir, area_type)
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var/area/underlying_area = locate(underlying_area_type) in GLOB.sortedAreas
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if(!underlying_area)
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underlying_area = new underlying_area_type(null)
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for(var/i in 1 to old_turfs.len)
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var/turf/oldT = old_turfs[i]
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if(!oldT)
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continue
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var/area/old_area = oldT.loc
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underlying_area.contents += oldT
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oldT.change_area(old_area, underlying_area)
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oldT.empty(turf_type, baseturf_type)
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qdel(src, force=TRUE)
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/obj/docking_port/mobile/proc/create_ripples(obj/docking_port/stationary/S1, animate_time)
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var/list/turfs = ripple_area(S1)
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for(var/t in turfs)
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ripples += new /obj/effect/temp_visual/ripple(t, animate_time)
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/obj/docking_port/mobile/proc/remove_ripples()
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for(var/R in ripples)
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qdel(R)
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ripples.Cut()
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/obj/docking_port/mobile/proc/ripple_area(obj/docking_port/stationary/S1)
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var/list/L0 = return_ordered_turfs(x, y, z, dir, area_type)
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var/list/L1 = return_ordered_turfs(S1.x, S1.y, S1.z, S1.dir)
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var/list/ripple_turfs = list()
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for(var/i in 1 to L0.len)
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var/turf/T0 = L0[i]
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if(!T0)
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continue
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var/turf/T1 = L1[i]
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if(!T1)
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continue
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if(T0.type != T0.baseturf)
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ripple_turfs += T1
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return ripple_turfs
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/obj/docking_port/mobile/proc/check_poddoors()
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for(var/obj/machinery/door/poddoor/shuttledock/pod in GLOB.airlocks)
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pod.check()
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//this is the main proc. It instantly moves our mobile port to stationary port new_dock
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/obj/docking_port/mobile/proc/dock(obj/docking_port/stationary/new_dock, movement_direction, force=FALSE)
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// Crashing this ship with NO SURVIVORS
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if(new_dock.get_docked() == src)
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remove_ripples()
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return DOCKING_COMPLETE
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if(!force)
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if(!check_dock(new_dock))
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return DOCKING_BLOCKED
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if(!canMove())
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return DOCKING_IMMOBILIZED
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var/obj/docking_port/stationary/old_dock = get_docked()
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var/turf_type = /turf/open/space //The turf that gets placed under where the shuttle moved from
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var/baseturf_type = /turf/open/space //The baseturf that the gets assigned to the turf_type above
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var/area_type = /area/space //The area that gets placed under where the shuttle moved from
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if(old_dock) //Dock overwrites
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if(old_dock.turf_type)
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turf_type = old_dock.turf_type
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if(old_dock.baseturf_type)
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baseturf_type = old_dock.baseturf_type
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if(old_dock.area_type)
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area_type = old_dock.area_type
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var/list/old_turfs = return_ordered_turfs(x, y, z, dir)
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var/list/new_turfs = return_ordered_turfs(new_dock.x, new_dock.y, new_dock.z, new_dock.dir)
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var/list/old_contents = list() //Lists of turfs to only move contents and area but not move the turf
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var/list/new_contents = list() //For structures etc that act attached to the ship
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var/area/underlying_old_area = locate("[area_type]")
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if(!underlying_old_area)
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underlying_old_area = new area_type(null)
|
|
|
|
var/rotation = 0
|
|
if(new_dock.dir != dir) //Even when the dirs are the same rotation is coming out as not 0 for some reason
|
|
rotation = dir2angle(new_dock.dir)-dir2angle(dir)
|
|
if ((rotation % 90) != 0)
|
|
rotation += (rotation % 90) //diagonal rotations not allowed, round up
|
|
rotation = SimplifyDegrees(rotation)
|
|
|
|
if(!movement_direction)
|
|
movement_direction = turn(preferred_direction, 180)
|
|
|
|
remove_ripples()
|
|
|
|
var/list/moved_atoms = list() //Everything not a turf that gets moved in the shuttle
|
|
var/list/areas_to_move = list() //unique assoc list of areas on turfs being moved
|
|
|
|
/****************************************All beforeShuttleMove procs*****************************************/
|
|
var/index = 1
|
|
while(index <= old_turfs.len)
|
|
var/turf/oldT = old_turfs[index]
|
|
var/turf/newT = new_turfs[index]
|
|
var/area/old_area = oldT.loc
|
|
var/move_turf = TRUE //Should this turf be moved, if false remove from the turf list
|
|
if(!(shuttle_areas[old_area]))
|
|
move_turf = FALSE
|
|
if(move_turf)
|
|
move_turf = oldT.fromShuttleMove(newT, turf_type, baseturf_type) //turf
|
|
if(move_turf) //Only call toShuttleMove if the source turf is willing to move
|
|
move_turf = newT.toShuttleMove(oldT, dir) //turf
|
|
for(var/ii in 1 to oldT.contents.len)
|
|
var/atom/movable/moving_atom = oldT.contents[ii]
|
|
if(moving_atom.beforeShuttleMove(newT, rotation) && !move_turf) //atoms
|
|
old_contents += oldT
|
|
new_contents += newT
|
|
if(!move_turf)
|
|
old_turfs.Cut(index,index+1)
|
|
new_turfs.Cut(index,index+1)
|
|
continue
|
|
areas_to_move[old_area] = TRUE
|
|
index++
|
|
|
|
for(var/thing in areas_to_move)
|
|
var/area/internal_area = thing
|
|
internal_area.beforeShuttleMove() //areas
|
|
|
|
if(!old_turfs.len && !old_contents.len) //This should only happen if no shuttle area has been specified
|
|
return DOCKING_AREA_EMPTY
|
|
|
|
/*******************************************All onShuttleMove procs******************************************/
|
|
|
|
for(var/i in 1 to old_turfs.len)
|
|
var/turf/oldT = old_turfs[i]
|
|
var/turf/newT = new_turfs[i]
|
|
if(!oldT || !newT) //This really shouldn't happen
|
|
continue
|
|
for(var/thing in oldT) //Needs to be this kind of loop in case, because of shuttle rotation shenanigans, the destination turf is the same as the source turf
|
|
var/atom/movable/moving_atom = thing
|
|
moving_atom.onShuttleMove(newT, oldT, rotation, movement_force, movement_direction) //atoms
|
|
moved_atoms += moving_atom
|
|
oldT.onShuttleMove(newT, turf_type, baseturf_type, rotation, movement_force, movement_direction) //turfs
|
|
var/area/shuttle_area = oldT.loc
|
|
shuttle_area.onShuttleMove(oldT, newT, underlying_old_area) //areas
|
|
|
|
for(var/i in 1 to old_contents.len) //This is for moving atoms that need to move without their turf
|
|
var/turf/oldT = old_contents[i] //I'll figure out a way of merging these loops eventualy, probably
|
|
var/turf/newT = new_contents[i]
|
|
if(!oldT || !newT)
|
|
continue
|
|
for(var/thing in oldT)
|
|
var/atom/movable/moving_atom = thing
|
|
moving_atom.onShuttleMove(newT, oldT, rotation, movement_force, movement_direction) //atoms
|
|
moved_atoms += moving_atom
|
|
|
|
/******************************************All afterShuttleMove procs****************************************/
|
|
|
|
for(var/i in 1 to new_turfs.len)
|
|
var/turf/oldT = old_turfs[i]
|
|
var/turf/newT = new_turfs[i]
|
|
newT.afterShuttleMove(oldT) //turfs
|
|
|
|
for(var/i in 1 to moved_atoms.len)
|
|
var/atom/movable/moved_object = moved_atoms[i]
|
|
moved_object.afterShuttleMove(movement_force, dir, preferred_direction, movement_direction) //atoms
|
|
|
|
underlying_old_area.afterShuttleMove()
|
|
|
|
for(var/thing in areas_to_move)
|
|
var/area/internal_area = thing
|
|
internal_area.afterShuttleMove() //areas
|
|
|
|
check_poddoors()
|
|
new_dock.last_dock_time = world.time
|
|
setDir(new_dock.dir)
|
|
|
|
return DOCKING_SUCCESS
|
|
|
|
/obj/docking_port/mobile/proc/findRoundstartDock()
|
|
return SSshuttle.getDock(roundstart_move)
|
|
|
|
/obj/docking_port/mobile/proc/dockRoundstart()
|
|
. = dock_id(roundstart_move)
|
|
|
|
/obj/docking_port/mobile/proc/dock_id(id)
|
|
var/port = SSshuttle.getDock(id)
|
|
if(port)
|
|
. = dock(port)
|
|
else
|
|
. = null
|
|
|
|
/obj/effect/landmark/shuttle_import
|
|
name = "Shuttle Import"
|
|
|
|
//used by shuttle subsystem to check timers
|
|
/obj/docking_port/mobile/proc/check()
|
|
check_effects()
|
|
|
|
if(mode == SHUTTLE_IGNITING)
|
|
check_transit_zone()
|
|
|
|
if(timeLeft(1) > 0)
|
|
return
|
|
// If we can't dock or we don't have a transit slot, wait for 20 ds,
|
|
// then try again
|
|
switch(mode)
|
|
if(SHUTTLE_CALL)
|
|
if(dock(destination, preferred_direction))
|
|
setTimer(20)
|
|
return
|
|
if(SHUTTLE_RECALL)
|
|
if(dock(previous))
|
|
setTimer(20)
|
|
return
|
|
if(SHUTTLE_IGNITING)
|
|
if(check_transit_zone() != TRANSIT_READY)
|
|
setTimer(20)
|
|
return
|
|
else
|
|
mode = SHUTTLE_CALL
|
|
setTimer(callTime * engine_coeff)
|
|
enterTransit()
|
|
return
|
|
|
|
mode = SHUTTLE_IDLE
|
|
timer = 0
|
|
destination = null
|
|
|
|
/obj/docking_port/mobile/proc/check_effects()
|
|
if(!ripples.len)
|
|
if((mode == SHUTTLE_CALL) || (mode == SHUTTLE_RECALL))
|
|
var/tl = timeLeft(1)
|
|
if(tl <= SHUTTLE_RIPPLE_TIME)
|
|
create_ripples(destination, tl)
|
|
|
|
var/obj/docking_port/stationary/S0 = get_docked()
|
|
if(istype(S0, /obj/docking_port/stationary/transit) && timeLeft(1) <= PARALLAX_LOOP_TIME)
|
|
for(var/place in shuttle_areas)
|
|
var/area/shuttle/shuttle_area = place
|
|
if(shuttle_area.parallax_movedir)
|
|
parallax_slowdown()
|
|
|
|
/obj/docking_port/mobile/proc/parallax_slowdown()
|
|
for(var/place in shuttle_areas)
|
|
var/area/shuttle/shuttle_area = place
|
|
shuttle_area.parallax_movedir = FALSE
|
|
if(assigned_transit && assigned_transit.assigned_area)
|
|
assigned_transit.assigned_area.parallax_movedir = FALSE
|
|
var/list/L0 = return_ordered_turfs(x, y, z, dir, area_type)
|
|
for (var/thing in L0)
|
|
var/turf/T = thing
|
|
for (var/thing2 in T)
|
|
var/atom/movable/AM = thing2
|
|
if (length(AM.client_mobs_in_contents))
|
|
AM.update_parallax_contents()
|
|
|
|
/obj/docking_port/mobile/proc/check_transit_zone()
|
|
if(assigned_transit)
|
|
return TRANSIT_READY
|
|
else
|
|
SSshuttle.request_transit_dock(src)
|
|
|
|
/obj/docking_port/mobile/proc/setTimer(wait)
|
|
timer = world.time + wait
|
|
last_timer_length = wait
|
|
|
|
/obj/docking_port/mobile/proc/modTimer(multiple)
|
|
var/time_remaining = timer - world.time
|
|
if(time_remaining < 0 || !last_timer_length)
|
|
return
|
|
time_remaining *= multiple
|
|
last_timer_length *= multiple
|
|
setTimer(time_remaining)
|
|
|
|
/obj/docking_port/mobile/proc/invertTimer()
|
|
if(!last_timer_length)
|
|
return
|
|
var/time_remaining = timer - world.time
|
|
if(time_remaining > 0)
|
|
var/time_passed = last_timer_length - time_remaining
|
|
setTimer(time_passed)
|
|
|
|
//returns timeLeft
|
|
/obj/docking_port/mobile/proc/timeLeft(divisor)
|
|
if(divisor <= 0)
|
|
divisor = 10
|
|
|
|
var/ds_remaining
|
|
if(!timer)
|
|
ds_remaining = callTime * engine_coeff
|
|
else
|
|
ds_remaining = max(0, timer - world.time)
|
|
|
|
. = round(ds_remaining / divisor, 1)
|
|
|
|
// returns 3-letter mode string, used by status screens and mob status panel
|
|
/obj/docking_port/mobile/proc/getModeStr()
|
|
switch(mode)
|
|
if(SHUTTLE_IGNITING)
|
|
return "IGN"
|
|
if(SHUTTLE_RECALL)
|
|
return "RCL"
|
|
if(SHUTTLE_CALL)
|
|
return "ETA"
|
|
if(SHUTTLE_DOCKED)
|
|
return "ETD"
|
|
if(SHUTTLE_ESCAPE)
|
|
return "ESC"
|
|
if(SHUTTLE_STRANDED)
|
|
return "ERR"
|
|
return ""
|
|
|
|
// returns 5-letter timer string, used by status screens and mob status panel
|
|
/obj/docking_port/mobile/proc/getTimerStr()
|
|
if(mode == SHUTTLE_STRANDED)
|
|
return "--:--"
|
|
|
|
var/timeleft = timeLeft()
|
|
if(timeleft > 0)
|
|
return "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]"
|
|
else
|
|
return "00:00"
|
|
|
|
|
|
/obj/docking_port/mobile/proc/getStatusText()
|
|
var/obj/docking_port/stationary/dockedAt = get_docked()
|
|
. = (dockedAt && dockedAt.name) ? dockedAt.name : "unknown"
|
|
if(istype(dockedAt, /obj/docking_port/stationary/transit))
|
|
var/obj/docking_port/stationary/dst
|
|
if(mode == SHUTTLE_RECALL)
|
|
dst = previous
|
|
else
|
|
dst = destination
|
|
. += " towards [dst ? dst.name : "unknown location"] ([timeLeft(600)] minutes)"
|
|
|
|
|
|
// attempts to locate /obj/machinery/computer/shuttle with matching ID inside the shuttle
|
|
/obj/docking_port/mobile/proc/getControlConsole()
|
|
for(var/place in shuttle_areas)
|
|
var/area/shuttle/shuttle_area = place
|
|
for(var/obj/machinery/computer/shuttle/S in shuttle_area)
|
|
if(S.shuttleId == id)
|
|
return S
|
|
return null
|
|
|
|
/obj/docking_port/mobile/proc/hyperspace_sound(phase, list/areas)
|
|
var/s
|
|
switch(phase)
|
|
if(HYPERSPACE_WARMUP)
|
|
s = 'sound/effects/hyperspace_begin.ogg'
|
|
if(HYPERSPACE_LAUNCH)
|
|
s = 'sound/effects/hyperspace_progress.ogg'
|
|
if(HYPERSPACE_END)
|
|
s = 'sound/effects/hyperspace_end.ogg'
|
|
else
|
|
CRASH("Invalid hyperspace sound phase: [phase]")
|
|
for(var/A in areas)
|
|
for(var/obj/machinery/door/E in A) //dumb, I know, but playing it on the engines doesn't do it justice
|
|
playsound(E, s, 100, FALSE, max(width, height) - world.view)
|
|
|
|
/obj/docking_port/mobile/proc/is_in_shuttle_bounds(atom/A)
|
|
var/turf/T = get_turf(A)
|
|
if(T.z != z)
|
|
return FALSE
|
|
var/list/bounds= return_coords()
|
|
var/turf/T0 = locate(bounds[1],bounds[2],z)
|
|
var/turf/T1 = locate(bounds[3],bounds[4],z)
|
|
if(T in block(T0,T1))
|
|
return TRUE
|
|
return FALSE
|
|
|
|
// Losing all initial engines should get you 2
|
|
// Adding another set of engines at 0.5 time
|
|
/obj/docking_port/mobile/proc/alter_engines(mod)
|
|
if(mod == 0)
|
|
return
|
|
var/old_coeff = engine_coeff
|
|
engine_coeff = get_engine_coeff(current_engines,mod)
|
|
current_engines = max(0,current_engines + mod)
|
|
if(in_flight())
|
|
var/delta_coeff = engine_coeff / old_coeff
|
|
modTimer(delta_coeff)
|
|
|
|
/obj/docking_port/mobile/proc/count_engines()
|
|
. = 0
|
|
for(var/thing in shuttle_areas)
|
|
var/area/shuttle/areaInstance = thing
|
|
for(var/obj/structure/shuttle/engine/E in areaInstance.contents)
|
|
if(!QDELETED(E))
|
|
. += E.engine_power
|
|
|
|
// Double initial engines to get to 0.5 minimum
|
|
// Lose all initial engines to get to 2
|
|
//For 0 engine shuttles like BYOS 5 engines to get to doublespeed
|
|
/obj/docking_port/mobile/proc/get_engine_coeff(current,engine_mod)
|
|
var/new_value = max(0,current + engine_mod)
|
|
if(new_value == initial_engines)
|
|
return 1
|
|
if(new_value > initial_engines)
|
|
var/delta = new_value - initial_engines
|
|
var/change_per_engine = (1 - ENGINE_COEFF_MIN) / ENGINE_DEFAULT_MAXSPEED_ENGINES // 5 by default
|
|
if(initial_engines > 0)
|
|
change_per_engine = (1 - ENGINE_COEFF_MIN) / initial_engines // or however many it had
|
|
return Clamp(1 - delta * change_per_engine,ENGINE_COEFF_MIN,ENGINE_COEFF_MAX)
|
|
if(new_value < initial_engines)
|
|
var/delta = initial_engines - new_value
|
|
var/change_per_engine = 1 //doesn't really matter should not be happening for 0 engine shuttles
|
|
if(initial_engines > 0)
|
|
change_per_engine = (ENGINE_COEFF_MAX - 1) / initial_engines //just linear drop to max delay
|
|
return Clamp(1 + delta * change_per_engine,ENGINE_COEFF_MIN,ENGINE_COEFF_MAX)
|
|
|
|
|
|
/obj/docking_port/mobile/proc/in_flight()
|
|
switch(mode)
|
|
if(SHUTTLE_CALL,SHUTTLE_RECALL)
|
|
return TRUE
|
|
if(SHUTTLE_IDLE,SHUTTLE_IGNITING)
|
|
return FALSE
|
|
else
|
|
return FALSE // hmm
|
|
|
|
/obj/docking_port/mobile/emergency/in_flight()
|
|
switch(mode)
|
|
if(SHUTTLE_ESCAPE)
|
|
return TRUE
|
|
if(SHUTTLE_STRANDED,SHUTTLE_ENDGAME)
|
|
return FALSE
|
|
else
|
|
return ..()
|
|
|
|
|
|
//Called when emergency shuttle leaves the station
|
|
/obj/docking_port/mobile/proc/on_emergency_launch()
|
|
if(launch_status == UNLAUNCHED) //Pods will not launch from the mine/planet, and other ships won't launch unless we tell them to.
|
|
launch_status = ENDGAME_LAUNCHED
|
|
enterTransit()
|
|
|
|
/obj/docking_port/mobile/emergency/on_emergency_launch()
|
|
return
|
|
|
|
//Called when emergency shuttle docks at centcom
|
|
/obj/docking_port/mobile/proc/on_emergency_dock()
|
|
//Mapping a new docking point for each ship mappers could potentially want docking with centcom would take up lots of space, just let them keep flying off into the sunset for their greentext
|
|
if(launch_status == ENDGAME_LAUNCHED)
|
|
launch_status = ENDGAME_TRANSIT
|
|
|
|
/obj/docking_port/mobile/pod/on_emergency_dock()
|
|
if(launch_status == ENDGAME_LAUNCHED)
|
|
dock(SSshuttle.getDock("[id]_away")) //Escape pods dock at centcom
|
|
mode = SHUTTLE_ENDGAME
|
|
|
|
/obj/docking_port/mobile/emergency/on_emergency_dock()
|
|
return
|
|
|
|
#undef DOCKING_PORT_HIGHLIGHT
|