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fulpstation/code/game/objects/items/circuitboards/computer_circuitboards.dm

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//Command
/obj/item/circuitboard/computer/aiupload
name = "AI Upload (Computer Board)"
icon_state = "command"
build_path = /obj/machinery/computer/upload/ai
/obj/item/circuitboard/computer/borgupload
name = "Cyborg Upload (Computer Board)"
icon_state = "command"
build_path = /obj/machinery/computer/upload/borg
/obj/item/circuitboard/computer/bsa_control
name = "Bluespace Artillery Controls (Computer Board)"
build_path = /obj/machinery/computer/bsa_control
/obj/item/circuitboard/computer/card
name = "ID Console (Computer Board)"
icon_state = "command"
build_path = /obj/machinery/computer/card
/obj/item/circuitboard/computer/card/centcom
name = "CentCom ID Console (Computer Board)"
build_path = /obj/machinery/computer/card/centcom
/obj/item/circuitboard/computer/card/minor
name = "Department Management Console (Computer Board)"
build_path = /obj/machinery/computer/card/minor
var/target_dept = 1
var/list/dept_list = list("General","Security","Medical","Science","Engineering")
/obj/item/circuitboard/computer/card/minor/attackby(obj/item/I, mob/user, params)
if(I.tool_behaviour == TOOL_SCREWDRIVER)
target_dept = (target_dept == dept_list.len) ? 1 : (target_dept + 1)
to_chat(user, "<span class='notice'>You set the board to \"[dept_list[target_dept]]\".</span>")
else
return ..()
/obj/item/circuitboard/computer/card/minor/examine(user)
..()
to_chat(user, "<span class='notice'>Currently set to \"[dept_list[target_dept]]\".</span>")
//obj/item/circuitboard/computer/shield
// name = "Shield Control (Computer Board)"
// icon_state = "command"
// build_path = /obj/machinery/computer/stationshield
//Engineering
/obj/item/circuitboard/computer/apc_control
name = "\improper Power Flow Control Console (Computer Board)"
icon_state = "engineering"
build_path = /obj/machinery/computer/apc_control
/obj/item/circuitboard/computer/atmos_alert
name = "Atmospheric Alert (Computer Board)"
icon_state = "engineering"
build_path = /obj/machinery/computer/atmos_alert
/obj/item/circuitboard/computer/atmos_control
name = "Atmospheric Monitor (Computer Board)"
icon_state = "engineering"
build_path = /obj/machinery/computer/atmos_control
/obj/item/circuitboard/computer/atmos_control/incinerator
name = "Incinerator Air Control (Computer Board)"
build_path = /obj/machinery/computer/atmos_control/incinerator
/obj/item/circuitboard/computer/atmos_control/toxinsmix
name = "Toxins Mixing Air Control (Computer Board)"
build_path = /obj/machinery/computer/atmos_control/toxinsmix
/obj/item/circuitboard/computer/atmos_control/tank
name = "Tank Control (Computer Board)"
build_path = /obj/machinery/computer/atmos_control/tank
/obj/item/circuitboard/computer/atmos_control/tank/oxygen_tank
name = "Oxygen Supply Control (Computer Board)"
build_path = /obj/machinery/computer/atmos_control/tank/oxygen_tank
/obj/item/circuitboard/computer/atmos_control/tank/toxin_tank
name = "Plasma Supply Control (Computer Board)"
build_path = /obj/machinery/computer/atmos_control/tank/toxin_tank
/obj/item/circuitboard/computer/atmos_control/tank/air_tank
name = "Mixed Air Supply Control (Computer Board)"
build_path = /obj/machinery/computer/atmos_control/tank/air_tank
/obj/item/circuitboard/computer/atmos_control/tank/mix_tank
name = "Gas Mix Supply Control (Computer Board)"
build_path = /obj/machinery/computer/atmos_control/tank/mix_tank
/obj/item/circuitboard/computer/atmos_control/tank/nitrous_tank
name = "Nitrous Oxide Supply Control (Computer Board)"
build_path = /obj/machinery/computer/atmos_control/tank/nitrous_tank
/obj/item/circuitboard/computer/atmos_control/tank/nitrogen_tank
name = "Nitrogen Supply Control (Computer Board)"
build_path = /obj/machinery/computer/atmos_control/tank/nitrogen_tank
/obj/item/circuitboard/computer/atmos_control/tank/carbon_tank
name = "Carbon Dioxide Supply Control (Computer Board)"
build_path = /obj/machinery/computer/atmos_control/tank/carbon_tank
/obj/item/circuitboard/computer/auxillary_base
name = "Auxillary Base Management Console (Computer Board)"
icon_state = "engineering"
build_path = /obj/machinery/computer/auxillary_base
/obj/item/circuitboard/computer/base_construction
name = "circuit board (Aux Mining Base Construction Console)"
icon_state = "engineering"
build_path = /obj/machinery/computer/camera_advanced/base_construction
/obj/item/circuitboard/computer/comm_monitor
name = "Telecommunications Monitor (Computer Board)"
icon_state = "engineering"
build_path = /obj/machinery/computer/telecomms/monitor
/obj/item/circuitboard/computer/comm_server
name = "Telecommunications Server Monitor (Computer Board)"
icon_state = "engineering"
build_path = /obj/machinery/computer/telecomms/server
/obj/item/circuitboard/computer/communications
name = "Communications (Computer Board)"
icon_state = "engineering"
build_path = /obj/machinery/computer/communications
var/lastTimeUsed = 0
/obj/item/circuitboard/computer/message_monitor
name = "Message Monitor (Computer Board)"
icon_state = "engineering"
build_path = /obj/machinery/computer/message_monitor
/obj/item/circuitboard/computer/powermonitor
name = "Power Monitor (Computer Board)" //name fixed 250810
icon_state = "engineering"
build_path = /obj/machinery/computer/monitor
/obj/item/circuitboard/computer/powermonitor/secret
name = "Outdated Power Monitor (Computer Board)" //Variant used on ruins to prevent them from showing up on PDA's.
icon_state = "engineering"
build_path = /obj/machinery/computer/monitor/secret
/obj/item/circuitboard/computer/sat_control
name = "Satellite Network Control (Computer Board)"
icon_state = "engineering"
build_path = /obj/machinery/computer/sat_control
/obj/item/circuitboard/computer/solar_control
name = "Solar Control (Computer Board)" //name fixed 250810
icon_state = "engineering"
build_path = /obj/machinery/power/solar_control
/obj/item/circuitboard/computer/stationalert
name = "Station Alerts (Computer Board)"
icon_state = "engineering"
build_path = /obj/machinery/computer/station_alert
/obj/item/circuitboard/computer/turbine_computer
name = "Turbine Computer (Computer Board)"
icon_state = "engineering"
build_path = /obj/machinery/computer/turbine_computer
/obj/item/circuitboard/computer/turbine_control
name = "Turbine control (Computer Board)"
icon_state = "engineering"
build_path = /obj/machinery/computer/turbine_computer
//Generic
/obj/item/circuitboard/computer/arcade/amputation
name = "Mediborg's Amputation Adventure (Computer Board)"
icon_state = "generic"
build_path = /obj/machinery/computer/arcade/amputation
/obj/item/circuitboard/computer/arcade/battle
name = "Arcade Battle (Computer Board)"
icon_state = "generic"
build_path = /obj/machinery/computer/arcade/battle
/obj/item/circuitboard/computer/arcade/orion_trail
name = "Orion Trail (Computer Board)"
icon_state = "generic"
build_path = /obj/machinery/computer/arcade/orion_trail
/obj/item/circuitboard/computer/holodeck// Not going to let people get this, but it's just here for future
name = "Holodeck Control (Computer Board)"
icon_state = "generic"
build_path = /obj/machinery/computer/holodeck
/obj/item/circuitboard/computer/libraryconsole
name = "Library Visitor Console (Computer Board)"
build_path = /obj/machinery/computer/libraryconsole
/obj/item/circuitboard/computer/libraryconsole/attackby(obj/item/I, mob/user, params)
if(I.tool_behaviour == TOOL_SCREWDRIVER)
if(build_path == /obj/machinery/computer/libraryconsole/bookmanagement)
name = "Library Visitor Console (Computer Board)"
build_path = /obj/machinery/computer/libraryconsole
to_chat(user, "<span class='notice'>Defaulting access protocols.</span>")
else
name = "Book Inventory Management Console (Computer Board)"
build_path = /obj/machinery/computer/libraryconsole/bookmanagement
to_chat(user, "<span class='notice'>Access protocols successfully updated.</span>")
else
return ..()
/obj/item/circuitboard/computer/monastery_shuttle
name = "Monastery Shuttle (Computer Board)"
icon_state = "generic"
build_path = /obj/machinery/computer/shuttle/monastery_shuttle
/obj/item/circuitboard/computer/olddoor
name = "DoorMex (Computer Board)"
icon_state = "generic"
build_path = /obj/machinery/computer/pod/old
/obj/item/circuitboard/computer/pod
name = "Massdriver control (Computer Board)"
icon_state = "generic"
build_path = /obj/machinery/computer/pod
/obj/item/circuitboard/computer/slot_machine
name = "Slot Machine (Computer Board)"
icon_state = "generic"
build_path = /obj/machinery/computer/slot_machine
/obj/item/circuitboard/computer/swfdoor
name = "Magix (Computer Board)"
icon_state = "generic"
build_path = /obj/machinery/computer/pod/old/swf
/obj/item/circuitboard/computer/syndicate_shuttle
name = "Syndicate Shuttle (Computer Board)"
icon_state = "generic"
build_path = /obj/machinery/computer/shuttle/syndicate
var/challenge = FALSE
var/moved = FALSE
/obj/item/circuitboard/computer/syndicate_shuttle/Initialize()
. = ..()
GLOB.syndicate_shuttle_boards += src
/obj/item/circuitboard/computer/syndicate_shuttle/Destroy()
GLOB.syndicate_shuttle_boards -= src
return ..()
/obj/item/circuitboard/computer/syndicatedoor
name = "ProComp Executive (Computer Board)"
icon_state = "generic"
build_path = /obj/machinery/computer/pod/old/syndicate
/obj/item/circuitboard/computer/white_ship
name = "White Ship (Computer Board)"
icon_state = "generic"
build_path = /obj/machinery/computer/shuttle/white_ship
/obj/item/circuitboard/computer/white_ship/pod
name = "Salvage Pod (Computer Board)"
build_path = /obj/machinery/computer/shuttle/white_ship/pod
/obj/item/circuitboard/computer/white_ship/pod/recall
name = "Salvage Pod Recall (Computer Board)"
build_path = /obj/machinery/computer/shuttle/white_ship/pod/recall
//Medical
/obj/item/circuitboard/computer/cloning
name = "Cloning (Computer Board)"
icon_state = "medical"
build_path = /obj/machinery/computer/cloning
/obj/item/circuitboard/computer/crew
name = "Crew Monitoring Console (Computer Board)"
icon_state = "medical"
build_path = /obj/machinery/computer/crew
/obj/item/circuitboard/computer/med_data
name = "Medical Records Console (Computer Board)"
icon_state = "medical"
build_path = /obj/machinery/computer/med_data
/obj/item/circuitboard/computer/operating
name = "Operating Computer (Computer Board)"
icon_state = "medical"
build_path = /obj/machinery/computer/operating
/obj/item/circuitboard/computer/pandemic
name = "PanD.E.M.I.C. 2200 (Computer Board)"
icon_state = "medical"
build_path = /obj/machinery/computer/pandemic
/obj/item/circuitboard/computer/prototype_cloning
name = "Prototype Cloning (Computer Board)"
icon_state = "medical"
build_path = /obj/machinery/computer/prototype_cloning
/obj/item/circuitboard/computer/scan_consolenew
name = "DNA Machine (Computer Board)"
icon_state = "medical"
build_path = /obj/machinery/computer/scan_consolenew
//Science
/obj/item/circuitboard/computer/aifixer
name = "AI Integrity Restorer (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/aifixer
/obj/item/circuitboard/computer/launchpad_console
name = "Launchpad Control Console (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/launchpad
/obj/item/circuitboard/computer/mech_bay_power_console
name = "Mech Bay Power Control Console (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/mech_bay_power_console
/obj/item/circuitboard/computer/mecha_control
name = "Exosuit Control Console (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/mecha
/obj/item/circuitboard/computer/nanite_chamber_control
name = "Nanite Chamber Control (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/nanite_chamber_control
/obj/item/circuitboard/computer/nanite_cloud_controller
name = "Nanite Cloud Control (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/nanite_cloud_controller
/obj/item/circuitboard/computer/rdconsole
name = "R&D Console (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/rdconsole/core
/obj/item/circuitboard/computer/rdconsole/production
name = "R&D Console Production Only (Computer Board)"
build_path = /obj/machinery/computer/rdconsole/production
/obj/item/circuitboard/computer/rdconsole/attackby(obj/item/I, mob/user, params)
if(I.tool_behaviour == TOOL_SCREWDRIVER)
if(build_path == /obj/machinery/computer/rdconsole/core)
name = "R&D Console - Robotics (Computer Board)"
build_path = /obj/machinery/computer/rdconsole/robotics
to_chat(user, "<span class='notice'>Access protocols successfully updated.</span>")
else
name = "R&D Console (Computer Board)"
build_path = /obj/machinery/computer/rdconsole/core
to_chat(user, "<span class='notice'>Defaulting access protocols.</span>")
else
return ..()
/obj/item/circuitboard/computer/rdservercontrol
name = "R&D Server Control (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/rdservercontrol
/obj/item/circuitboard/computer/research
name = "Research Monitor (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/security/research
/obj/item/circuitboard/computer/robotics
name = "Robotics Control (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/robotics
/obj/item/circuitboard/computer/teleporter
name = "Teleporter (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/teleporter
/obj/item/circuitboard/computer/xenobiology
name = "circuit board (Xenobiology Console)"
icon_state = "science"
build_path = /obj/machinery/computer/camera_advanced/xenobio
//Security
/obj/item/circuitboard/computer/labor_shuttle
name = "Labor Shuttle (Computer Board)"
icon_state = "security"
build_path = /obj/machinery/computer/shuttle/labor
/obj/item/circuitboard/computer/labor_shuttle/one_way
name = "Prisoner Shuttle Console (Computer Board)"
icon_state = "security"
build_path = /obj/machinery/computer/shuttle/labor/one_way
/obj/item/circuitboard/computer/gulag_teleporter_console
name = "Labor Camp teleporter console (Computer Board)"
icon_state = "security"
build_path = /obj/machinery/computer/prisoner/gulag_teleporter_computer
/obj/item/circuitboard/computer/prisoner
name = "Prisoner Management Console (Computer Board)"
icon_state = "security"
build_path = /obj/machinery/computer/prisoner/management
/obj/item/circuitboard/computer/secure_data
name = "Security Records Console (Computer Board)"
icon_state = "security"
build_path = /obj/machinery/computer/secure_data
/obj/item/circuitboard/computer/warrant
name = "Security Warrant Viewer (Computer Board)"
icon_state = "security"
build_path = /obj/machinery/computer/warrant
/obj/item/circuitboard/computer/security
name = "Security Cameras (Computer Board)"
icon_state = "security"
build_path = /obj/machinery/computer/security
/obj/item/circuitboard/computer/advanced_camera
name = "Advanced Camera Console (Computer Board)"
icon_state = "security"
build_path = /obj/machinery/computer/camera_advanced/syndie
//Service
//Supply
/obj/item/circuitboard/computer/bounty
name = "Nanotrasen Bounty Console (Computer Board)"
icon_state = "supply"
build_path = /obj/machinery/computer/bounty
/obj/item/circuitboard/computer/cargo
name = "Supply Console (Computer Board)"
icon_state = "supply"
build_path = /obj/machinery/computer/cargo
var/contraband = FALSE
/obj/item/circuitboard/computer/cargo/multitool_act(mob/living/user)
. = ..()
if(!(obj_flags & EMAGGED))
contraband = !contraband
to_chat(user, "<span class='notice'>Receiver spectrum set to [contraband ? "Broad" : "Standard"].</span>")
else
to_chat(user, "<span class='alert'>The spectrum chip is unresponsive.</span>")
/obj/item/circuitboard/computer/cargo/emag_act(mob/living/user)
if(!(obj_flags & EMAGGED))
contraband = TRUE
obj_flags |= EMAGGED
to_chat(user, "<span class='notice'>You adjust [src]'s routing and receiver spectrum, unlocking special supplies and contraband.</span>")
/obj/item/circuitboard/computer/cargo/express
name = "Express Supply Console (Computer Board)"
build_path = /obj/machinery/computer/cargo/express
/obj/item/circuitboard/computer/cargo/express/multitool_act(mob/living/user)
. = ..()
if (!(obj_flags & EMAGGED))
to_chat(user, "<span class='alert'>Routing protocols are already set to: \"factory defaults\".</span>")
else
to_chat(user, "<span class='notice'>You reset the routing protocols to: \"factory defaults\".</span>")
obj_flags &= ~EMAGGED
/obj/item/circuitboard/computer/cargo/express/emag_act(mob/living/user)
to_chat(user, "<span class='notice'>You change the routing protocols, allowing the Drop Pod to land anywhere on the station.</span>")
obj_flags |= EMAGGED
/obj/item/circuitboard/computer/cargo/request
name = "Supply Request Console (Computer Board)"
build_path = /obj/machinery/computer/cargo/request
/obj/item/circuitboard/computer/ferry
name = "Transport Ferry (Computer Board)"
icon_state = "supply"
build_path = /obj/machinery/computer/shuttle/ferry
/obj/item/circuitboard/computer/ferry/request
name = "Transport Ferry Console (Computer Board)"
icon_state = "supply"
build_path = /obj/machinery/computer/shuttle/ferry/request
/obj/item/circuitboard/computer/mining
name = "Outpost Status Display (Computer Board)"
icon_state = "supply"
build_path = /obj/machinery/computer/security/mining
/obj/item/circuitboard/computer/mining_shuttle
name = "Mining Shuttle (Computer Board)"
icon_state = "supply"
build_path = /obj/machinery/computer/shuttle/mining
/obj/item/circuitboard/computer/mining_shuttle/common
name = "Lavaland Shuttle (Computer Board)"
build_path = /obj/machinery/computer/shuttle/mining/common