Files
fulpstation/code/__HELPERS/maths.dm
Joan Lung 41373061c3 Misc clockcult grammar and fixes (#22983)
* Misc clockcult grammar and fixes

* easier
2017-01-16 13:30:14 +13:00

171 lines
4.7 KiB
Plaintext

// Credits to Nickr5 for the useful procs I've taken from his library resource.
var/const/E = 2.71828183
var/const/Sqrt2 = 1.41421356
// List of square roots for the numbers 1-100.
var/list/sqrtTable = list(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10)
/proc/sign(x)
return x!=0?x/abs(x):0
/proc/Atan2(x, y)
if(!x && !y) return 0
var/a = arccos(x / sqrt(x*x + y*y))
return y >= 0 ? a : -a
/proc/Ceiling(x, y=1)
return -round(-x / y) * y
/proc/Floor(x, y=1)
return round(x / y) * y
#define Clamp(CLVALUE,CLMIN,CLMAX) ( max( (CLMIN), min((CLVALUE), (CLMAX)) ) )
// cotangent
/proc/Cot(x)
return 1 / Tan(x)
// cosecant
/proc/Csc(x)
return 1 / sin(x)
/proc/Default(a, b)
return a ? a : b
// Greatest Common Divisor - Euclid's algorithm
/proc/Gcd(a, b)
return b ? Gcd(b, a % b) : a
/proc/Inverse(x)
return 1 / x
/proc/IsAboutEqual(a, b, deviation = 0.1)
return abs(a - b) <= deviation
/proc/IsEven(x)
return x % 2 == 0
// Returns true if val is from min to max, inclusive.
/proc/IsInRange(val, min, max)
return min <= val && val <= max
/proc/IsInteger(x)
return round(x) == x
/proc/IsOdd(x)
return !IsEven(x)
/proc/IsMultiple(x, y)
return x % y == 0
// Least Common Multiple
/proc/Lcm(a, b)
return abs(a) / Gcd(a, b) * abs(b)
// Performs a linear interpolation between a and b.
// Note that amount=0 returns a, amount=1 returns b, and
// amount=0.5 returns the mean of a and b.
/proc/Lerp(a, b, amount = 0.5)
return a + (b - a) * amount
//Calculates the sum of a list of numbers.
/proc/Sum(var/list/data)
. = 0
for(var/val in data)
.+= val
//Calculates the mean of a list of numbers.
/proc/Mean(var/list/data)
. = Sum(data) / (data.len)
// Returns the nth root of x.
/proc/Root(n, x)
return x ** (1 / n)
// secant
/proc/Sec(x)
return 1 / cos(x)
// The quadratic formula. Returns a list with the solutions, or an empty list
// if they are imaginary.
/proc/SolveQuadratic(a, b, c)
ASSERT(a)
. = list()
var/d = b*b - 4 * a * c
var/bottom = 2 * a
if(d < 0) return
var/root = sqrt(d)
. += (-b + root) / bottom
if(!d) return
. += (-b - root) / bottom
// tangent
/proc/Tan(x)
return sin(x) / cos(x)
/proc/ToDegrees(radians)
// 180 / Pi
return radians * 57.2957795
/proc/ToRadians(degrees)
// Pi / 180
return degrees * 0.0174532925
// Will filter out extra rotations and negative rotations
// E.g: 540 becomes 180. -180 becomes 180.
/proc/SimplifyDegrees(degrees)
degrees = degrees % 360
if(degrees < 0)
degrees += 360
return degrees
// min is inclusive, max is exclusive
/proc/Wrap(val, min, max)
var/d = max - min
var/t = round((val - min) / d)
return val - (t * d)
//A logarithm that converts an integer to a number scaled between 0 and 1 (can be tweaked to be higher).
//Currently, this is used for hydroponics-produce sprite transforming, but could be useful for other transform functions.
/proc/TransformUsingVariable(input, inputmaximum, scaling_modifier = 0)
var/inputToDegrees = (input/inputmaximum)*180 //Converting from a 0 -> 100 scale to a 0 -> 180 scale. The 0 -> 180 scale corresponds to degrees
var/size_factor = ((-cos(inputToDegrees) +1) /2) //returns a value from 0 to 1
return size_factor + scaling_modifier //scale mod of 0 results in a number from 0 to 1. A scale modifier of +0.5 returns 0.5 to 1.5
//world<< "Transform multiplier of [src] is [size_factor + scaling_modifer]"
//converts a uniform distributed random number into a normal distributed one
//since this method produces two random numbers, one is saved for subsequent calls
//(making the cost negligble for every second call)
//This will return +/- decimals, situated about mean with standard deviation stddev
//68% chance that the number is within 1stddev
//95% chance that the number is within 2stddev
//98% chance that the number is within 3stddev...etc
var/gaussian_next
#define ACCURACY 10000
/proc/gaussian(mean, stddev)
var/R1;var/R2;var/working
if(gaussian_next != null)
R1 = gaussian_next
gaussian_next = null
else
do
R1 = rand(-ACCURACY,ACCURACY)/ACCURACY
R2 = rand(-ACCURACY,ACCURACY)/ACCURACY
working = R1*R1 + R2*R2
while(working >= 1 || working==0)
working = sqrt(-2 * log(working) / working)
R1 *= working
gaussian_next = R2 * working
return (mean + stddev * R1)
#undef ACCURACY