Files
fulpstation/code/controllers/configuration.dm
baloh.matevz 2f57200e82 - Fixes the broken population logging
- The current, file-based ban system is now a legacy system, the use of which is strongly discouraged for servers, which are constantly online.
- Added a database-based banning system, with a new baning panel, accessible through the 'banning panel' verb. Servers, which use this new banning system, will get the new panel up even if they use the old 'unban panel' or 'display job bans' verbs. These remain there for legacy support purposes. (Panel screenshot below)
- The most notable benefits of the new system are the ability to add offline bans, meaning the person does not have to be connected for a ban to be applied to their name. The second benefit is the ability to look up all previous bans that the person had.
- The major disadvantage is the complete incompatibility between the old and new system, meaning you have to either do a lot of copy-pasting or playing around in code to sync the old system with the new one. Servers upgrading to this system might want to consider a purge of all bans, if they don't want to go through this. Due to the incompatibility, there are no transition tools provided. Please contact me (errorage/rageroro) in #coderbus for help in syncing your database. The /tg/ legacy and database systems have been synced.
- The server configuration defaults to use the legacy system, as the new one requires the database to be set up. Please hash BAN_LEGACY_SYSTEM in config.txt as explained, to use the new system. If the database connection fails, the server reverts to the legacy system.

If any bugs or errors appear with either the legacy or new ban system, please let me know ASAP. The same applies if there are any syncronization problems between the legacy and new system, resulting in banned people unbanned or unbanned people banned.

Panel screenshot:
http://www.kamletos.si/new%20ban%20panel2.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5034 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-11 05:39:09 +00:00

486 lines
14 KiB
Plaintext

/datum/configuration
var/server_name = null // server name (for world name / status)
var/server_suffix = 0 // generate numeric suffix based on server port
var/log_ooc = 0 // log OOC channel
var/log_access = 0 // log login/logout
var/log_say = 0 // log client say
var/log_admin = 0 // log admin actions
var/log_game = 0 // log game events
var/log_vote = 0 // log voting
var/log_whisper = 0 // log client whisper
var/log_emote = 0 // log emotes
var/log_attack = 0 // log attack messages
var/log_adminchat = 0 // log admin chat messages
var/log_adminwarn = 0 // log warnings admins get about bomb construction and such
var/log_pda = 0 // log pda messages
var/log_hrefs = 0 // logs all links clicked in-game. Could be used for debugging and tracking down exploits
var/sql_enabled = 1 // for sql switching
var/allow_vote_restart = 0 // allow votes to restart
var/allow_vote_mode = 0 // allow votes to change mode
var/allow_admin_jump = 1 // allows admin jumping
var/allow_admin_spawning = 1 // allows admin item spawning
var/allow_admin_rev = 1 // allows admin revives
var/vote_delay = 6000 // minimum time between voting sessions (deciseconds, 10 minute default)
var/vote_period = 600 // length of voting period (deciseconds, default 1 minute)
var/vote_no_default = 0 // vote does not default to nochange/norestart (tbi)
var/vote_no_dead = 0 // dead people can't vote (tbi)
// var/enable_authentication = 0 // goon authentication
var/del_new_on_log = 1 // del's new players if they log before they spawn in
var/feature_object_spell_system = 0 //spawns a spellbook which gives object-type spells instead of verb-type spells for the wizard
var/traitor_scaling = 0 //if amount of traitors scales based on amount of players
var/protect_roles_from_antagonist = 0// If security and such can be tratior/cult/other
var/allow_Metadata = 0 // Metadata is supported.
var/popup_admin_pm = 0 //adminPMs to non-admins show in a pop-up 'reply' window when set to 1.
var/Ticklag = 0.9
var/Tickcomp = 0
var/list/mode_names = list()
var/list/modes = list() // allowed modes
var/list/votable_modes = list() // votable modes
var/list/probabilities = list() // relative probability of each mode
var/humans_need_surnames = 0
var/allow_random_events = 0 // enables random events mid-round when set to 1
var/allow_ai = 1 // allow ai job
var/hostedby = null
var/respawn = 1
var/guest_jobban = 1
var/usewhitelist = 0
var/kick_inactive = 0 //force disconnect for inactive players
var/load_jobs_from_txt = 0
var/ToRban = 0
var/automute_on = 0 //enables automuting/spam prevention
var/server
var/banappeals
var/wikiurl
var/forumurl
//Alert level description
var/alert_desc_green = "All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced."
var/alert_desc_blue_upto = "The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible, random searches are permitted."
var/alert_desc_blue_downto = "The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed."
var/alert_desc_red_upto = "There is an immediate serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised."
var/alert_desc_red_downto = "The self-destruct mechanism has been deactivated, there is still however an immediate serious threat to the station. Security may have weapons unholstered at all times, random searches are allowed and advised."
var/alert_desc_delta = "The station's self-destruct mechanism has been engaged. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill."
var/forbid_singulo_possession = 0
var/useircbot = 0
//game_options.txt configs
var/health_threshold_crit = 0
var/health_threshold_dead = -100
var/revival_pod_plants = 1
var/revival_cloning = 1
var/revival_brain_life = -1
//Used for modifying movement speed for mobs.
//Unversal modifiers
var/run_speed = 0
var/walk_speed = 0
//Mob specific modifiers. NOTE: These will affect different mob types in different ways
var/human_delay = 0
var/robot_delay = 0
var/monkey_delay = 0
var/alien_delay = 0
var/metroid_delay = 0
var/animal_delay = 0
var/admin_legacy_system = 0 //Defines whether the server uses the legacy admin system with admins.txt or the SQL system. Config option in config.txt
var/ban_legacy_system = 0 //Defines whether the server uses the legacy banning system with the files in /data or the SQL system. Config option in config.txt
/datum/configuration/New()
var/list/L = typesof(/datum/game_mode) - /datum/game_mode
for (var/T in L)
// I wish I didn't have to instance the game modes in order to look up
// their information, but it is the only way (at least that I know of).
var/datum/game_mode/M = new T()
if (M.config_tag)
if(!(M.config_tag in modes)) // ensure each mode is added only once
diary << "Adding game mode [M.name] ([M.config_tag]) to configuration."
src.modes += M.config_tag
src.mode_names[M.config_tag] = M.name
src.probabilities[M.config_tag] = M.probability
if (M.votable)
src.votable_modes += M.config_tag
del(M)
src.votable_modes += "secret"
/datum/configuration/proc/load(filename, type = "config") //the type can also be game_options, in which case it uses a different switch. not making it separate to not copypaste code - Urist
var/list/Lines = file2list(filename)
for(var/t in Lines)
if(!t) continue
t = trim(t)
if (length(t) == 0)
continue
else if (copytext(t, 1, 2) == "#")
continue
var/pos = findtext(t, " ")
var/name = null
var/value = null
if (pos)
name = lowertext(copytext(t, 1, pos))
value = copytext(t, pos + 1)
else
name = lowertext(t)
if (!name)
continue
if(type == "config")
switch (name)
if ("admin_legacy_system")
config.admin_legacy_system = 1
if ("ban_legacy_system")
config.ban_legacy_system = 1
if ("log_ooc")
config.log_ooc = 1
if ("log_access")
config.log_access = 1
if ("sql_enabled")
config.sql_enabled = text2num(value)
if ("log_say")
config.log_say = 1
if ("log_admin")
config.log_admin = 1
if ("log_game")
config.log_game = 1
if ("log_vote")
config.log_vote = 1
if ("log_whisper")
config.log_whisper = 1
if ("log_attack")
config.log_attack = 1
if ("log_emote")
config.log_emote = 1
if ("log_adminchat")
config.log_adminchat = 1
if ("log_adminwarn")
config.log_adminwarn = 1
if ("log_pda")
config.log_pda = 1
if ("log_hrefs")
config.log_hrefs = 1
if ("allow_vote_restart")
config.allow_vote_restart = 1
if ("allow_vote_mode")
config.allow_vote_mode = 1
if ("allow_admin_jump")
config.allow_admin_jump = 1
if("allow_admin_rev")
config.allow_admin_rev = 1
if ("allow_admin_spawning")
config.allow_admin_spawning = 1
if ("no_dead_vote")
config.vote_no_dead = 1
if ("default_no_vote")
config.vote_no_default = 1
if ("vote_delay")
config.vote_delay = text2num(value)
if ("vote_period")
config.vote_period = text2num(value)
if ("allow_ai")
config.allow_ai = 1
// if ("authentication")
// config.enable_authentication = 1
if ("norespawn")
config.respawn = 0
if ("servername")
config.server_name = value
if ("serversuffix")
config.server_suffix = 1
if ("hostedby")
config.hostedby = value
if ("server")
config.server = value
if ("banappeals")
config.banappeals = value
if ("wikiurl")
config.wikiurl = value
if ("forumurl")
config.forumurl = value
if ("guest_jobban")
config.guest_jobban = 1
if ("guest_ban")
guests_allowed = 0
if ("usewhitelist")
config.usewhitelist = 1
if ("feature_object_spell_system")
config.feature_object_spell_system = 1
if ("allow_metadata")
config.allow_Metadata = 1
if ("traitor_scaling")
config.traitor_scaling = 1
if("protect_roles_from_antagonist")
config.protect_roles_from_antagonist = 1
if ("probability")
var/prob_pos = findtext(value, " ")
var/prob_name = null
var/prob_value = null
if (prob_pos)
prob_name = lowertext(copytext(value, 1, prob_pos))
prob_value = copytext(value, prob_pos + 1)
if (prob_name in config.modes)
config.probabilities[prob_name] = text2num(prob_value)
else
diary << "Unknown game mode probability configuration definition: [prob_name]."
else
diary << "Incorrect probability configuration definition: [prob_name] [prob_value]."
if("allow_random_events")
config.allow_random_events = 1
if("kick_inactive")
config.kick_inactive = 1
if("load_jobs_from_txt")
load_jobs_from_txt = 1
if("alert_red_upto")
config.alert_desc_red_upto = value
if("alert_red_downto")
config.alert_desc_red_downto = value
if("alert_blue_downto")
config.alert_desc_blue_downto = value
if("alert_blue_upto")
config.alert_desc_blue_upto = value
if("alert_green")
config.alert_desc_green = value
if("alert_delta")
config.alert_desc_delta = value
if("forbid_singulo_possession")
forbid_singulo_possession = 1
if("popup_admin_pm")
config.popup_admin_pm = 1
if("allow_holidays")
Holiday = 1
if("useircbot")
useircbot = 1
if("ticklag")
Ticklag = text2num(value)
if("tickcomp")
Tickcomp = 1
if("humans_need_surnames")
humans_need_surnames = 1
if("tor_ban")
ToRban = 1
if("automute_on")
automute_on = 1
else
diary << "Unknown setting in configuration: '[name]'"
else if(type == "game_options")
if(!value)
diary << "Unknown value for setting [name] in [filename]."
value = text2num(value)
switch(name)
if("health_threshold_crit")
config.health_threshold_crit = value
if("health_threshold_dead")
config.health_threshold_dead = value
if("revival_pod_plants")
config.revival_pod_plants = value
if("revival_cloning")
config.revival_cloning = value
if("revival_brain_life")
config.revival_brain_life = value
if("run_speed")
config.run_speed = value
if("walk_speed")
config.walk_speed = value
if("human_delay")
config.human_delay = value
if("robot_delay")
config.robot_delay = value
if("monkey_delay")
config.monkey_delay = value
if("alien_delay")
config.alien_delay = value
if("metroid_delay")
config.metroid_delay = value
if("animal_delay")
config.animal_delay = value
else
diary << "Unknown setting in configuration: '[name]'"
/datum/configuration/proc/loadsql(filename) // -- TLE
var/list/Lines = file2list(filename)
for(var/t in Lines)
if(!t) continue
t = trim(t)
if (length(t) == 0)
continue
else if (copytext(t, 1, 2) == "#")
continue
var/pos = findtext(t, " ")
var/name = null
var/value = null
if (pos)
name = lowertext(copytext(t, 1, pos))
value = copytext(t, pos + 1)
else
name = lowertext(t)
if (!name)
continue
switch (name)
if ("address")
sqladdress = value
if ("port")
sqlport = value
if ("database")
sqldb = value
if ("login")
sqllogin = value
if ("password")
sqlpass = value
if ("feedback_database")
sqlfdbkdb = value
if ("feedback_login")
sqlfdbklogin = value
if ("feedback_password")
sqlfdbkpass = value
if ("enable_stat_tracking")
sqllogging = 1
else
diary << "Unknown setting in configuration: '[name]'"
/datum/configuration/proc/loadforumsql(filename) // -- TLE
var/list/Lines = file2list(filename)
for(var/t in Lines)
if(!t) continue
t = trim(t)
if (length(t) == 0)
continue
else if (copytext(t, 1, 2) == "#")
continue
var/pos = findtext(t, " ")
var/name = null
var/value = null
if (pos)
name = lowertext(copytext(t, 1, pos))
value = copytext(t, pos + 1)
else
name = lowertext(t)
if (!name)
continue
switch (name)
if ("address")
forumsqladdress = value
if ("port")
forumsqlport = value
if ("database")
forumsqldb = value
if ("login")
forumsqllogin = value
if ("password")
forumsqlpass = value
if ("activatedgroup")
forum_activated_group = value
if ("authenticatedgroup")
forum_authenticated_group = value
else
diary << "Unknown setting in configuration: '[name]'"
/datum/configuration/proc/pick_mode(mode_name)
// I wish I didn't have to instance the game modes in order to look up
// their information, but it is the only way (at least that I know of).
for (var/T in (typesof(/datum/game_mode) - /datum/game_mode))
var/datum/game_mode/M = new T()
if (M.config_tag && M.config_tag == mode_name)
return M
del(M)
return new /datum/game_mode/extended()
/datum/configuration/proc/get_runnable_modes()
var/list/datum/game_mode/runnable_modes = new
for (var/T in (typesof(/datum/game_mode) - /datum/game_mode))
var/datum/game_mode/M = new T()
//world << "DEBUG: [T], tag=[M.config_tag], prob=[probabilities[M.config_tag]]"
if (!(M.config_tag in modes))
del(M)
continue
if (probabilities[M.config_tag]<=0)
del(M)
continue
if (M.can_start())
runnable_modes[M] = probabilities[M.config_tag]
//world << "DEBUG: runnable_mode\[[runnable_modes.len]\] = [M.config_tag]"
return runnable_modes