Files
fulpstation/code/__HELPERS/names.dm
Nick 38091b4914 April TGU: Virologist is gone (#1200)
* Initial merge

* Map files

* dme mon ami

* Cult span renames

* updatepaths

* AltClick renamed to click_alt

* beefman hair color stuff

* bye bye beefman viro

* get_all_gear

* Updated mentor refresh verb

* bloodsucker rack atom_deconstruct

* removed LateInitialize from nanites machines

* brain trauama now calls parent on_lose

* readme

* greyscale fulp edit

* arrival sound fulp edit

* tgui routes fulp edit

* build.js fulp edit

* fulpui-patches

* Missed a couple of shuttles

* tgui files

* Map updates

* tgui tweaks and screenshots

* fixed typo

* halloween beacon texture

* Vault piggy banks

* beacon icon fr

* Selene cargo chat console

* selene labour shuttle

* Photobooths!

* Moved photobooth button on selene

* Theia updates

* Reset maps.txt

* Order consoles

* Ports TG's #82906, fixes plasma cutters

* Theia vault piggy bank

* CLICK_ACTION_SUCCESS for coffin alt clicking
2024-05-10 16:24:54 +02:00

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/proc/lizard_name(gender)
if(gender == MALE)
return "[pick(GLOB.lizard_names_male)]-[pick(GLOB.lizard_names_male)]"
else
return "[pick(GLOB.lizard_names_female)]-[pick(GLOB.lizard_names_female)]"
/proc/ethereal_name()
var/tempname = "[pick(GLOB.ethereal_names)] [random_capital_letter()]"
if(prob(65))
tempname += random_capital_letter()
return tempname
/proc/plasmaman_name()
return "[pick(GLOB.plasmaman_names)] \Roman[rand(1,99)]"
/proc/moth_name()
return "[pick(GLOB.moth_first)] [pick(GLOB.moth_last)]"
GLOBAL_VAR(command_name)
/proc/command_name()
if (GLOB.command_name)
return GLOB.command_name
var/name = "Central Command"
GLOB.command_name = name
return name
/proc/change_command_name(name)
GLOB.command_name = name
return name
/proc/station_name()
if(!GLOB.station_name)
var/newname
var/config_station_name = CONFIG_GET(string/stationname)
if(config_station_name)
newname = config_station_name
else
newname = new_station_name()
set_station_name(newname)
return GLOB.station_name
/proc/set_station_name(new_name)
var/old_name = GLOB.station_name
GLOB.station_name = new_name
var/config_server_name = CONFIG_GET(string/servername)
if(config_server_name)
world.name = "[config_server_name][config_server_name == GLOB.station_name ? "" : ": [html_decode(GLOB.station_name)]"]"
else
world.name = html_decode(GLOB.station_name)
SEND_GLOBAL_SIGNAL(COMSIG_GLOB_STATION_NAME_CHANGED, new_name, old_name)
/proc/new_station_name()
var/random = rand(1,5)
var/name = ""
var/new_station_name = ""
//Rare: Pre-Prefix
if (prob(10))
name = pick(GLOB.station_prefixes)
new_station_name = name + " "
name = ""
if(prob(0.1))
random = 999999999 //ridiculously long name in written numbers
// Prefix
var/holiday_name = length(GLOB.holidays) && pick(GLOB.holidays)
if(holiday_name)
var/datum/holiday/holiday = GLOB.holidays[holiday_name]
if(istype(holiday, /datum/holiday/friday_thirteenth))
random = 13
name = holiday.getStationPrefix()
//get normal name
if(!name)
name = pick(GLOB.station_names)
if(name)
new_station_name += name + " "
// Suffix
name = pick(GLOB.station_suffixes)
new_station_name += name + " "
// ID Number
switch(random)
if(1)
new_station_name += "[rand(1, 99)]"
if(2)
new_station_name += pick(GLOB.greek_letters)
if(3)
new_station_name += "\Roman[rand(1,99)]"
if(4)
new_station_name += pick(GLOB.phonetic_alphabet)
if(5)
new_station_name += convert_integer_to_words(rand(-1,99), capitalise = TRUE)
if(13)
new_station_name += pick("13","XIII","Thirteen")
if(999999999)
new_station_name += convert_integer_to_words(rand(111111111,999999999), capitalise = TRUE)
return new_station_name
/proc/syndicate_name()
var/name = ""
// Prefix
name += pick("Clandestine", "Prima", "Blue", "Zero-G", "Max", "Blasto", "North", "Omni", "Newton", "Cyber", "Bonk", "Gene", "Gib")
// Suffix
if (prob(80))
name += " "
// Full
if (prob(60))
name += pick("Syndicate", "Consortium", "Collective", "Corporation", "Group", "Holdings", "Biotech", "Industries", "Systems", "Products", "Chemicals", "Enterprises", "Family", "Creations", "International", "Intergalactic", "Interplanetary", "Foundation", "Positronics", "Hive")
// Broken
else
name += pick("Syndi", "Corp", "Bio", "System", "Prod", "Chem", "Inter", "Hive")
name += pick("", "-")
name += pick("Tech", "Co", "Tek", "X", "Inc", "Code")
// Small
else
name += pick("-", "*", "")
name += pick("Tech", "Co", "Tek", "X", "Inc", "Gen", "Star", "Dyne", "Code", "Hive")
return name
//Traitors and traitor silicons will get these. Revs will not.
GLOBAL_VAR(syndicate_code_phrase) //Code phrase for traitors.
GLOBAL_VAR(syndicate_code_response) //Code response for traitors.
//Cached regex search - for checking if codewords are used.
GLOBAL_DATUM(syndicate_code_phrase_regex, /regex)
GLOBAL_DATUM(syndicate_code_response_regex, /regex)
/*
Should be expanded.
How this works:
Instead of "I'm looking for James Smith," the traitor would say "James Smith" as part of a conversation.
Another traitor may then respond with: "They enjoy running through the void-filled vacuum of the derelict."
The phrase should then have the words: James Smith.
The response should then have the words: run, void, and derelict.
This way assures that the code is suited to the conversation and is unpredicatable.
Obviously, some people will be better at this than others but in theory, everyone should be able to do it and it only enhances roleplay.
Can probably be done through "{ }" but I don't really see the practical benefit.
One example of an earlier system is commented below.
/N
*/
/proc/generate_code_phrase(return_list=FALSE)//Proc is used for phrase and response in master_controller.dm
if(!return_list)
. = ""
else
. = list()
var/words = pick(//How many words there will be. Minimum of two. 2, 4 and 5 have a lesser chance of being selected. 3 is the most likely.
50; 2,
200; 3,
50; 4,
25; 5
)
var/list/safety = list(1,2,3)//Tells the proc which options to remove later on.
var/nouns = strings(ION_FILE, "ionabstract")
var/objects = strings(ION_FILE, "ionobjects")
var/adjectives = strings(ION_FILE, "ionadjectives")
var/threats = strings(ION_FILE, "ionthreats")
var/foods = strings(ION_FILE, "ionfood")
var/drinks = strings(ION_FILE, "iondrinks")
var/locations = strings(LOCATIONS_FILE, "locations")
var/list/names = list()
for(var/datum/record/crew/target in GLOB.manifest.general)//Picks from crew manifest.
names += target.name
var/maxwords = words//Extra var to check for duplicates.
for(words,words>0,words--)//Randomly picks from one of the choices below.
if(words == 1 && (1 in safety) && (2 in safety))//If there is only one word remaining and choice 1 or 2 have not been selected.
safety = list(pick(1,2))//Select choice 1 or 2.
else if(words == 1 && maxwords == 2)//Else if there is only one word remaining (and there were two originally), and 1 or 2 were chosen,
safety = list(3)//Default to list 3
switch(pick(safety))//Chance based on the safety list.
if(1)//1 and 2 can only be selected once each to prevent more than two specific names/places/etc.
switch(rand(1,2))//Mainly to add more options later.
if(1)
if(names.len && prob(70))
. += pick(names)
else
if(prob(10))
. += pick(lizard_name(MALE),lizard_name(FEMALE))
else
var/new_name = pick(pick(GLOB.first_names_male,GLOB.first_names_female))
new_name += " "
new_name += pick(GLOB.last_names)
. += new_name
if(2)
var/datum/job/job = pick(SSjob.joinable_occupations)
if(job)
. += job.title //Returns a job.
else
stack_trace("Failed to pick(SSjob.joinable_occupations) on generate_code_phrase()")
. += "Bug"
safety -= 1
if(2)
switch(rand(1,3))//Food, drinks, or places. Only selectable once.
if(1)
. += LOWER_TEXT(pick(drinks))
if(2)
. += LOWER_TEXT(pick(foods))
if(3)
. += LOWER_TEXT(pick(locations))
safety -= 2
if(3)
switch(rand(1,4))//Abstract nouns, objects, adjectives, threats. Can be selected more than once.
if(1)
. += LOWER_TEXT(pick(nouns))
if(2)
. += LOWER_TEXT(pick(objects))
if(3)
. += LOWER_TEXT(pick(adjectives))
if(4)
. += LOWER_TEXT(pick(threats))
if(!return_list)
if(words == 1)
. += "."
else
. += ", "
/proc/odd_organ_name()
return "[pick(GLOB.gross_adjectives)], [pick(GLOB.gross_adjectives)] organ"
/proc/hive_name()
return "[pick(GLOB.hive_names)]-hive"
/**
* Generate a name devices
*
* Creates a randomly generated tag or name for devices or anything really
* it keeps track of a special list that makes sure no name is used more than
* once
*
* args:
* * len (int)(Optional) Default=5 The length of the name
* * prefix (string)(Optional) static text in front of the random name
* * postfix (string)(Optional) static text in back of the random name
* Returns (string) The generated name
*/
/proc/assign_random_name(len=5, prefix="", postfix="")
//DO NOT REMOVE NAMES HERE UNLESS YOU KNOW WHAT YOU'RE DOING
//All names already used
var/static/list/used_names = list()
var/static/valid_chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"
var/list/new_name = list()
var/text
// machine id's should be fun random chars hinting at a larger world
do
new_name.Cut()
new_name += prefix
for(var/i = 1 to len)
new_name += valid_chars[rand(1,length(valid_chars))]
new_name += postfix
text = new_name.Join()
while(used_names[text])
used_names[text] = TRUE
return text
/**
* returns an ic name of the tool needed
* Arguments:
* * tool_behaviour: the tool described!
*/
/proc/tool_behaviour_name(tool_behaviour)
switch(tool_behaviour)
if(TOOL_CROWBAR)
return "a crowbar"
if(TOOL_MULTITOOL)
return "a multitool"
if(TOOL_SCREWDRIVER)
return "a screwdriver"
if(TOOL_WIRECUTTER)
return "a pair of wirecutters"
if(TOOL_WRENCH)
return "a wrench"
if(TOOL_WELDER)
return "a welder"
if(TOOL_ANALYZER)
return "an analyzer tool"
if(TOOL_MINING)
return "a mining implement"
if(TOOL_SHOVEL)
return "a digging tool"
if(TOOL_RETRACTOR)
return "a retractor"
if(TOOL_HEMOSTAT)
return "something to clamp bleeding"
if(TOOL_CAUTERY)
return "a cautery"
if(TOOL_DRILL)
return "a drilling tool"
if(TOOL_SCALPEL)
return "a fine cutting tool"
if(TOOL_SAW)
return "a saw"
if(TOOL_BONESET)
return "a bone setter"
if(TOOL_KNIFE)
return "a cutting tool"
if(TOOL_BLOODFILTER)
return "a blood filter"
if(TOOL_ROLLINGPIN)
return "a rolling pin"
else
return "something... but the gods didn't set this up right (Please report this bug)"