Files
fulpstation/code/datums/lazy_template.dm
A miscellaneous Fern 9bd86e85b5 June/July TGU: Loadout menu, flatpackers and... whatever else! (#1230)
* Initial Commit

* Not quite all was staged, apparently.

* Multiline no longer necessary

* For my convenience...

* Forgot an important little tidbit in routes.tsx

* This updated, apparently.

* And now hell breaks loose

* First batch

* Second Batch

* Third batch (Unit Tests)

* Improvised shotgun ammo is gone; Vibebots are refactored

* UpdatePath sweeps in our fulp_modules/_maps folder

* I can't bring myself to do it.

* Map stuff

* Didn't mean to leave this uncommented

* I carpet-bombed them with Find-Replace. Let's see what linters think

* I sure do hope this is comprehensive and doesn't break other things

* This may take a while

* Next Round

* Hopefully the last batch before getting on with actual fixes

* Telescreens

* :/

* Stragglers

* Helio Emergency Shuttle; NearStation adjustments.

* Only one more commit for greenchecks... Shuttle code be dammed.

* Pff, the file was missing

* Same treatment as the other map files.

* Missed a comma :P

* BZ chambers for Xenobiology

* Odd. Most of these got done earlier. Not sure why this one wasn't.

* Mapping sweep. I didn't adjust C_tags in Theia. Another time.

* The balloon alerts overlap

* I hate TGU I hate TGU

* I meant to say "I hate TG" on the last one. Freudian slip.

* Fix Fix

* Nanite research cost rebalance

* TGU-Update: Step 0

* Yeah I figured it'd do this.

* I accidentally undid this

* Failed to catch this one

* I don't trust hundredths not to break or be broken somewhere.

* Little air alarm tweaks

* Ports #1228

* Stuff I missed

* Silly

* TGU so nice we're going to make it thrice

* Yarn

* Should be all? Fixes cult stun too.

* Thermomachine layers

* Free square spellcheck to rerun tests and see if it's consistent

* All credit goes to QLA for reminding me to actually do this

* Update to e40becd742

* github folder
2024-08-06 20:17:51 -04:00

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/**
* Datum used to designate certain areas that do not need to exist nor be loaded at world start
* but do want to be loaded under certain circumstances. Use this for stuff like the nukie base or wizden, aka stuff that only matters when their antag is rolled.
*/
/datum/lazy_template
/// If this is true each load will increment an index keyed to the type and it will load [map_name]_[index]
var/list/datum/turf_reservation/reservations = list()
var/uses_multiple_allocations = FALSE
/// Key to identify this template - used in caching
var/key
/// Directory of maps to prefix to the filename
var/map_dir = "_maps/templates/lazy_templates"
/// The filename (without extension) of the map to load
var/map_name
/// place_on_top: Whether to use /turf/proc/PlaceOnTop rather than /turf/proc/ChangeTurf
var/place_on_top = FALSE
/// type of turf reservation
var/turf_reservation_type = /datum/turf_reservation
/datum/lazy_template/New()
reservations = list()
..()
/datum/lazy_template/Destroy(force)
if(!force)
stack_trace("Something is trying to delete [type]")
return QDEL_HINT_LETMELIVE
QDEL_LIST(reservations)
GLOB.lazy_templates -= key
return ..()
/**
* Does the grunt work of loading the template.
*/
/datum/lazy_template/proc/lazy_load()
RETURN_TYPE(/turf)
// This is a static assosciative list that is used to ensure maps that have variations are correctly varied when spawned
// I want to make it to where you can make a range and it'll randomly pick'n'take from the available versions at random
// But that can be done later when I have the time
var/static/list/multiple_allocation_hash = list()
var/load_path = "[map_dir]/[map_name].dmm"
if(uses_multiple_allocations)
var/times = multiple_allocation_hash[key] || 0
times += 1
multiple_allocation_hash[key] = times
load_path = "[map_dir]/[map_name]_[times].dmm"
if(!load_path || !fexists(load_path))
CRASH("lazy template [type] has an invalid load_path: '[load_path]', check directory and map name!")
var/datum/parsed_map/parsed_template = load_map(
file(load_path),
measure_only = TRUE,
)
if(isnull(parsed_template.parsed_bounds))
CRASH("Failed to cache lazy template for loading: '[key]'")
var/width = parsed_template.parsed_bounds[MAP_MAXX] - parsed_template.parsed_bounds[MAP_MINX] + 1
var/height = parsed_template.parsed_bounds[MAP_MAXY] - parsed_template.parsed_bounds[MAP_MINY] + 1
var/datum/turf_reservation/reservation = SSmapping.request_turf_block_reservation(
width,
height,
parsed_template.parsed_bounds[MAP_MAXZ],
reservation_type = turf_reservation_type,
)
if(!reservation)
CRASH("Failed to reserve a block for lazy template: '[key]'")
// lists kept for overall loading
var/list/loaded_atom_movables = list()
var/list/loaded_turfs = list()
var/list/loaded_areas = list()
var/list/obj/structure/cable/loaded_cables = list()
var/list/obj/machinery/atmospherics/loaded_atmospherics = list()
for(var/z_idx in parsed_template.parsed_bounds[MAP_MAXZ] to 1 step -1)
var/turf/bottom_left = reservation.bottom_left_turfs[z_idx]
var/turf/top_right = reservation.top_right_turfs[z_idx]
load_map(
file(load_path),
bottom_left.x,
bottom_left.y,
bottom_left.z,
z_upper = z_idx,
z_lower = z_idx,
place_on_top = place_on_top,
)
for(var/turf/turf as anything in block(bottom_left, top_right))
loaded_turfs += turf
loaded_areas |= get_area(turf)
// atoms can actually be in the contents of two or more turfs based on its icon/bound size
// see https://www.byond.com/docs/ref/index.html#/atom/var/contents
for(var/thing in (turf.get_all_contents() - turf))
if(istype(thing, /obj/structure/cable))
loaded_cables += thing
else if(istype(thing, /obj/machinery/atmospherics))
loaded_atmospherics += thing
loaded_atom_movables |= thing
SSatoms.InitializeAtoms(loaded_areas + loaded_atom_movables + loaded_turfs)
SSmachines.setup_template_powernets(loaded_cables)
SSair.setup_template_machinery(loaded_atmospherics)
SEND_SIGNAL(src, COMSIG_LAZY_TEMPLATE_LOADED, loaded_atom_movables, loaded_turfs, loaded_areas)
reservations += reservation
return reservation
/datum/lazy_template/nukie_base
key = LAZY_TEMPLATE_KEY_NUKIEBASE
map_name = "nukie_base"
/datum/lazy_template/wizard_dem
key = LAZY_TEMPLATE_KEY_WIZARDDEN
map_name = "wizard_den"
/datum/lazy_template/ninja_holding_facility
key = LAZY_TEMPLATE_KEY_NINJA_HOLDING_FACILITY
map_name = "ninja_den"
/datum/lazy_template/abductor_ship
key = LAZY_TEMPLATE_KEY_ABDUCTOR_SHIPS
map_name = "abductor_ships"
/datum/lazy_template/heretic_sacrifice_room
key = LAZY_TEMPLATE_KEY_HERETIC_SACRIFICE
map_name = "heretic_sacrifice"
/datum/lazy_template/voidwalker_void
key = LAZY_TEMPLATE_KEY_VOIDWALKER_VOID
map_name = "voidwalker_void"