mirror of
https://github.com/fulpstation/fulpstation.git
synced 2025-12-10 10:01:40 +00:00
You can open the communication console UI by using your ID card. Added a config option for the shuttle refuel delay, defaults to 20 minutes. Fixed a bug where the refuel delay was counting the pre-game lobby time.
625 lines
26 KiB
Plaintext
625 lines
26 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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var/const/CALL_SHUTTLE_REASON_LENGTH = 12
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// The communications computer
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/obj/machinery/computer/communications
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name = "communications console"
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desc = "This can be used for various important functions. Still under developement."
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icon_state = "comm"
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req_access = list(access_heads)
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circuit = /obj/item/weapon/circuitboard/communications
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var/prints_intercept = 1
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var/authenticated = 0
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var/list/messagetitle = list()
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var/list/messagetext = list()
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var/currmsg = 0
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var/aicurrmsg = 0
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var/state = STATE_DEFAULT
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var/aistate = STATE_DEFAULT
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var/message_cooldown = 0
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var/centcom_message_cooldown = 0
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var/tmp_alertlevel = 0
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var/const/STATE_DEFAULT = 1
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var/const/STATE_CALLSHUTTLE = 2
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var/const/STATE_CANCELSHUTTLE = 3
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var/const/STATE_MESSAGELIST = 4
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var/const/STATE_VIEWMESSAGE = 5
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var/const/STATE_DELMESSAGE = 6
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var/const/STATE_STATUSDISPLAY = 7
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var/const/STATE_ALERT_LEVEL = 8
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var/const/STATE_CONFIRM_LEVEL = 9
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var/const/STATE_TOGGLE_EMERGENCY = 10
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var/status_display_freq = "1435"
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var/stat_msg1
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var/stat_msg2
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/obj/machinery/computer/communications/New()
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shuttle_caller_list += src
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..()
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/obj/machinery/computer/communications/process()
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if(..())
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if(state != STATE_STATUSDISPLAY)
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src.updateDialog()
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/obj/machinery/computer/communications/Topic(href, href_list)
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if(..())
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return
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if (src.z > 1)
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usr << "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!"
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return
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usr.set_machine(src)
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if(!href_list["operation"])
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return
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switch(href_list["operation"])
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// main interface
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if("main")
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src.state = STATE_DEFAULT
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if("login")
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var/mob/M = usr
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var/obj/item/weapon/card/id/I = M.get_active_hand()
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if (istype(I, /obj/item/device/pda))
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var/obj/item/device/pda/pda = I
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I = pda.id
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if (I && istype(I))
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if(src.check_access(I))
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authenticated = 1
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if((20 in I.access) || src.emagged)
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authenticated = 2
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if("logout")
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authenticated = 0
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if("swipeidseclevel")
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var/mob/M = usr
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var/obj/item/weapon/card/id/I = M.get_active_hand()
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if (istype(I, /obj/item/device/pda))
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var/obj/item/device/pda/pda = I
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I = pda.id
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if (I && istype(I))
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if(access_captain in I.access)
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var/old_level = security_level
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if(!tmp_alertlevel) tmp_alertlevel = SEC_LEVEL_GREEN
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if(tmp_alertlevel < SEC_LEVEL_GREEN) tmp_alertlevel = SEC_LEVEL_GREEN
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if(tmp_alertlevel > SEC_LEVEL_BLUE) tmp_alertlevel = SEC_LEVEL_BLUE //Cannot engage delta with this
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set_security_level(tmp_alertlevel)
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if(security_level != old_level)
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//Only notify the admins if an actual change happened
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log_game("[key_name(usr)] has changed the security level to [get_security_level()].")
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message_admins("[key_name_admin(usr)] has changed the security level to [get_security_level()].")
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switch(security_level)
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if(SEC_LEVEL_GREEN)
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feedback_inc("alert_comms_green",1)
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if(SEC_LEVEL_BLUE)
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feedback_inc("alert_comms_blue",1)
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tmp_alertlevel = 0
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else:
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usr << "You are not authorized to do this."
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tmp_alertlevel = 0
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state = STATE_DEFAULT
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else
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usr << "You need to swipe your ID."
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if("announce")
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if(src.authenticated==2)
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if(message_cooldown) return
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var/input = stripped_input(usr, "Please choose a message to announce to the station crew.", "What?")
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if(!input || !(usr in view(1,src)))
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return
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captain_announce(input)//This should really tell who is, IE HoP, CE, HoS, RD, Captain
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log_say("[key_name(usr)] has made a captain announcement: [input]")
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message_admins("[key_name_admin(usr)] has made a captain announcement.", 1)
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message_cooldown = 1
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spawn(600)//One minute cooldown
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message_cooldown = 0
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if("callshuttle")
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src.state = STATE_DEFAULT
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if(src.authenticated)
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src.state = STATE_CALLSHUTTLE
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if("callshuttle2")
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if(src.authenticated)
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call_shuttle_proc(usr, href_list["call"])
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if(emergency_shuttle.online)
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post_status("shuttle")
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src.state = STATE_DEFAULT
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if("cancelshuttle")
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src.state = STATE_DEFAULT
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if(src.authenticated)
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src.state = STATE_CANCELSHUTTLE
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if("cancelshuttle2")
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if(src.authenticated)
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cancel_call_proc(usr)
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src.state = STATE_DEFAULT
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if("messagelist")
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src.currmsg = 0
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src.state = STATE_MESSAGELIST
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if("viewmessage")
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src.state = STATE_VIEWMESSAGE
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if (!src.currmsg)
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if(href_list["message-num"])
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src.currmsg = text2num(href_list["message-num"])
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else
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src.state = STATE_MESSAGELIST
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if("delmessage")
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src.state = (src.currmsg) ? STATE_DELMESSAGE : STATE_MESSAGELIST
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if("delmessage2")
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if(src.authenticated)
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if(src.currmsg)
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var/title = src.messagetitle[src.currmsg]
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var/text = src.messagetext[src.currmsg]
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src.messagetitle.Remove(title)
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src.messagetext.Remove(text)
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if(src.currmsg == src.aicurrmsg)
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src.aicurrmsg = 0
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src.currmsg = 0
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src.state = STATE_MESSAGELIST
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else
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src.state = STATE_VIEWMESSAGE
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if("status")
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src.state = STATE_STATUSDISPLAY
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if("securitylevel")
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src.tmp_alertlevel = text2num( href_list["newalertlevel"] )
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if(!tmp_alertlevel) tmp_alertlevel = 0
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state = STATE_CONFIRM_LEVEL
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if("changeseclevel")
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state = STATE_ALERT_LEVEL
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if("emergencyaccess")
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state = STATE_TOGGLE_EMERGENCY
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if("enableemergency")
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make_maint_all_access()
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log_game("[key_name(usr)] enabled emergency maintenance access.")
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message_admins("[key_name_admin(usr)] enabled emergency maintenance access.")
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src.state = STATE_DEFAULT
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if("disableemergency")
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revoke_maint_all_access()
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log_game("[key_name(usr)] disabled emergency maintenance access.")
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message_admins("[key_name_admin(usr)] disabled emergency maintenance access.")
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src.state = STATE_DEFAULT
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// Status display stuff
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if("setstat")
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switch(href_list["statdisp"])
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if("message")
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post_status("message", stat_msg1, stat_msg2)
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if("alert")
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post_status("alert", href_list["alert"])
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else
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post_status(href_list["statdisp"])
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if("setmsg1")
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stat_msg1 = reject_bad_text(input("Line 1", "Enter Message Text", stat_msg1) as text|null, 40)
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src.updateDialog()
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if("setmsg2")
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stat_msg2 = reject_bad_text(input("Line 2", "Enter Message Text", stat_msg2) as text|null, 40)
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src.updateDialog()
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// OMG CENTCOM LETTERHEAD
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if("MessageCentcomm")
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if(src.authenticated==2)
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if(centcom_message_cooldown)
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usr << "Arrays recycling. Please stand by."
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return
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var/input = stripped_input(usr, "Please choose a message to transmit to Centcom via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "")
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if(!input || !(usr in view(1,src)))
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return
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Centcomm_announce(input, usr)
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usr << "Message transmitted."
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log_say("[key_name(usr)] has made a Centcom announcement: [input]")
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centcom_message_cooldown = 1
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spawn(6000)//10 minute cooldown
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centcom_message_cooldown = 0
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// OMG SYNDICATE ...LETTERHEAD
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if("MessageSyndicate")
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if((src.authenticated==2) && (src.emagged))
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if(centcom_message_cooldown)
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usr << "Arrays recycling. Please stand by."
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return
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var/input = stripped_input(usr, "Please choose a message to transmit to \[ABNORMAL ROUTING CORDINATES\] via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "")
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if(!input || !(usr in view(1,src)))
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return
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Syndicate_announce(input, usr)
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usr << "Message transmitted."
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log_say("[key_name(usr)] has made a Syndicate announcement: [input]")
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centcom_message_cooldown = 1
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spawn(6000)//10 minute cooldown
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centcom_message_cooldown = 0
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if("RestoreBackup")
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usr << "Backup routing data restored!"
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src.emagged = 0
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src.updateDialog()
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// AI interface
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if("ai-main")
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src.aicurrmsg = 0
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src.aistate = STATE_DEFAULT
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if("ai-callshuttle")
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src.aistate = STATE_CALLSHUTTLE
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if("ai-callshuttle2")
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call_shuttle_proc(usr, href_list["ai-callshuttle2"])
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src.aistate = STATE_DEFAULT
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if("ai-messagelist")
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src.aicurrmsg = 0
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src.aistate = STATE_MESSAGELIST
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if("ai-viewmessage")
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src.aistate = STATE_VIEWMESSAGE
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if (!src.aicurrmsg)
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if(href_list["message-num"])
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src.aicurrmsg = text2num(href_list["message-num"])
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else
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src.aistate = STATE_MESSAGELIST
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if("ai-delmessage")
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src.aistate = (src.aicurrmsg) ? STATE_DELMESSAGE : STATE_MESSAGELIST
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if("ai-delmessage2")
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if(src.aicurrmsg)
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var/title = src.messagetitle[src.aicurrmsg]
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var/text = src.messagetext[src.aicurrmsg]
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src.messagetitle.Remove(title)
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src.messagetext.Remove(text)
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if(src.currmsg == src.aicurrmsg)
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src.currmsg = 0
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src.aicurrmsg = 0
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src.aistate = STATE_MESSAGELIST
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if("ai-status")
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src.aistate = STATE_STATUSDISPLAY
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if("ai-securitylevel")
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src.tmp_alertlevel = text2num( href_list["newalertlevel"] )
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if(!tmp_alertlevel) tmp_alertlevel = 0
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var/old_level = security_level
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if(!tmp_alertlevel) tmp_alertlevel = SEC_LEVEL_GREEN
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if(tmp_alertlevel < SEC_LEVEL_GREEN) tmp_alertlevel = SEC_LEVEL_GREEN
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if(tmp_alertlevel > SEC_LEVEL_BLUE) tmp_alertlevel = SEC_LEVEL_BLUE //Cannot engage delta with this
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set_security_level(tmp_alertlevel)
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if(security_level != old_level)
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//Only notify the admins if an actual change happened
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log_game("[key_name(usr)] has changed the security level to [get_security_level()].")
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message_admins("[key_name_admin(usr)] has changed the security level to [get_security_level()].")
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switch(security_level)
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if(SEC_LEVEL_GREEN)
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feedback_inc("alert_comms_green",1)
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if(SEC_LEVEL_BLUE)
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feedback_inc("alert_comms_blue",1)
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tmp_alertlevel = 0
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src.aistate = STATE_DEFAULT
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if("ai-changeseclevel")
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src.aistate = STATE_ALERT_LEVEL
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if("ai-emergencyaccess")
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src.aistate = STATE_TOGGLE_EMERGENCY
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if("ai-enableemergency")
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make_maint_all_access()
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log_game("[key_name(usr)] enabled emergency maintenance access.")
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message_admins("[key_name_admin(usr)] enabled emergency maintenance access.")
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src.aistate = STATE_DEFAULT
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if("ai-disableemergency")
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revoke_maint_all_access()
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log_game("[key_name(usr)] disabled emergency maintenance access.")
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message_admins("[key_name_admin(usr)] disabled emergency maintenance access.")
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src.aistate = STATE_DEFAULT
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src.updateUsrDialog()
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/obj/machinery/computer/communications/attackby(var/obj/I as obj, var/mob/user as mob)
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if((istype(I,/obj/item/weapon/card/emag/)) && (!src.emagged))
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src.emagged = 1
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if(authenticated == 1)
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authenticated = 2
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user << "You scramble the communication routing circuits!"
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else if(istype(I, /obj/item/weapon/card/id))
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attack_hand(user)
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else
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..()
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return
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/obj/machinery/computer/communications/attack_hand(var/mob/user as mob)
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if(..())
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return
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if (src.z > 6)
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user << "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!"
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return
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user.set_machine(src)
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var/dat = ""
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if (emergency_shuttle.online && emergency_shuttle.location==0)
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var/timeleft = emergency_shuttle.timeleft()
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dat += "<B>Emergency shuttle</B>\n<BR>\nETA: [timeleft / 60 % 60]:[add_zero(num2text(timeleft % 60), 2)]<BR>"
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var/datum/browser/popup = new(user, "communications", "Communications Console", 400, 500)
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popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
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if (istype(user, /mob/living/silicon))
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var/dat2 = src.interact_ai(user) // give the AI a different interact proc to limit its access
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if(dat2)
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dat += dat2
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//user << browse(dat, "window=communications;size=400x500")
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//onclose(user, "communications")
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popup.set_content(dat)
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popup.open()
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return
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switch(src.state)
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if(STATE_DEFAULT)
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if (src.authenticated)
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if(emergency_shuttle.recall_count > 1)
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if(emergency_shuttle.last_call_loc)
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dat += "<BR>Latest emergency signal trace attempt successful.<BR>Last signal origin: <b>[format_text(emergency_shuttle.last_call_loc.name)]</b>.<BR>"
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else
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dat += "<BR>Latest emergency signal trace attempt failed.<BR>"
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=logout'>Log Out</A> \]<BR>"
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dat += "<BR><B>General Functions</B>"
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=messagelist'>Message List</A> \]"
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if(emergency_shuttle.location==0)
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if (emergency_shuttle.online)
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=cancelshuttle'>Cancel Shuttle Call</A> \]"
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else
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=callshuttle'>Call Emergency Shuttle</A> \]"
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=status'>Set Status Display</A> \]"
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if (src.authenticated==2)
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dat += "<BR><BR><B>Captain Functions</B>"
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=announce'>Make a Priority Announcement</A> \]"
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=changeseclevel'>Change Alert Level</A> \]"
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=emergencyaccess'>Emergency Maintenance Access</A> \]"
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if(src.emagged == 0)
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=MessageCentcomm'>Send Message to Centcom</A> \]"
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else
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=MessageSyndicate'>Send Message to \[UNKNOWN\]</A> \]"
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=RestoreBackup'>Restore Backup Routing Data</A> \]"
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else
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=login'>Log In</A> \]"
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if(STATE_CALLSHUTTLE)
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dat += get_call_shuttle_form()
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if(STATE_CANCELSHUTTLE)
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dat += get_cancel_shuttle_form()
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if(STATE_MESSAGELIST)
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dat += "Messages:"
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for(var/i = 1; i<=src.messagetitle.len; i++)
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dat += "<BR><A HREF='?src=\ref[src];operation=viewmessage;message-num=[i]'>[src.messagetitle[i]]</A>"
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if(STATE_VIEWMESSAGE)
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if (src.currmsg)
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dat += "<B>[src.messagetitle[src.currmsg]]</B><BR><BR>[src.messagetext[src.currmsg]]"
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if (src.authenticated)
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dat += "<BR><BR>\[ <A HREF='?src=\ref[src];operation=delmessage'>Delete \]"
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else
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src.state = STATE_MESSAGELIST
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src.attack_hand(user)
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return
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if(STATE_DELMESSAGE)
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if (src.currmsg)
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dat += "Are you sure you want to delete this message? \[ <A HREF='?src=\ref[src];operation=delmessage2'>OK</A> | <A HREF='?src=\ref[src];operation=viewmessage'>Cancel</A> \]"
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else
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src.state = STATE_MESSAGELIST
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src.attack_hand(user)
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return
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if(STATE_STATUSDISPLAY)
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dat += "Set Status Displays<BR>"
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dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=blank'>Clear</A> \]<BR>"
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dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=shuttle'>Shuttle ETA</A> \]<BR>"
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dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=message'>Message</A> \]"
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dat += "<ul><li> Line 1: <A HREF='?src=\ref[src];operation=setmsg1'>[ stat_msg1 ? stat_msg1 : "(none)"]</A>"
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dat += "<li> Line 2: <A HREF='?src=\ref[src];operation=setmsg2'>[ stat_msg2 ? stat_msg2 : "(none)"]</A></ul><br>"
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dat += "\[ Alert: <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=default'>None</A> |"
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dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=redalert'>Red Alert</A> |"
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dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=lockdown'>Lockdown</A> |"
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dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=biohazard'>Biohazard</A> \]<BR><HR>"
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if(STATE_ALERT_LEVEL)
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dat += "Current alert level: [get_security_level()]<BR>"
|
|
if(security_level == SEC_LEVEL_DELTA)
|
|
dat += "<font color='red'><b>The self-destruct mechanism is active. Find a way to deactivate the mechanism to lower the alert level or evacuate.</b></font>"
|
|
else
|
|
dat += "<A HREF='?src=\ref[src];operation=securitylevel;newalertlevel=[SEC_LEVEL_BLUE]'>Blue</A><BR>"
|
|
dat += "<A HREF='?src=\ref[src];operation=securitylevel;newalertlevel=[SEC_LEVEL_GREEN]'>Green</A>"
|
|
if(STATE_CONFIRM_LEVEL)
|
|
dat += "Current alert level: [get_security_level()]<BR>"
|
|
dat += "Confirm the change to: [num2seclevel(tmp_alertlevel)]<BR>"
|
|
dat += "<A HREF='?src=\ref[src];operation=swipeidseclevel'>Swipe ID</A> to confirm change.<BR>"
|
|
if(STATE_TOGGLE_EMERGENCY)
|
|
if(emergency_access == 1)
|
|
dat += "<b>Emergency Maintenance Access is currently <font color='red'>ENABLED</font></b>"
|
|
dat += "<BR>Restore maintenance access restrictions? <BR>\[ <A HREF='?src=\ref[src];operation=disableemergency'>OK</A> | <A HREF='?src=\ref[src];operation=viewmessage'>Cancel</A> \]"
|
|
else
|
|
dat += "<b>Emergency Maintenance Access is currently <font color='green'>DISABLED</font></b>"
|
|
dat += "<BR>Lift access restrictions on maintenance and external airlocks? <BR>\[ <A HREF='?src=\ref[src];operation=enableemergency'>OK</A> | <A HREF='?src=\ref[src];operation=viewmessage'>Cancel</A> \]"
|
|
|
|
dat += "<BR><BR>\[ [(src.state != STATE_DEFAULT) ? "<A HREF='?src=\ref[src];operation=main'>Main Menu</A> | " : ""]<A HREF='?src=\ref[user];mach_close=communications'>Close</A> \]"
|
|
//user << browse(dat, "window=communications;size=400x500")
|
|
//onclose(user, "communications")
|
|
popup.set_content(dat)
|
|
popup.open()
|
|
|
|
|
|
/obj/machinery/computer/communications/proc/get_call_shuttle_form()
|
|
var/dat = {"<script type="text/javascript">
|
|
function getLength(){
|
|
var reasonField = document.getElementById('reasonfield');
|
|
if(reasonField.value.length >= [CALL_SHUTTLE_REASON_LENGTH]){
|
|
reasonField.style.backgroundColor = "#DDFFDD";
|
|
}
|
|
else {
|
|
reasonField.style.backgroundColor = "#FFDDDD";
|
|
}
|
|
}
|
|
</script>"}
|
|
|
|
dat += "<form name='callshuttle' action='?src=\ref[src]' method='get' style='display: inline'>"
|
|
dat += "<input type='hidden' name='src' value='\ref[src]'>"
|
|
dat += "<input type='hidden' name='operation' value='callshuttle2'>"
|
|
dat += "<b>Nature of emergency:</b><BR> <input type='text' id='reasonfield' name='call' style='width:250px; background-color:#FFDDDD; onkeydown='getLength() onkeyup='getLength()' onkeypress='getLength()'>"
|
|
dat += "<BR>Are you sure you want to call the shuttle? \[ <input type='submit' value='Call '></form> \]"
|
|
return dat
|
|
|
|
/obj/machinery/computer/communications/proc/get_cancel_shuttle_form()
|
|
var/dat = "<form name='cancelshuttle' action='?src=\ref[src]' method='get' style='display: inline'>"
|
|
dat += "<input type='hidden' name='src' value='\ref[src]'>"
|
|
dat += "<input type='hidden' name='operation' value='cancelshuttle2'>"
|
|
dat += "<BR>Are you sure you want to cancel the shuttle? \[ <input type='submit' value='Cancel'></form> \]"
|
|
return dat
|
|
|
|
/obj/machinery/computer/communications/proc/interact_ai(var/mob/living/silicon/ai/user as mob)
|
|
var/dat = ""
|
|
switch(src.aistate)
|
|
if(STATE_DEFAULT)
|
|
if(emergency_shuttle.recall_count > 1)
|
|
if(emergency_shuttle.last_call_loc)
|
|
dat += "<BR>Latest emergency signal trace attempt successful.<BR>Last signal origin: <b>[format_text(emergency_shuttle.last_call_loc.name)]</b>.<BR>"
|
|
else
|
|
dat += "<BR>Latest emergency signal trace attempt failed.<BR>"
|
|
|
|
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-messagelist'>Message List</A> \]"
|
|
if(emergency_shuttle.location==0 && !emergency_shuttle.online)
|
|
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-callshuttle'>Call Emergency Shuttle</A> \]"
|
|
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-status'>Set Status Display</A> \]"
|
|
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-changeseclevel'>Change Alert Level</A> \]"
|
|
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-emergencyaccess'>Emergency Maintenance Access</A> \]"
|
|
if(STATE_CALLSHUTTLE)
|
|
dat += get_call_shuttle_form()
|
|
if(STATE_MESSAGELIST)
|
|
dat += "Messages:"
|
|
for(var/i = 1; i<=src.messagetitle.len; i++)
|
|
dat += "<BR><A HREF='?src=\ref[src];operation=ai-viewmessage;message-num=[i]'>[src.messagetitle[i]]</A>"
|
|
if(STATE_VIEWMESSAGE)
|
|
if (src.aicurrmsg)
|
|
dat += "<B>[src.messagetitle[src.aicurrmsg]]</B><BR><BR>[src.messagetext[src.aicurrmsg]]"
|
|
dat += "<BR><BR>\[ <A HREF='?src=\ref[src];operation=ai-delmessage'>Delete</A> \]"
|
|
else
|
|
src.aistate = STATE_MESSAGELIST
|
|
src.attack_hand(user)
|
|
return null
|
|
if(STATE_DELMESSAGE)
|
|
if(src.aicurrmsg)
|
|
dat += "Are you sure you want to delete this message? \[ <A HREF='?src=\ref[src];operation=ai-delmessage2'>OK</A> | <A HREF='?src=\ref[src];operation=ai-viewmessage'>Cancel</A> \]"
|
|
else
|
|
src.aistate = STATE_MESSAGELIST
|
|
src.attack_hand(user)
|
|
return
|
|
|
|
if(STATE_STATUSDISPLAY)
|
|
dat += "Set Status Displays<BR>"
|
|
dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=blank'>Clear</A> \]<BR>"
|
|
dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=shuttle'>Shuttle ETA</A> \]<BR>"
|
|
dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=message'>Message</A> \]"
|
|
dat += "<ul><li> Line 1: <A HREF='?src=\ref[src];operation=setmsg1'>[ stat_msg1 ? stat_msg1 : "(none)"]</A>"
|
|
dat += "<li> Line 2: <A HREF='?src=\ref[src];operation=setmsg2'>[ stat_msg2 ? stat_msg2 : "(none)"]</A></ul><br>"
|
|
dat += "\[ Alert: <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=default'>None</A> |"
|
|
dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=redalert'>Red Alert</A> |"
|
|
dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=lockdown'>Lockdown</A> |"
|
|
dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=biohazard'>Biohazard</A> \]<BR><HR>"
|
|
|
|
if(STATE_ALERT_LEVEL)
|
|
dat += "Current alert level: [get_security_level()]<BR>"
|
|
if(security_level == SEC_LEVEL_DELTA)
|
|
dat += "<font color='red'><b>The self-destruct mechanism is active. Find a way to deactivate the mechanism to lower the alert level or evacuate.</b></font>"
|
|
else
|
|
dat += "<A HREF='?src=\ref[src];operation=ai-securitylevel;newalertlevel=[SEC_LEVEL_BLUE]'>Blue</A><BR>"
|
|
dat += "<A HREF='?src=\ref[src];operation=ai-securitylevel;newalertlevel=[SEC_LEVEL_GREEN]'>Green</A>"
|
|
|
|
if(STATE_TOGGLE_EMERGENCY)
|
|
if(emergency_access == 1)
|
|
dat += "<b>Emergency Maintenance Access is currently <font color='red'>ENABLED</font></b>"
|
|
dat += "<BR>Restore maintenance access restrictions? <BR>\[ <A HREF='?src=\ref[src];operation=ai-disableemergency'>OK</A> | <A HREF='?src=\ref[src];operation=ai-viewmessage'>Cancel</A> \]"
|
|
else
|
|
dat += "<b>Emergency Maintenance Access is currently <font color='green'>DISABLED</font></b>"
|
|
dat += "<BR>Lift access restrictions on maintenance and external airlocks? <BR>\[ <A HREF='?src=\ref[src];operation=ai-enableemergency'>OK</A> | <A HREF='?src=\ref[src];operation=ai-viewmessage'>Cancel</A> \]"
|
|
|
|
dat += "<BR><BR>\[ [(src.aistate != STATE_DEFAULT) ? "<A HREF='?src=\ref[src];operation=ai-main'>Main Menu</A> | " : ""]<A HREF='?src=\ref[user];mach_close=communications'>Close</A> \]"
|
|
return dat
|
|
|
|
|
|
/proc/call_shuttle_proc(var/mob/user, var/call_reason)
|
|
if ((!( ticker ) || emergency_shuttle.location))
|
|
return
|
|
if(world.time - round_start_time < config.shuttle_refuel_delay)
|
|
user << "The emergency shuttle is refueling. Please wait another [round((config.shuttle_refuel_delay - round_start_time)/600)] minutes before trying again."
|
|
return
|
|
|
|
if(emergency_shuttle.direction == -1)
|
|
user << "The emergency shuttle may not be called while returning to Centcom."
|
|
return
|
|
|
|
if(emergency_shuttle.online)
|
|
user << "The emergency shuttle is already on its way."
|
|
return
|
|
|
|
call_reason = strip_html_simple(trim(call_reason))
|
|
|
|
if(length(call_reason) < CALL_SHUTTLE_REASON_LENGTH)
|
|
user << "You must provide a reason."
|
|
return
|
|
|
|
var/area/signal_origin = get_area(user)
|
|
var/emergency_reason = "\nNature of emergency:\n\n[call_reason]"
|
|
if (seclevel2num(get_security_level()) == SEC_LEVEL_RED) // There is a serious threat we gotta move no time to give them five minutes.
|
|
emergency_shuttle.incall(0.6, signal_origin)
|
|
captain_announce("The emergency shuttle has been called. Red Alert state confirmed: Dispatching priority shuttle. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.[emergency_reason]")
|
|
else
|
|
emergency_shuttle.incall(1, signal_origin)
|
|
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.[emergency_reason]")
|
|
|
|
log_game("[key_name(user)] has called the shuttle.")
|
|
message_admins("[key_name_admin(user)] has called the shuttle.", 1)
|
|
world << sound('sound/AI/shuttlecalled.ogg')
|
|
|
|
return
|
|
|
|
|
|
/proc/cancel_call_proc(var/mob/user)
|
|
if ((!( ticker ) || emergency_shuttle.location || emergency_shuttle.direction == 0))
|
|
return
|
|
if(ticker.mode.name == "meteor")
|
|
return
|
|
|
|
if ((seclevel2num(get_security_level()) == SEC_LEVEL_RED))
|
|
if (emergency_shuttle.timeleft() < SHUTTLEARRIVETIME / 4)
|
|
return
|
|
else if (emergency_shuttle.timeleft() < SHUTTLEARRIVETIME / 2)
|
|
return
|
|
|
|
|
|
if(emergency_shuttle.direction != -1 && emergency_shuttle.online) //check that shuttle isn't already heading to centcom
|
|
var/area/signal_origin = get_area(user)
|
|
emergency_shuttle.recall(signal_origin)
|
|
log_game("[key_name(user)] has recalled the shuttle.")
|
|
message_admins("[key_name_admin(user)] has recalled the shuttle.", 1)
|
|
return
|
|
|
|
/obj/machinery/computer/communications/proc/post_status(var/command, var/data1, var/data2)
|
|
|
|
var/datum/radio_frequency/frequency = radio_controller.return_frequency(1435)
|
|
|
|
if(!frequency) return
|
|
|
|
var/datum/signal/status_signal = new
|
|
status_signal.source = src
|
|
status_signal.transmission_method = 1
|
|
status_signal.data["command"] = command
|
|
|
|
switch(command)
|
|
if("message")
|
|
status_signal.data["msg1"] = data1
|
|
status_signal.data["msg2"] = data2
|
|
if("alert")
|
|
status_signal.data["picture_state"] = data1
|
|
|
|
frequency.post_signal(src, status_signal)
|
|
|
|
|
|
/obj/machinery/computer/communications/Destroy()
|
|
shuttle_caller_list -= src
|
|
emergency_shuttle.autoshuttlecall()
|
|
..()
|
|
|