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> A clown's medical, crew, and security records are updated with his newname. (read below for details) > reject_bad_name() now checks for dumb names like "space","floor","wall","r-wall","monkey","unknown","inactive ai" (if you know any other important ones let me know) > clname() [clown-name] and ainame() [AI name], procs which allow those players to rename themselves, were merged into /mob/proc/rename_self(var/role, var/allow_numbers=0) This proc gives the mob 3 chances to name itself. It checks names using reject_bad_name() (the same thing that checks the round-start names). If it fails 3 times it will not change the name. If it succeeds it will call the proc in the next bullet point. > /mob/proc/fully_replace_character_name(var/oldname,var/newname) will replace most references to a mob's oldname and replace it with newname. It updates name, real_name, mind.name, updates their id, updates their pda and updates all their data_core records (manifest records like medical, security, general, locked) > data_core procs merged because they were massive and all identical. > accidentally fixed an AI sound which accidentally played upon login. It conflicted with the "Welcome to the station crew" announcement. So I commented that out to try the 'new' fixed one. If people hate it I'll comment it back to how it was. > naming a mob with the big name at the top of viewvars will use fully_replace_character_name() > Removed an uneccessary regenerate_icons() proc from every player which spawns. Should speed up spawns a smidge git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4396 316c924e-a436-60f5-8080-3fe189b3f50e
93 lines
2.8 KiB
Plaintext
93 lines
2.8 KiB
Plaintext
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/obj/effect/datacore/proc/manifest(var/nosleep = 0)
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spawn()
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if(!nosleep)
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sleep(40)
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for(var/mob/living/carbon/human/H in player_list)
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manifest_inject(H)
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return
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/obj/effect/datacore/proc/manifest_modify(var/name, var/assignment)
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var/datum/data/record/foundrecord
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for(var/datum/data/record/t in data_core.general)
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if(t.fields["name"] == name)
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foundrecord = t
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break
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if(foundrecord)
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foundrecord.fields["rank"] = assignment
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/obj/effect/datacore/proc/manifest_inject(var/mob/living/carbon/human/H)
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if(H.mind && (H.mind.assigned_role != "MODE"))
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var/assignment
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if(istype(H.wear_id))
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var/obj/item/weapon/card/id/Card = H.wear_id
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assignment = Card.assignment
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else
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if(H.job)
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assignment = H.job
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else
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assignment = "Unassigned"
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var/id = add_zero(num2hex(rand(1, 1.6777215E7)), 6) //this was the ebst they could come up with? A large random number? *sigh*
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//General Record
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var/datum/data/record/G = new()
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G.fields["id"] = id
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G.fields["name"] = H.real_name
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G.fields["rank"] = assignment
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G.fields["age"] = H.age
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G.fields["fingerprint"] = md5(H.dna.uni_identity)
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G.fields["p_stat"] = "Active"
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G.fields["m_stat"] = "Stable"
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G.fields["sex"] = H.gender
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general += G
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//Medical Record
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var/datum/data/record/M = new()
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M.fields["id"] = id
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M.fields["name"] = H.real_name
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M.fields["b_type"] = H.b_type
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M.fields["b_dna"] = H.dna.unique_enzymes
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M.fields["mi_dis"] = "None"
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M.fields["mi_dis_d"] = "No minor disabilities have been declared."
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M.fields["ma_dis"] = "None"
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M.fields["ma_dis_d"] = "No major disabilities have been diagnosed."
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M.fields["alg"] = "None"
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M.fields["alg_d"] = "No allergies have been detected in this patient."
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M.fields["cdi"] = "None"
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M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
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M.fields["notes"] = "No notes."
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medical += M
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//Security Record
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var/datum/data/record/S = new()
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S.fields["id"] = id
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S.fields["name"] = H.real_name
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S.fields["criminal"] = "None"
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S.fields["mi_crim"] = "None"
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S.fields["mi_crim_d"] = "No minor crime convictions."
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S.fields["ma_crim"] = "None"
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S.fields["ma_crim_d"] = "No major crime convictions."
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S.fields["notes"] = "No notes."
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security += S
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//Locked Record
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var/datum/data/record/L = new()
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L.fields["id"] = md5("[H.real_name][H.mind.assigned_role]")
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L.fields["name"] = H.real_name
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L.fields["rank"] = H.mind.assigned_role
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L.fields["age"] = H.age
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L.fields["sex"] = H.gender
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L.fields["b_type"] = H.b_type
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L.fields["b_dna"] = H.dna.unique_enzymes
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L.fields["enzymes"] = H.dna.struc_enzymes
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L.fields["identity"] = H.dna.uni_identity
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L.fields["image"] = getFlatIcon(H,0) //This is god-awful
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locked += L
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return
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