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* Nanotrasen fires the Wave Motion Gun at the Clock Cult * Fixes a random changelog appearing from the reebe void. * Fixes a wrong type reference regarding the bronze sheets in the Lavaland Ruin for it. * Fixes redundant cells after CC removal in ruin by populating them with varied ore chunks, or destruction clutter. * why is it /obj/item/stack/sheet/metal but not /obj/item/stack/sheet/iron * Fixes the lavaland ratvar ruin to have fluff variant structures of deleted shit it referenced instead what I thought was reasonable.
49 lines
2.8 KiB
Plaintext
49 lines
2.8 KiB
Plaintext
GLOBAL_LIST_INIT(cardinals, list(NORTH, SOUTH, EAST, WEST))
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GLOBAL_LIST_INIT(cardinals_multiz, list(NORTH, SOUTH, EAST, WEST, UP, DOWN))
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GLOBAL_LIST_INIT(diagonals, list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
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GLOBAL_LIST_INIT(corners_multiz, list(UP|NORTHEAST, UP|NORTHWEST, UP|SOUTHEAST, UP|SOUTHWEST, DOWN|NORTHEAST, DOWN|NORTHWEST, DOWN|SOUTHEAST, DOWN|SOUTHWEST))
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GLOBAL_LIST_INIT(diagonals_multiz, list(
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NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST,
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UP|NORTH, UP|SOUTH, UP|EAST, UP|WEST, UP|NORTHEAST, UP|NORTHWEST, UP|SOUTHEAST, UP|SOUTHWEST,
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DOWN|NORTH, DOWN|SOUTH, DOWN|EAST, DOWN|WEST, DOWN|NORTHEAST, DOWN|NORTHWEST, DOWN|SOUTHEAST, DOWN|SOUTHWEST))
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GLOBAL_LIST_INIT(alldirs_multiz, list(
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NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST,
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UP, UP|NORTH, UP|SOUTH, UP|EAST, UP|WEST, UP|NORTHEAST, UP|NORTHWEST, UP|SOUTHEAST, UP|SOUTHWEST,
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DOWN, DOWN|NORTH, DOWN|SOUTH, DOWN|EAST, DOWN|WEST, DOWN|NORTHEAST, DOWN|NORTHWEST, DOWN|SOUTHEAST, DOWN|SOUTHWEST))
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GLOBAL_LIST_INIT(alldirs, list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
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GLOBAL_LIST_EMPTY(landmarks_list) //list of all landmarks created
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GLOBAL_LIST_EMPTY(start_landmarks_list) //list of all spawn points created
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GLOBAL_LIST_EMPTY(department_security_spawns) //list of all department security spawns
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GLOBAL_LIST_EMPTY(generic_event_spawns) //handles clockwork portal+eminence teleport destinations
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GLOBAL_LIST_EMPTY(jobspawn_overrides) //These will take precedence over normal spawnpoints if created.
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GLOBAL_LIST_EMPTY(wizardstart)
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GLOBAL_LIST_EMPTY(nukeop_start)
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GLOBAL_LIST_EMPTY(nukeop_leader_start)
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GLOBAL_LIST_EMPTY(newplayer_start)
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GLOBAL_LIST_EMPTY(prisonwarp) //admin prisoners go to these
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GLOBAL_LIST_EMPTY(holdingfacility) //captured people go here (ninja energy net)
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GLOBAL_LIST_EMPTY(xeno_spawn)//aliens, morphs and nightmares spawn at these
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GLOBAL_LIST_EMPTY(tdome1)
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GLOBAL_LIST_EMPTY(tdome2)
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GLOBAL_LIST_EMPTY(tdomeobserve)
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GLOBAL_LIST_EMPTY(tdomeadmin)
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GLOBAL_LIST_EMPTY(prisonwarped) //list of players already warped
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GLOBAL_LIST_EMPTY(blobstart) //stationloving objects, blobs, santa, respawning devils
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GLOBAL_LIST_EMPTY(secequipment) //sec equipment lockers that scale with the number of sec players
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GLOBAL_LIST_EMPTY(deathsquadspawn)
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GLOBAL_LIST_EMPTY(emergencyresponseteamspawn)
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GLOBAL_LIST_EMPTY(ruin_landmarks)
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//away missions
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GLOBAL_LIST_EMPTY(awaydestinations) //a list of landmarks that the warpgate can take you to
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GLOBAL_LIST_EMPTY(vr_spawnpoints)
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//used by jump-to-area etc. Updated by area/updateName()
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GLOBAL_LIST_EMPTY(sortedAreas)
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/// An association from typepath to area instance. Only includes areas with `unique` set.
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GLOBAL_LIST_EMPTY_TYPED(areas_by_type, /area)
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GLOBAL_LIST_EMPTY(all_abstract_markers)
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