mirror of
https://github.com/fulpstation/fulpstation.git
synced 2025-12-09 16:09:15 +00:00
* Reverts italics-span back to no color. * Cleans up many extra spaces and indents. * Adds 'hear' span class. * Replaces all 'italics' used in heard messages with 'hear'.
159 lines
5.0 KiB
Plaintext
159 lines
5.0 KiB
Plaintext
#define ENGINE_UNWRENCHED 0
|
|
#define ENGINE_WRENCHED 1
|
|
#define ENGINE_WELDED 2
|
|
#define ENGINE_WELDTIME 200
|
|
|
|
/obj/structure/shuttle
|
|
name = "shuttle"
|
|
icon = 'icons/turf/shuttle.dmi'
|
|
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
|
max_integrity = 500
|
|
armor = list("melee" = 100, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 70) //default + ignores melee
|
|
|
|
/obj/structure/shuttle/engine
|
|
name = "engine"
|
|
desc = "A bluespace engine used to make shuttles move."
|
|
density = TRUE
|
|
anchored = TRUE
|
|
var/engine_power = 1
|
|
var/state = ENGINE_WELDED //welding shmelding
|
|
|
|
//Ugh this is a lot of copypasta from emitters, welding need some boilerplate reduction
|
|
/obj/structure/shuttle/engine/can_be_unfasten_wrench(mob/user, silent)
|
|
if(state == ENGINE_WELDED)
|
|
if(!silent)
|
|
to_chat(user, "<span class='warning'>[src] is welded to the floor!</span>")
|
|
return FAILED_UNFASTEN
|
|
return ..()
|
|
|
|
/obj/structure/shuttle/engine/default_unfasten_wrench(mob/user, obj/item/I, time = 20)
|
|
. = ..()
|
|
if(. == SUCCESSFUL_UNFASTEN)
|
|
if(anchored)
|
|
state = ENGINE_WRENCHED
|
|
else
|
|
state = ENGINE_UNWRENCHED
|
|
|
|
/obj/structure/shuttle/engine/wrench_act(mob/living/user, obj/item/I)
|
|
..()
|
|
default_unfasten_wrench(user, I)
|
|
return TRUE
|
|
|
|
/obj/structure/shuttle/engine/welder_act(mob/living/user, obj/item/I)
|
|
. = ..()
|
|
switch(state)
|
|
if(ENGINE_UNWRENCHED)
|
|
to_chat(user, "<span class='warning'>The [src.name] needs to be wrenched to the floor!</span>")
|
|
if(ENGINE_WRENCHED)
|
|
if(!I.tool_start_check(user, amount=0))
|
|
return TRUE
|
|
|
|
user.visible_message("<span class='notice'>[user.name] starts to weld the [name] to the floor.</span>", \
|
|
"<span class='notice'>You start to weld \the [src] to the floor...</span>", \
|
|
"<span class='hear'>You hear welding.</span>")
|
|
|
|
if(I.use_tool(src, user, ENGINE_WELDTIME, volume=50))
|
|
state = ENGINE_WELDED
|
|
to_chat(user, "<span class='notice'>You weld \the [src] to the floor.</span>")
|
|
alter_engine_power(engine_power)
|
|
|
|
if(ENGINE_WELDED)
|
|
if(!I.tool_start_check(user, amount=0))
|
|
return TRUE
|
|
|
|
user.visible_message("<span class='notice'>[user.name] starts to cut the [name] free from the floor.</span>", \
|
|
"<span class='notice'>You start to cut \the [src] free from the floor...</span>", \
|
|
"<span class='hear'>You hear welding.</span>")
|
|
|
|
if(I.use_tool(src, user, ENGINE_WELDTIME, volume=50))
|
|
state = ENGINE_WRENCHED
|
|
to_chat(user, "<span class='notice'>You cut \the [src] free from the floor.</span>")
|
|
alter_engine_power(-engine_power)
|
|
return TRUE
|
|
|
|
/obj/structure/shuttle/engine/Destroy()
|
|
if(state == ENGINE_WELDED)
|
|
alter_engine_power(-engine_power)
|
|
. = ..()
|
|
|
|
//Propagates the change to the shuttle.
|
|
/obj/structure/shuttle/engine/proc/alter_engine_power(mod)
|
|
if(mod == 0)
|
|
return
|
|
if(SSshuttle.is_in_shuttle_bounds(src))
|
|
var/obj/docking_port/mobile/M = SSshuttle.get_containing_shuttle(src)
|
|
if(M)
|
|
M.alter_engines(mod)
|
|
|
|
/obj/structure/shuttle/engine/heater
|
|
name = "engine heater"
|
|
icon_state = "heater"
|
|
desc = "Directs energy into compressed particles in order to power engines."
|
|
engine_power = 0 // todo make these into 2x1 parts
|
|
|
|
/obj/structure/shuttle/engine/platform
|
|
name = "engine platform"
|
|
icon_state = "platform"
|
|
desc = "A platform for engine components."
|
|
engine_power = 0
|
|
|
|
/obj/structure/shuttle/engine/propulsion
|
|
name = "propulsion engine"
|
|
icon_state = "propulsion"
|
|
desc = "A standard reliable bluespace engine used by many forms of shuttles."
|
|
opacity = 1
|
|
|
|
/obj/structure/shuttle/engine/propulsion/left
|
|
name = "left propulsion engine"
|
|
icon_state = "propulsion_l"
|
|
|
|
/obj/structure/shuttle/engine/propulsion/right
|
|
name = "right propulsion engine"
|
|
icon_state = "propulsion_r"
|
|
|
|
/obj/structure/shuttle/engine/propulsion/burst
|
|
name = "burst engine"
|
|
desc = "An engine that releases a large bluespace burst to propel it."
|
|
|
|
/obj/structure/shuttle/engine/propulsion/burst/cargo
|
|
state = ENGINE_UNWRENCHED
|
|
anchored = FALSE
|
|
|
|
/obj/structure/shuttle/engine/propulsion/burst/left
|
|
name = "left burst engine"
|
|
icon_state = "burst_l"
|
|
|
|
/obj/structure/shuttle/engine/propulsion/burst/right
|
|
name = "right burst engine"
|
|
icon_state = "burst_r"
|
|
|
|
/obj/structure/shuttle/engine/router
|
|
name = "engine router"
|
|
icon_state = "router"
|
|
desc = "Redirects around energized particles in engine structures."
|
|
|
|
/obj/structure/shuttle/engine/large
|
|
name = "engine"
|
|
opacity = 1
|
|
icon = 'icons/obj/2x2.dmi'
|
|
icon_state = "large_engine"
|
|
desc = "A very large bluespace engine used to propel very large ships."
|
|
bound_width = 64
|
|
bound_height = 64
|
|
appearance_flags = 0
|
|
|
|
/obj/structure/shuttle/engine/huge
|
|
name = "engine"
|
|
opacity = 1
|
|
icon = 'icons/obj/3x3.dmi'
|
|
icon_state = "huge_engine"
|
|
desc = "An extremely large bluespace engine used to propel extremely large ships."
|
|
bound_width = 96
|
|
bound_height = 96
|
|
appearance_flags = 0
|
|
|
|
#undef ENGINE_UNWRENCHED
|
|
#undef ENGINE_WRENCHED
|
|
#undef ENGINE_WELDED
|
|
#undef ENGINE_WELDTIME
|