Files
fulpstation/code/modules/events/prison_break.dm
carshalash e3895f81be Remove light breaking from greytide event (#43159)
Removes the light breaking portion of greytide, there is already another
event involving sudden light breaking. It's also just obnoxious to fix
the doors in the dark for sillycones.
2019-03-21 20:43:02 -07:00

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/datum/round_event_control/grey_tide
name = "Grey Tide"
typepath = /datum/round_event/grey_tide
max_occurrences = 2
min_players = 5
/datum/round_event/grey_tide
announceWhen = 50
endWhen = 20
var/list/area/areasToOpen = list()
var/list/potential_areas = list(/area/bridge,
/area/engine,
/area/medical,
/area/security,
/area/quartermaster,
/area/science)
var/severity = 1
/datum/round_event/grey_tide/setup()
announceWhen = rand(50, 60)
endWhen = rand(20, 30)
severity = rand(1,3)
for(var/i in 1 to severity)
var/picked_area = pick_n_take(potential_areas)
for(var/area/A in world)
if(istype(A, picked_area))
areasToOpen += A
/datum/round_event/grey_tide/announce(fake)
if(areasToOpen && areasToOpen.len > 0)
priority_announce("Gr3y.T1d3 virus detected in [station_name()] door subroutines. Severity level of [severity]. Recommend station AI involvement.", "Security Alert")
else
log_world("ERROR: Could not initiate grey-tide. No areas in the list!")
kill()
/datum/round_event/grey_tide/start()
for(var/area/A in areasToOpen)
for(var/obj/machinery/light/L in A)
L.flicker(10)
/datum/round_event/grey_tide/end()
for(var/area/A in areasToOpen)
for(var/obj/O in A)
if(istype(O, /obj/structure/closet/secure_closet))
var/obj/structure/closet/secure_closet/temp = O
temp.locked = FALSE
temp.update_icon()
else if(istype(O, /obj/machinery/door/airlock))
var/obj/machinery/door/airlock/temp = O
if(temp.critical_machine) //Skip doors in critical positions, such as the SM chamber.
continue
temp.prison_open()
else if(istype(O, /obj/machinery/door_timer))
var/obj/machinery/door_timer/temp = O
temp.timer_end(forced = TRUE)